void InitShips()
{
	// PRS3 -->
	//English
	shipstatsmult.n0.MaxCaliber	=	1.00;
	shipstatsmult.n0.Weight		=	1.00;
	shipstatsmult.n0.Capacity	=	0.90;
	shipstatsmult.n0.MaxCrew	=	0.95;
	shipstatsmult.n0.MinCrew	=	1.05;
	shipstatsmult.n0.SpeedRate	=	1.05;
	shipstatsmult.n0.TurnRate	=	1.05;
	shipstatsmult.n0.Price		=	1.10;
	shipstatsmult.n0.HP			=	1.10;

	//French
	shipstatsmult.n1.MaxCaliber	=	1.00;
	shipstatsmult.n1.Weight		=	1.00;
	shipstatsmult.n1.Capacity	=	1.00;
	shipstatsmult.n1.MaxCrew	=	1.00;
	shipstatsmult.n1.MinCrew	=	1.00;
	shipstatsmult.n1.SpeedRate	=	1.00;
	shipstatsmult.n1.TurnRate	=	1.00;
	shipstatsmult.n1.Price		=	1.00;
	shipstatsmult.n1.HP			=	1.00;

	//Spanish
	shipstatsmult.n2.MaxCaliber	=	1.00;
	shipstatsmult.n2.Weight		=	1.15;
	shipstatsmult.n2.Capacity	=	1.15;
	shipstatsmult.n2.MaxCrew	=	1.05;
	shipstatsmult.n2.MinCrew	=	1.00;
	shipstatsmult.n2.SpeedRate	=	0.95;
	shipstatsmult.n2.TurnRate	=	0.95;
	shipstatsmult.n2.Price		=	1.00;
	shipstatsmult.n2.HP			=	1.05;

	//Pirate
	shipstatsmult.n3.MaxCaliber	=	1.00;
	shipstatsmult.n3.Weight		=	0.95;
	shipstatsmult.n3.Capacity	=	0.80;
	shipstatsmult.n3.MaxCrew	=	1.00;
	shipstatsmult.n3.MinCrew	=	1.00;
	shipstatsmult.n3.SpeedRate	=	1.10;
	shipstatsmult.n3.TurnRate	=	1.10;
	shipstatsmult.n3.Price		=	1.06;
	shipstatsmult.n3.HP			=	0.80;

	//Dutch
	shipstatsmult.n4.MaxCaliber	=	1.00;
	shipstatsmult.n4.Weight		=	0.95;
	shipstatsmult.n4.Capacity	=	1.00;
	shipstatsmult.n4.MaxCrew	=	0.95;
	shipstatsmult.n4.MinCrew	=	1.00;
	shipstatsmult.n4.SpeedRate	=	1.05;
	shipstatsmult.n4.TurnRate	=	1.00;
	shipstatsmult.n4.Price		=	1.00;
	shipstatsmult.n4.HP			=	0.95;

	//Portuguese
	shipstatsmult.n5.MaxCaliber	=	1.00;
	shipstatsmult.n5.Weight		=	1.05;
	shipstatsmult.n5.Capacity	=	1.00;
	shipstatsmult.n5.MaxCrew	=	1.10;
	shipstatsmult.n5.MinCrew	=	1.00;
	shipstatsmult.n5.SpeedRate	=	1.00;
	shipstatsmult.n5.TurnRate	=	1.05;
	shipstatsmult.n5.Price		=	1.00;
	shipstatsmult.n5.HP			=	0.95;

	//United States
	shipstatsmult.n6.MaxCaliber	=	1.50;
	shipstatsmult.n6.Weight		=	1.00;
	shipstatsmult.n6.Capacity	=	0.90;
	shipstatsmult.n6.MaxCrew	=	1.00;
	shipstatsmult.n6.MinCrew	=	1.00;
	shipstatsmult.n6.SpeedRate	=	0.95;
	shipstatsmult.n6.TurnRate	=	1.00;
	shipstatsmult.n6.Price		=	1.00;
	shipstatsmult.n6.HP			=	1.10;
	// PRS3 <--

	DeleteAttribute(&ShipLookupTable,"id"); // NK 04-09-09 now using native NFC call; no longer needed. All references commented out below.
    ref refShip;
	SHIP_TYPES_QUANTITY = SHIP_TYPES_QUANTITY_WITH_FORT; // NK reset stq for reinit.
	aref arship;
	for (int idx=0;idx<SHIP_TYPES_QUANTITY;idx++)
	{
		makeref(refShip,ShipsTypes[idx]);
		makearef(arship, ShipsTypes[idx]); // PRS3
		for(int h = 0; h < GetAttributesNum(arship); h++) { DeleteAttribute(arship, GetAttributeName(GetAttributeN(arship, h))); } // NK delete old attribs
		DeleteAttribute(arship,"");

		refShip.index = idx;
		refShip.id = "blank"; // PS
		refShip.chance = 10;

		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 0.7;
		refShip.InertiaAccelerationY = 0.4;		refShip.InertiaBrakingY = 0.4;
		refShip.InertiaAccelerationZ = 1.0;		refShip.InertiaBrakingZ = 1.0;

		refShip.WaterLine = 0.0;
		refShip.SpeedDependWeight = 0.0;
		refShip.SubSeaDependWeight = 0.0;
		refShip.TurnDependWeight = 0.5; //KNB was 0.0 but all were then each set 0.8
		if(USE_REAL_SAILING) refShip.TurnDependSpeed = 0.95; //NK, 0.8  KNB
		else refShip.TurnDependSpeed = 0.6; // was 0.4

		refShip.Height.Bombs.Y		= 3.0;		refShip.Height.Bombs.DY		= 1.0;
		//refShip.Height.Grapes.Y		= 4.0;		refShip.Height.Grapes.DY	= 1.0;
		refShip.Height.Knippels.Y	= 25.0;		refShip.Height.Knippels.DY	= 15.0;
		refShip.Height.Balls.Y		= 3.0;		refShip.Height.Balls.DY		= 1.0;
		if(USE_REAL_CANNONS)
		{
			refShip.Height.Grapes.Y   = 5.0;    refShip.Height.Grapes.DY  = 1.0;
			refShip.MaxCaliber   = 4;
			refShip.Cannon    = CANNON_TYPE_LONG_LBS4;
		}
		else
		{
			refShip.Height.Grapes.Y		= 4.0;		refShip.Height.Grapes.DY	= 1.0;
			refShip.MaxCaliber	= 12;
			refShip.Cannon		= CANNON_TYPE_CANNON_LBS12;
		}

		aref cannonl, cannonr, cannonb, cannonf;

		refShip.CanEncounter = true;
		// whoops this should be left blank as default refShip.CanBuy = true;
		refShip.Type.Trade = true;
		refShip.Type.War = true;

		// PS -->
		/*these override refShip.name for each case
		-Walk is for the big walktype switch in shipwalk.c. Case for this must exist there.
		*This is autogenerated (= *.name) on final loop if it does not already exist.

		-BI.Pic is the little pic in Battle Interface (i.e. when sailing). Case for this must exist in BI.c
		*This is autogenerated (= *.name) on final loop if it does not already exist.

		-BigPic is the big pic name (in Ships, hold, shipyard, etc.) Must have matching entry in pictures.ini
		*This is autogenerated (= *.name) on final loop if it does not already exist.

		-BigPicTex is for GetShipTexture() and is -1 for unused, 1 for Galeoths (and BP/Warship)
			and 0 for else.
		*This is autogenerated (= 0) on final loop if it does not already exist.

		-BigPicTexName is for GetShipTextureName() and is "", "SHIPS1", and "SHIPS16" respectively as above.
		*This is autogenerated (= SHIPS16) on final loop if it does not already exist.

		-SName is for the ship's type name (this is displayed by spyglass, and by BigPic in interfaces),
			so you can have the same model but a different name. :) This is NOT directly displayed;
			it is run through XI_ConvertString, so you must have an entry for this in lang\common.ini
		*This is autogenerated (= *.name) on final loop if it does not already exist.

		-All is for all the above properties, as a shortcut. If this exists, at final loop all above are
			set equal to this. For properties != name, the appropriate property is found from that ship.
			If some properties are already set, they will not be overwritten (i.e. set all to one but
			define walk, all but walk will be overwritten by all's link).
		*THE SHIP LINKED TO MUST ALREADY HAVE BEEN PROCESSED!*/

		/*if(CheckAttribute(refShip,"Walk")) { DeleteAttribute(refShip,"Walk"); }
		if(CheckAttribute(refShip,"BI.Pic")) { DeleteAttribute(refShip,"BI.Pic"); }
		if(CheckAttribute(refShip,"BigPic")) { DeleteAttribute(refShip,"BigPic"); }
		if(CheckAttribute(refShip,"BigPicTex")) { DeleteAttribute(refShip,"BigPicTex"); }
		if(CheckAttribute(refShip,"BigPicName")) { DeleteAttribute(refShip,"BigPicTexName"); }
		if(CheckAttribute(refShip,"SName")) { DeleteAttribute(refShip,"SName"); }
		if(CheckAttribute(refShip,"All")) { DeleteAttribute(refShip,"All"); }*/
		// PS <--

		refShip.FireHeight = 3.0;
		// NK declare cannon
		ShipsTypes[idx].Cannons.Borts.cannonl = "";
		ShipsTypes[idx].Cannons.Borts.cannonr = "";
		ShipsTypes[idx].Cannons.Borts.cannonf = "";
		ShipsTypes[idx].Cannons.Borts.cannonb = "";
		makearef(cannonl,ShipsTypes[idx].Cannons.Borts.cannonl);
		makearef(cannonr,ShipsTypes[idx].Cannons.Borts.cannonr);
		makearef(cannonf,ShipsTypes[idx].Cannons.Borts.cannonf);
		makearef(cannonb,ShipsTypes[idx].Cannons.Borts.cannonb);
		// NK add qtys 05-04-18 -->
		cannonf.qty = -1;
		cannonr.qty = -1;
		cannonb.qty = -1;
		cannonl.qty = -1;
		// NK <--
		if(USE_REAL_CANNONS)
		{
			cannonf.FireZone  = Degree2Radian(20.0) * FIRE_ANGLE_SCALAR_W;
			cannonf.FireDir   = Degree2Radian(0.0);
			cannonf.FireAngMin  = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
			cannonf.FireAngMax  = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;

			cannonr.FireZone  = Degree2Radian(30.0) * FIRE_ANGLE_SCALAR_W;
			cannonr.FireDir   = Degree2Radian(90.0);
			cannonr.FireAngMin  = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
			cannonr.FireAngMax  = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;

			cannonb.FireZone  = Degree2Radian(20.0) * FIRE_ANGLE_SCALAR_W;
			cannonb.FireDir   = Degree2Radian(180.0);
			cannonb.FireAngMin  = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
			cannonb.FireAngMax  = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;

			cannonl.FireZone  = Degree2Radian(30.0) * FIRE_ANGLE_SCALAR_W;
			cannonl.FireDir   = Degree2Radian(270.0);
			cannonl.FireAngMin  = Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
			cannonl.FireAngMax  = Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;
		}
		else
		{
			cannonf.FireZone	= Degree2Radian(30.0) * FIRE_ANGLE_SCALAR_W;
			cannonf.FireDir		= Degree2Radian(0.0);
			cannonf.FireAngMin	= -0.35 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09
			cannonf.FireAngMax	= 0.60 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09

			cannonr.FireZone	= Degree2Radian(80.0) * FIRE_ANGLE_SCALAR_W;
			cannonr.FireDir		= Degree2Radian(90.0);
			cannonr.FireAngMin	= -0.35 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09
			cannonr.FireAngMax	= 0.60 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09

			cannonb.FireZone	= Degree2Radian(30.0) * FIRE_ANGLE_SCALAR_W;
			cannonb.FireDir		= Degree2Radian(180.0);
			cannonb.FireAngMin	= -0.35 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09
			cannonb.FireAngMax	= 0.60 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09

			cannonl.FireZone	= Degree2Radian(80.0) * FIRE_ANGLE_SCALAR_W;
			cannonl.FireDir		= Degree2Radian(270.0);
			cannonl.FireAngMin	= -0.35 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09
			cannonl.FireAngMax	= 0.60 * FIRE_ANGLE_SCALAR_H*0.5; // NK 04-09-09
		}
	}
	// PS -->
	// PRS2 holdover... if(CheckAttribute(ShipLookupTable,"id")) DeleteAttribute(ShipLookupTable,"id");
	int n = 0; // first ship
	string curid;
	// PS <--

//  WARNING
//	SWS/WBT implemented for ALL ships; copy and paste handling templates for new ships.


//-------------------------------------------------------------------------
// Caravel1 (Changed to Caravela Latina / FastCaravel by SWS, for reasons of historical accuracy)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 003> (WBT1 L mod 2)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Caravel1";
	if (bArcadeMode)	refShip.SName = "Caravel1";
	else				refShip.SName = "Caravel1_real";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 64;
	refShip.MinCrew		 = 13;
	refShip.Price		   = 30600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 4;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.6; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.6; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Caravel"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 11.3;
		refShip.TurnRate		= 65;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.5;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 11.8;
		refShip.TurnRate		= 40;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}

	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Xeb";

// SWS - REFERENCE WBT1 - Fast Galleon
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 0.3;
//	refShip.TurnRate		= 80;

// Review: Vessel configured as: "WBT1 Light mod 2" - Caravela Latina (lateen rig, Portuguese 4 masted caravel used throughout the Colonial period)
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V // (oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
// Lateen rig, vastly improved upwind capability, slightly reduced running performance. Identical maneuverability to Hybrid (bonus for lateens already given)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 003> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1450h
	

//-------------------------------------------------------------------------
// Caravel2 (Caravela Redonda)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 006> (WBT1 L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Caravel2";
	if (bArcadeMode)	refShip.SName = "Caravel2";
	else				refShip.SName = "Caravel2_real";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 64;
	refShip.MinCrew		 = 13;
	refShip.Price		   = 30600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 4;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.6; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.6; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Caravel"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;


	if (!bArcadeMode){
		refShip.SpeedRate		= 11.6;
		refShip.TurnRate		= 60;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.25;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 30;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}

	refShip.ClosestPoint = 0.325;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Gal";

// Review: Vessel configured as: "WBT1 Light"
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V (oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 006> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1450h

//-------------------------------------------------------------------------
// AOP Caravel1 - Retextured by Seb (Caravela Redonda)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 004> (WBT1 L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Caravol1";
	refShip.id				= refShip.Name;
	refShip.all				= "Caravel2";
	refShip.walk			= "Caravol1"; // PB & back84
	if (bArcadeMode)	refShip.SName = "Carrack1";
	else				refShip.SName = "Carrack1";
	refShip.Class		    = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 30;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;

	refShip.Price		   = 44000;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.6; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.6; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "CaravelB"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 1.0;
	refShip.SpeedDependWeight = 0.5;
	refShip.SubSeaDependWeight = 0.6;
		
	if (!bArcadeMode){
		refShip.SpeedRate		= 11.6;
		refShip.TurnRate		= 60;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.25;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 30;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}

	refShip.ClosestPoint = 0.325;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Gal";


// Review: Vessel configured as: "WBT1 Light"
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V (oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
// This variant of small caravel should handle like WBT1L (caravel2)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 004> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1450h
	
//-------------------------------------------------------------------------
// Light Caravel (PO_Caravel50) by Petros (Caravela Hermafrodita - hybrid F&A aft / square main rig)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 007> (WBT1 L mod1)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "PO_Caravel50";
	refShip.Nation  	= PORTUGAL;
	refShip.all 			= "Caravel1";
	if (bArcadeMode)	refShip.SName = "Caravel3";
	else				refShip.SName = "Caravel3_real";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity 	= 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 64;
	refShip.MinCrew		 = 13;

	refShip.Price		   = 30600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_blue_white.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_blue_white.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 4;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.6; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.6; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "LightCaravel"; // KK
	refShip.Type.Trade 		= true;
	refShip.Type.War		= false;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 11.3;
		refShip.TurnRate		= 65;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.45;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 11.8;
		refShip.TurnRate		= 35;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}

	refShip.ClosestPoint = 0.25;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Review: Vessel configured as: "WBT1 Light mod 1" - Caravela Latina / Redonda Hybrid / "Hermaphrodite" (2 lateens)
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V (oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
// This Light Caravel's reduced displacement should help with the rudder issue! Handling modified accordingly.
// "Half Latina" hybrid rig - improved upwind performance, and maneuverability
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 007> is henceforth complete
// on this day and date Sunday Dec 20 2009, 2150h


//-------------------------------------------------------------------------
// Schooner1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 008> (WBT2)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Schooner1";
	refShip.SName	 		= "Schooner1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Schooner"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	
	if (!bArcadeMode){
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.35;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
	

//	Reference: default schooner rig
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.675;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// gaff rig schooner, V-hull, moderate turn circle (WBT2) - penalty to turning circle from V hull, relatively easy to handle otherwise
// no squaresail, reduced max speed to 13kts (fore and aft rigs not optimal for running)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 008> is henceforth complete
// on this day and date Sunday Dec 20 2009, 2246h

//-------------------------------------------------------------------------
// Schooner2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 009> (WBT2)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Schooner2";
	refShip.All				= "Schooner1";
	refShip.SName	 		= "Schooner1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Schooner"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	if (!bArcadeMode){
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.35;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

//	Reference: default schooner rig
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.675;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// gaff rig schooner, V-hull, moderate turn circle (WBT2) - penalty to turning circle from V hull, relatively easy to handle otherwise
// no squaresail, reduced max speed to 13kts (fore and aft rigs not optimal for running)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 009> is henceforth complete
// on this day and date Sunday Dec 20 2009, 2246h

//-------------------------------------------------------------------------
// War Schooner by JMV575 8/25/04
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 010> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "SchoonerWar1_18";
	refShip.All	  = "Schooner1";
	refShip.SName	 = "SchoonerModN";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 6;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight 		 = Tonnes2CWT(200);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 120;
	refShip.MinCrew	  = 24;
	refShip.Price			= 69000;
	refShip.HP 		   = 1750;
	refShip.SP 		   = 200;


// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "WarSchooner"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	
	if (!bArcadeMode){
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 85;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.3;
		refShip.TurnRate		= 46.55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

//	Topsail schooner - better running performance, reduced upwind capability, war schooner has significantly smaller // gaffs, ie, a compromise
	refShip.ClosestPoint = 0.27;
	refShip.BestPoint = 0.75;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// topsail schooner, V-hull, moderate turn circle (WBT2T) - penalty to turning circle from V hull, relatively easy to handle otherwise
// square topsail, bonus to max speed  15kts, expense of reduced maneuverability
// jury rig topsail schooner config - reduced upwind capability, better at running, but rather ponderous
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 010> is henceforth complete
// on this day and date Sunday Dec 20 2009, 2307h


	
//-------------------------------------------------------------------------
// Rum Runner (Schooner4_50)		By Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 011> (WBT2 T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Schooner4_50";
	refShip.All				= "Schooner1";
	refShip.SName			= "SchoonerMod";
	refShip.id				= refShip.Name;
	refShip.Nation			= Portugal;
	refShip.Class			= 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_blue_white.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_blue_white.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //


	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "RumRunner"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	if (!bArcadeMode){
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 85;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.3;
		refShip.TurnRate		= 46.55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

//	Topsail schooner - better running performance, reduced upwind capability, war schooner has significantly smaller gaffs, ie, a compromise
	refShip.ClosestPoint = 0.27;
	refShip.BestPoint = 0.75;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// topsail schooner, V-hull, moderate turn circle (WBT2T) - penalty to turning circle from V hull, relatively easy to handle otherwise
// square topsail, bonus to max speed  15kts, expense of reduced maneuverability
// jury rig topsail schooner config - reduced upwind capability, better at running, but rather ponderous
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 011> is henceforth complete
// on this day and date Monday Dec 20 2009, 0037h
	
//----------------------iamthejarha---------------------------------------------------
// Weathered Schooner, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 012> (WBT2N)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Schooner3_44";
	refShip.All				= "Schooner1";
	refShip.SName			= "Schooner1";
	refShip.id				= refShip.Name;
	refShip.Class			= 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Schooner"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

//	Reference: default schooner rig
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.675;
	refShip.RigType = sDet;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	if (!bArcadeMode){
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.35;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// gaff rig schooner, V-hull, moderate turn circle (WBT2N) - penalty to turning circle from V hull, relatively easy to handle otherwise
// no squaresail, reduced max speed to 13kts (fore and aft rigs not optimal for running)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 012> is henceforth complete
// on this day and date Monday Dec 21 2009, 0046h
	

//-------------------------------------------------------------------------
//	Colonial Fast Schooner by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 013> (WBT2TN)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "US_Schooner47";
	refShip.All	  = "Schooner1";
	refShip.SName	 = "SchoonerModAdv";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 6;
	refShip.Walk		 = "schooner1";
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(115);
	refShip.Capacity		 = 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 90;
	refShip.MinCrew	  = 18;
	refShip.Price			= 46000;
	refShip.HP 		   = 1250;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "FastSchooner"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0; 
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;
	
	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

//	refShip.RigType = "Fsc";
//	refShip.No_NK_HFM = true;
//	refShip.ClosestPoint = 0.15;
//	refShip.BestPoint = 0.625;
//	refShip.InertiaAccelerationZ = stf(refShip.InertiaAccelerationZ) / 4.0;
//	refShip.InertiaBrakingZ = stf(refShip.InertiaBrakingZ) / 10.0;

	if (!bArcadeMode){
		refShip.SpeedRate		= 16.4;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.4;
		refShip.TurnRate		= 46.7;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

//	Reference: default schooner rig
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.625;
	refShip.RigType = sDet;


// Review: Vessel configured as: 
// advanced topsail schooner, V-hull, moderate turn circle (WBT2TN) - penalty to turning circle from V hull, relatively easy to handle otherwise
//  (Early Baltimore Clipper?)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 013> is henceforth complete
// on this day and date Monday Dec 21 2009, 0057h


//-------------------------------------------------------------------------
// Hooker1 by Seb - "Large Square-Topsail Schooner"
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 015> (WBT2TN)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Hooker1";
	refShip.id				= refShip.Name;
	refShip.All	  = "Schooner1";
	refShip.SName			= "SchoonerSqN";
	refShip.Walk			= "Hooker"; // PB & back84
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 120;
	refShip.MinCrew		 = 24;
	refShip.Price		   = 69000;
	refShip.HP			  = 1750;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
// <-- KK

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Hooker"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;
	
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 14.3;
		refShip.TurnRate		= 75;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.5;
		refShip.TurnRate		= 46;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

//	Square Topsail schooner - optimal sail angle is downwind in broad reach
	refShip.ClosestPoint = 0.24;
	refShip.BestPoint = 0.75;
	refShip.RigType = sDet;


// Review: Vessel configured as: 
//  topsail schooner with additional main squaresail, V-hull, moderate turn circle (WBT2T2) - penalty to turning circle from V hull, relatively easy to handle otherwise
//  Heavy Schooner - does not turn as well, but fast downwind
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 015> is henceforth complete
// on this day and date Dec 22 2009, 2142h

//-------------------------------------------------------------------------
 // Shnyava1 - "Snow-Brig - looks like a barque-rigged schooner hull!
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 020> (WBT2T)
 //-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "Shnyava1";
	refShip.id 			 = refShip.Name;
	refShip.Walk		 = "schooner1";
	refShip.sname			= "Snow1";
	refShip.Class			= 6;
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(200);
	refShip.Capacity		 = 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 90;
	refShip.MinCrew	  = 18;
	refShip.Price			= 46000;
	refShip.HP 		   = 1250;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.7; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.Model = "Shnyava"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

//	refShip.ClosestPoint = 0.3;
//	refShip.BestPoint = 0.8;
//	refShip.RigType = "Shn";

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - penalty to turning circle from V hull, relatively easy to handle otherwise
// square rigger - does not handle as well upwind
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 020> is henceforth complete
// on this day and date Sunday Dec 24 2009, 1958h


 //-------------------------------------------------------------------------
 // Shnyava2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 021> (WBT2T)
 //-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "Shnyava2";
	refShip.id 			 = refShip.Name;
	refShip.All				= "Shnyava1";
	refShip.Walk		 = "schooner2";
	refShip.sname			= "Snow1";
	refShip.Class			= 6;
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(200);
	refShip.Capacity		 = 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 90;
	refShip.MinCrew	  = 18;
	refShip.Price			= 46000;
	refShip.HP 		   = 1250;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.7; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.CanEncounter	 = true;
	refShip.CanBuy		= true;
	refShip.Model = "Shnyava"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

//	refShip.ClosestPoint = 0.3;
//	refShip.BestPoint = 0.8;
//	refShip.RigType = "Shn";

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - penalty to turning circle from V hull, relatively easy to handle otherwise
// square rigger - does not handle as well upwind
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 021> is henceforth complete
// on this day and date Sunday Dec 24 2009, 1958h

//-------------------------------------------------------------------------
// HMS Bounty - By ZarethPL
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 052> (WBT2T)  - small ship rigged courier
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HMS_Bounty";
	refShip.SName			= "Bounty";
	refShip.id				= refShip.Name;
	refShip.Class			= 7;
	refShip.Walk			= "Bounty"; // PB & back84
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(350);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity	= 14;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew			= 28;
	refShip.MinCrew			= 6;
	refShip.Price			= 15200;
	refShip.HP				= 1000;
	refShip.SP				= 200;
// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Type.Trade 			= true;
	refShip.Type.War 			= false;

	refShip.WaterLine			= 0.0;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.3;

// Brigs were difficult to sail upwind. But this one has an immense number of stays
	refShip.ClosestPoint = 0.265;
	refShip.BestPoint = 0.75;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.8;
		refShip.TurnRate		= 37;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 052> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1144h

//-------------------------------------------------------------------------
// Royal Brig by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 022> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "brig_n1";
	refShip.All				= "HMS_Bounty";
	refShip.SName			= "LightBrigN";
	//refShip.BigPicTex		= 1;
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.walk			= "";
	refShip.id				= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 750;
	refShip.CannonsQuantity = 16;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 46800;
	refShip.HP			  = 1500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 0.9; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.5; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "BrigN"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;

	refShip.WaterLine = 1.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 022> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2020h
	
//-------------------------------------------------------------------------
// Light Brig (RN_LightBrig) from AOP added by pirate_kk, retextured by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 023> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "RN_LightBrig";
	refShip.All	  = "HMS_Bounty";
	refShip.SName	 = "LightBrig";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 7;
	refShip.Walk		 = "LightBrig";
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight 		 = Tonnes2CWT(182);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 16;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew	  = 48;
	refShip.MinCrew	  = 10;
	refShip.Price			= 27200;
	refShip.HP 		   = 1000;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	 = true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.Model = "LightBrig"; // KK


	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 023> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2020h


//-------------------------------------------------------------------------
// 16 Gun Brig by JMV575 8/24/04
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 024> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "Brig_16_Gun1_18";
	refShip.SName	 = "LightBrigN";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 7;
	refShip.Walk		 = "galeoth1";
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(182);
	refShip.Capacity		 = 750;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 72;
	refShip.MinCrew	  = 14;
	refShip.Price			= 46800;
	refShip.HP 		   = 1500;
	refShip.SP 		   = 200;


// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "16GunBrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;


	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;


// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 024> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2100h


	
//-------------------------------------------------------------------------
// Royal Navy 16  gun Brig by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 025> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "RN_Brig_16gun";
	refShip.All	  = "Brig_16_Gun1_18";
	refShip.SName	 = "LightBrigN";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 7;
	refShip.Walk		 = "galeoth1";
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(182);
	refShip.Capacity		 = 750;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 72;
	refShip.MinCrew	  = 14;
	refShip.Price			= 46800;
	refShip.HP 		   = 1500;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "16GunBrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;


// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 025> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2100h



//-------------------------------------------------------------------------
// Light Brig (LightBrig1) from AOP added by pirate_kk, retextured by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 026> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "LightBrig1";
	refShip.All	  = "HMS_Bounty";
	refShip.SName	 = "LightBrig";
	refShip.id 	 = refShip.Name;
	refShip.Class			= 7;
	refShip.Walk		 = "LightBrig";
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight 		 = Tonnes2CWT(182);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 16;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew	  = 48;
	refShip.MinCrew	  = 10;
	refShip.Price			= 27200;
	refShip.HP 		   = 1000;
	refShip.SP 		   = 200;


// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	 = true;
	refShip.CanBuy		= true;
	refShip.Model = "LightBrig"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 026> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2133h

//-------------------------------------------------------------------------
// Brig1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 028> (WBT2T) - 
// Renamed to Sloop of War, 22 guns, to match LiB reskin
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Brig1";
	refShip.SName	 		= "Brig1H";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 76800;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Brig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 028> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2146h

//-------------------------------------------------------------------------
 // 20 Gun Brig by JMV575 8/24/04
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 029> (WBT2T)
 //-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Brig_20_Gun1_18";
	refShip.all		= "Brig1"
	refShip.SName	 = "Brig1N";
	refShip.id 	 = refShip.Name;
	refShip.Walk		 = "schooner1";
	refShip.Class			= 6;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight 		 = Tonnes2CWT(190);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 120;
	refShip.MinCrew	  = 24;
	refShip.Price			= 69000;
	refShip.HP 		   = 1750;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "20GunBrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.8;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 029> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2149h

//-------------------------------------------------------------------------
// HMS Interceptor by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 027> (WBT2T)
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HMS_Interceptor";
	refShip.All				= "Brig_16_Gun1_18";
	refShip.SName			= "Sloop2";
	refShip.walk			= "";
	refShip.id				= refShip.Name;
	refShip.nation			= ENGLAND;
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 18;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 144;
	refShip.MinCrew		 = 2; //SJG to allow for escape from redmond - was 32;
	refShip.Price		   = 32000;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 0.9; //
	//Nation
	refShip.england = 1.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Interceptor"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanBuy				= false;
	refShip.CanEncounter		= false;

	refShip.WaterLine = 1.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

			if (!bArcadeMode){
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.8;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 027> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2137h


//-------------------------------------------------------------------------
// Post Office Packet Brig Cap Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 030> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Packetbr";
	refShip.All = "Brig1";
	refShip.sname			= "PackBrig";
	refShip.id				= refShip.Name;
	refShip.Walk = "Packetbr";
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 99;
	refShip.MinCrew		 = 20;
	refShip.Price		   = 49600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "PocketBr"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.RigType = "Brig";
	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 030> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2152h


//-------------------------------------------------------------------------
// Yacht1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 031> (WBT2T)  - "English Bark"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Yacht1";
	refShip.SName	 		= "Yacht1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16800;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 9;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.3; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.3; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Yacht"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 0.03;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 85;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.7;
		refShip.TurnRate		= 42;
		refShip.InertiaAccelerationX	= 2.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	
	
// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) 
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 031> is henceforth complete
// on this day and date Sunday Dec 25 2009, 0956h


//-------------------------------------------------------------------------
// Yacht2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 032> (WBT2T) - "English Bark"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Yacht2";
	refShip.All				= "Yacht1";
	refShip.SName	 		= "Yacht1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16800;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 9;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.3; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.3; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Yacht"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

		if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 85;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.7;
		refShip.TurnRate		= 42;
		refShip.InertiaAccelerationX	= 2.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}		
	
// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) 
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 032> is henceforth complete
// on this day and date Sunday Dec 24 2009, 2152h


//-------------------------------------------------------------------------
// Barque1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 033> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Barque1";
	refShip.SName	 		= "Barque1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(350);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16800;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //


	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Barque"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

			if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.9;
		refShip.TurnRate		= 42;
		refShip.InertiaAccelerationX	= 1.0;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 2.0;

	}	


// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) 
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 033> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1419h
	
//-------------------------------------------------------------------------
// Fast Barque (Barque3_50) by Petros - SWS / This is a "Jackass Bark" with 2 lateens and square main
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 034> (WBT2J)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Barque3_50";
	refShip.All				= "Barque1";
	refShip.SName			= "BarqueHybrid";
	refShip.id				= refShip.Name;
	refShip.walk			= "Yacht2"; // PB
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(250);
	refShip.Capacity		= 1250; // EC: Adjusted for Bartolomeu storyline
	refShip.CannonsQuantity 	= 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 	= 48;
	refShip.MinCrew		 	= 10;
	refShip.Price		   	= 27200;
	refShip.HP			 	= 1000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.Model = "FastBarque"; // KK
	refShip.Type.Trade	= true;
	refShip.Type.War		= true;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.EmblemedSails.normalTex = "sail_Petros_black_red.tga";
	refShip.EmblemedSails.nationFileName = "sail_Petros_black_red.tga";

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;


// Standard ship rig
//	refShip.ClosestPoint = 0.295;
//	refShip.BestPoint = 0.9;
//	refShip.RigType = sDet;

// lateen x2 aft and square main
	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Xeb";

		if (!bArcadeMode){
		refShip.SpeedRate		= 10.5;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.3;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// Jackass barque, V-hull, moderate turn circle (WBT2) 
// Trades top speed for agility and upwind ability
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 034> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1924h

	
//-------------------------------------------------------------------------
// Bootschip (Barque4_47) by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 035> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Barque4_47";
	refShip.All			= "Barque1";
	refShip.SName			= "Yacht1";
	refShip.id			= refShip.Name;
	refShip.walk			= "Yacht2"; // PB
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(250);
	refShip.Capacity		= 1250; // EC: adjusted for Assassin storyline
	refShip.CannonsQuantity 	= 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 	= 48;
	refShip.MinCrew		 	= 10;
	refShip.Price		   	= 27200;
	refShip.HP			= 1000;
	refShip.SP			= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Bootschip"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.9;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 2.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) 
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 035> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1419h

//-------------------------------------------------------------------------
// Barque2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 036> (WBT2T)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Barque2";
	refShip.all				= "Barque1"
	refShip.SName	 		= "Barque1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(350);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16800;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Barque"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.9;
		refShip.TurnRate		= 42;
		refShip.InertiaAccelerationX	= 1.0;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) 
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 036> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1419h


//-------------------------------------------------------------------------
// AOP Barque 1 - Retextured by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 037> (WBT2T) - "Barque Longue"
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Barqem1";
	refShip.id				= refShip.Name;
	refShip.all				= "Barque1";
	refShip.walk			= "Barqem1"; // PB & back84
	refShip.SName	 		= "BarqueHeavy";
	refShip.Class		    = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(350);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 16;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16800;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "BarqueB"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 1.5;
	refShip.SpeedDependWeight = 0.4;
	refShip.SubSeaDependWeight = 0.8;

// has significant amount of stays, but reduced draft, minimal benefit upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 10.25;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.6;
		refShip.TurnRate		= 44;
		refShip.InertiaAccelerationX	= 1.0;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// Heavy barque, U-hull, reduced turn circle due to lower draft/wider hull (WBT2X) 
// Improved ship rig with stays
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 036> is henceforth complete
// on this day and date Sunday Dec 25 2009, 1918h


//-------------------------------------------------------------------------
// Brig2 "Sloop of War 22"
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 038> (WBT2) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Brig2";
	refShip.SName	 		= "Brig1H";
	refShip.all				= "Brig1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 76800;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Brig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 038> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2009h


//-------------------------------------------------------------------------
//			Brig SS (Brig3 from SLiB) by KevAtl - "Sloop of War 22"
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 039> (WBT2) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Brig3";
	refShip.All		= "Brig1";
	refShip.SName	= "Brig1H";
	refShip.id		= refShip.Name;
	refShip.Class	= 6;

	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber	= 12;

	refShip.CannonsQuantity = 22;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;

	refShip.MaxCrew		= 132;
	refShip.MinCrew		= 26;
	refShip.Price	= 76800;
	refShip.HP		= 2000;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.Model = "Brig"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War			= true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine				= 0.1;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.4;


	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;	refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 039> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2009h


//-------------------------------------------------------------------------
//	Colonial Sloop of War Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 040> (WBT2)  
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         	= "US_SloopofWar47";
	refShip.All            	= "Brig1";
	refShip.SName			= "Sloop2";
	refShip.id            	= refShip.Name;
	refShip.Class		   	= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity 	= 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew			= 144;
	refShip.MinCrew			= 29;
	refShip.Price		   	= 81600;
	refShip.HP				= 2000;
	refShip.SP				= 200;

// KK -->
	refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.5; //

	refShip.Model = "SloopOfWar"; // KK
	refShip.Type.Trade	= false;
	refShip.Type.War		= true;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine		= 0.1;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.4;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;	refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 040> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2052h


//-------------------------------------------------------------------------
// Brigantina1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 041> (WBT2)  
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Brigantina1";
	refShip.id				= refShip.Name;
	refShip.all				= "Brig1";
	refShip.sname			= "Brig1T";
	refShip.Walk			= "Brig1";
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 73800;
	refShip.HP			  = 1750;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.7; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.4; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Brigantine"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.ClosestPoint = 0.25;
	refShip.BestPoint = 0.7;
	refShip.RigType = "Btn";

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.45;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// hybrid ship, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull 
// 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 041> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2055h

	
//-------------------------------------------------------------------------
//      Royal Navy Sloop of War by Thomas the Terror - 3 masted brig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 042> (WBT2)  
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         	= "RN_Sloop_of_War";
	refShip.Nation  		= ENGLAND;
	refShip.All            	= "Brig1";
	refShip.SName			= "Brig13H";
	refShip.id            	= refShip.Name;
	refShip.Class		   	= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity 	= 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew			= 132;
	refShip.MinCrew			= 26;
	refShip.Price		   	= 76800;
	refShip.HP			= 2000;
	refShip.SP			= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.Model = "SloopOfWar"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War		= true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine		= 0.1;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.4;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;	refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull //shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 042> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2055h

//-------------------------------------------------------------------------
//      Privateer (SloopofWar_50) by Petros / Captain Hawk - 3 masted brig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 43> (WBT2) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         	= "SloopofWar_50";
	refShip.all				= "Brig1";
	refShip.SName			= "Brig13H";
	refShip.id            	= refShip.Name;
	refShip.Class		   	= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity 	= 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew			= 132;
	refShip.MinCrew			= 26;
	refShip.Price		   	= 76800;
	refShip.HP			= 2000;
	refShip.SP			= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.6; //
	refShip.spain = 0.5; //

	refShip.Model = "SloopOfWar"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War		= true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine		= 0.1;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.4;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;	refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

//	refShip.rigtype = "Bri"; 	
// LDH 03May09

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 043> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2055h


//----------------------iamthejarha---------------------------------------------------
// Weathered Brig 2, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 044> (WBT2) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Brig4_44";
	refShip.All            = "Brig1";
	refShip.SName            = "Brig1H";
	refShip.id            = refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 76800;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Brig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;		refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 044> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2055h

	
//----------------------Muddymonkey---------------------------------------------------
// Weathered Brig, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 045> (WBT2) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Brig3_44";
	refShip.All            = "Brig1";
	refShip.SName            = "Brig1H";
	refShip.id            = refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 22;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 76800;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Brig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY		= 1.0;
	refShip.Height.Knippels.Y		= 15.0;		refShip.Height.Knippels.DY		= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;


// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 045> is henceforth complete
// on this day and date Sunday Dec 25 2009, 2055h


//-------------------------------------------------------------------------
// Tartane
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 046> (WBT3) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Tartane1";
	refShip.id				= "Tartane1";
	refShip.sname			= "Tartane1";
	refShip.Class			= 8;
	refShip.Cannon		  = CANNON_TYPE_NONECANNON;
	refShip.MaxCaliber	  = 0;
	refShip.Weight			= Tonnes2CWT(10);
	refShip.Capacity		= 200;
	refShip.CannonsQuantity = 0;
	refShip.MaxCrew		 = 10;
	refShip.MinCrew		 = 2;
	refShip.Price			= 2600;
	refShip.HP			  = 300;
	refShip.SP			  = 100;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_none";
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Tartane"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

//	refShip.ClosestPoint = 0.20;
//	refShip.BestPoint = 0.65;
//	refShip.RigType = "Xeb";

// cute lil lateen boat
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 046> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1026h

//-------------------------------------------------------------------------
// Tartane2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 047> (WBT3) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Tartane2";
	refShip.all				= "Tartane1";
	refShip.id				= refShip.Name
	refShip.sname			= "Tartane1";
	refShip.Class			= 8;
	refShip.Cannon		  = CANNON_TYPE_NONECANNON;
	refShip.MaxCaliber	  = 0;
	refShip.Weight			= Tonnes2CWT(10);
	refShip.Capacity		= 200;
	refShip.CannonsQuantity = 0;
	refShip.MaxCrew		 = 10;
	refShip.MinCrew		 = 2;
	refShip.Price			= 2600;

	refShip.HP			  = 300;
	refShip.SP			  = 100;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_none";
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Tartane"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil lateen boat
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 047> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1026h
	
//-------------------------------------------------------------------------
// Jolly Mon  (Tartane50)		Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 048> (WBT3) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "Tartane50";
	refShip.all		= "Tartane1";
	refShip.sname		= "Dinghy";
	refShip.id 		= refShip.Name;
	refShip.Class			= 8;
	refShip.Cannon		  = CANNON_TYPE_NONECANNON;
	refShip.MaxCaliber	  = 0;
	refShip.CannonsQuantity   = 0;
	refShip.MaxCrew		 = 10;
	refShip.MinCrew		 = 2;
	refShip.Weight 		 = Tonnes2CWT(15);
	refShip.Capacity		 = 100;
	refShip.Price			= 2000;
	refShip.HP 		   = 200;
	refShip.SP 		   = 100;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_none";
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanEncounter = true;
	refShip.CanBuy	= true;

	refShip.WaterLine = -0.05;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.6;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil lateen boat
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 048> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1026h
	
//-------------------------------------------------------------------------
// Gunboat  --  Skeleton Bob & Fred Bob  --  05/16/2004
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 049> (WBT3) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "Gunboat";
	refShip.all		= "Tartane1";
	refShip.sname		= "Gunboat";
	refShip.rigtype = "tar";
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.6;
	refShip.id 		= refShip.Name; // PSX
	////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
	refShip.Class			= 8;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS12;
	refShip.MaxCaliber		= 6;
	refShip.Weight 		 = Tonnes2CWT(15);
	refShip.Capacity		 = 100;
	refShip.CannonsQuantity = 5;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 1;
	refShip.Cannons.Borts.cannonb.qty = 0;
	// NK <--
	refShip.MaxCrew	 = 15;
	refShip.MinCrew	 = 3;
	refShip.Price			= 9000;

	refShip.HP 		   = 250;
	refShip.SP 		   = 100;

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

//	refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
//	refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
//	refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	// KK refShip.AbordageLocation = "BOARDING_TARTANE"; // NK add this and the heights.

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_none";
// <-- KK

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Gunboat"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	// LDH changed 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;
	if(USE_REAL_CANNONS)
	{
		refShip.Cannons.Borts.cannonf.FireZone	= Degree2Radian(10.0);
		refShip.Cannons.Borts.cannonf.FireDir	 = Degree2Radian(0.0);
		refShip.Cannons.Borts.cannonf.FireAngMin	= Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonf.FireAngMax	= Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonr.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonr.FireDir	 = Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonr.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonr.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonb.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonb.FireDir	 = Degree2Radian(180.0);
		refShip.Cannons.Borts.cannonb.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonb.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonl.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonl.FireDir	 = Degree2Radian(270.0);
		refShip.Cannons.Borts.cannonl.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonl.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;
	}
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil lateen boat
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 049> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1030h


//-------------------------------------------------------------------------
// War Tartane from AOP added by MAXIMUS
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 050> (WBT3) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Tartane3";
	refShip.all				= "Tartane1";
	refShip.sname			= "Tartane3";
	refShip.walk			= "";
	refShip.id			    = refShip.Name;
	refShip.Class			= 8;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS12;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(100);
	refShip.Capacity		= 150;
	refShip.CannonsQuantity = 8;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew			= 24;
	refShip.MinCrew			= 5;
	refShip.Price			= 15600;

	refShip.HP				= 500;
	refShip.SP				= 100;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_none";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "WarTartane"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

//	refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
//	refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
//	refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

	if(USE_REAL_CANNONS)
	{
		refShip.Cannons.Borts.cannonf.FireZone	= Degree2Radian(10.0);
		refShip.Cannons.Borts.cannonf.FireDir	 = Degree2Radian(0.0);
		refShip.Cannons.Borts.cannonf.FireAngMin	= Degree2Radian(-2.5) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonf.FireAngMax	= Degree2Radian(5.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonr.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonr.FireDir	 = Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonr.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonr.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonb.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonb.FireDir	 = Degree2Radian(180.0);
		refShip.Cannons.Borts.cannonb.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonb.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonl.FireZone	= Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonl.FireDir	 = Degree2Radian(270.0);
		refShip.Cannons.Borts.cannonl.FireAngMin	= Degree2Radian(-5.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonl.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;
	}

		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil lateen boat
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 050> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1030h

//-------------------------------------------------------------------------
// Galeoth1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 051> (WBT2T)  - "Espadina" gunship
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeoth1";
	if (bArcadeMode)	refShip.SName = "Galeoth1";
	else				refShip.SName = "Galeoth1_real";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(150);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 43800;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 11;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Galeoth"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

// lateen x2 aft and square main
	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Sch";

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.2;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 9;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	


// Hybrid rig ship - square main, aft F&A. Short hull, large rudder. Maneuverability at the expense of top speed.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 051> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1044h

//-------------------------------------------------------------------------
// Galeoth2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 052> (WBT2T) - "Espadina" gunship
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeoth2";
	if (bArcadeMode)	refShip.SName = "Galeoth1";
	else				refShip.SName = "Galeoth1_real";
	refShip.all				= "Galeoth1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(190);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 43800;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 11;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Galeoth"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.8;

// lateen x2 aft and square main
	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Sch";

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.2;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 9;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Hybrid rig ship - square main, aft F&A. Short hull, large rudder. Maneuverability at the expense of top speed.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 051> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1044h



//-------------------------------------------------------------------------
// Gaffboom Galeoth by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 055> (WBT2T) - "Espadina" gunship
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "GAFFBOOMGALEOTH";
	refShip.all				= "Galeoth1";
	if (bArcadeMode)	refShip.SName = "Galeoth2";
	else				refShip.SName = "Galeoth2_real";
	refShip.id				= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(190);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 43800;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;
	refShip.Walk = "GAFFBOOMGALEOTH";

// KK -->
	refShip.BI.Tex = 11;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "GafboomGaleoth"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
//	refShip.RigType = "Sch";
	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

// lateen x2 aft and square main
	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Sch";

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 9;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Hybrid rig ship - square main, aft F&A. Short hull, large rudder. Maneuverability at the expense of top speed.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 055> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1151h

	
//-------------------------------------------------------------------------
// Sloop1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 054> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Sloop1";
	refShip.SName	 		= "Sloop1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(170);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 48;
	refShip.MinCrew		 = 10;
	refShip.Price		   = 27200;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Model = "Sloop"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	// LDH changed 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.3;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 054> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1030h

//-------------------------------------------------------------------------
// FR_Sloop by Darth-me
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 055> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FR_Sloop";
	refShip.id				= refShip.Name;
	refShip.all				= "Sloop1";
	refShip.SName			= "Sloop1N"; // KK
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(170);
	refShip.Capacity		= 500;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 46800;
	refShip.HP			  = 1500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.5; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Sloop"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	// LDH changed 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.3;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
	
// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 055> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1255h
	

//-------------------------------------------------------------------------
// Sloop2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 056> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Sloop2";
	refShip.all				= "Sloop1";
	refShip.SName	 		= "Sloop1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(170);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 48;
	refShip.MinCrew		 = 10;
	refShip.Price		   = 27200;
	refShip.HP			  = 1000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.Model = "Sloop"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	// LDH changed 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.3;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 056> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1030h
	
//-------------------------------------------------------------------------
// Sloop3 by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 057> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Sloop3";
	refShip.id				= refShip.Name;
	refShip.All				= "Sloop1";
	refShip.SName			= "Sloop1N";
	refShip.Walk			= "Sloop3"; // PB & back84
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(170);
	refShip.Capacity		= 500;
	refShip.CannonsQuantity = 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 72;
	refShip.MinCrew		 = 14;
	refShip.Price		   = 46800;
	refShip.HP			  = 1500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.7; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //
// <-- KK

	refShip.Model = "NavySloop"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

		if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.3;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 057> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1256h
	
//-------------------------------------------------------------------------
// Bermsloop163 StingRay By: Captain Augast, July 2006
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 058> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "bermsloop163";
	refShip.SName		= "bermsloop163";
	refShip.id		= refShip.Name;
	refShip.Class		= 7;
	refShip.Walk		= "bermsloop163";
	refShip.Cannon		= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber	= 6;
	refShip.Weight		= Tonnes2CWT(390);
	refShip.Capacity	= 500;
	refShip.CannonsQuantity	= 10;

	refShip.Cannons.Borts.cannonf.qty = 1;
	refShip.Cannons.Borts.cannonb.qty = 1;

	refShip.MaxCrew		= 30;
	refShip.MinCrew		= 6;
	refShip.Price		= 20000;
	refShip.HP		= 1000;
	refShip.SP		= 200;

	refShip.RigType		 = "Slo";
	refship.WaterLine	 = 0.0;
	refship.SpeedDependWeight  = 0.2;
	refship.SubSeaDependWeight = 0.3;
	refship.TurnDependWeight   = 0.2;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "BermSloop"; // KK
	refShip.Type.Trade	= true;
	refShip.Type.War	= true;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.5;
		refShip.TurnRate		= 43;
		refship.InertiaAccelerationX	= 1.0;	refship.InertiaBrakingX		= 2.0;
		refship.InertiaAccelerationY	= 15;	refship.InertiaBrakingY		= 8;
		refship.InertiaAccelerationZ	= 6.0;	refship.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 058> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1257h



//-------------------------------------------------------------------------
//  BERMSLOOP263 SuperRay By: Captain Augast, July 2006
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 073> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "bermsloop263";
	refShip.all		= "Sloop1";
	refShip.SName		= "Bermsloop263N";
	refShip.id		= refShip.Name;
	refShip.Class		 = 8;
	refShip.Walk            = "bermsloop163";
	refShip.Cannon          = CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber	= 9;
	refShip.Weight		= Tonnes2CWT(450);
	refShip.Capacity        = 300;
	refShip.CannonsQuantity = 10;

	refShip.Cannons.Borts.cannonf.qty = 3;
	refShip.Cannons.Borts.cannonb.qty = 3;

	refShip.MaxCrew         = 45;
	refShip.MinCrew         = 9;
	refShip.Price           = 36000;
	refShip.HP              = 1500;
	refShip.SP              = 200;

	refShip.RigType		 = "Slo";
	refship.WaterLine	 = 0.0;
	refship.SpeedDependWeight  = 0.2;
	refship.SubSeaDependWeight = 0.2;
	refship.TurnDependWeight   = 0.2;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 0.8; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "BermSloop"; // KK
	refShip.Type.Trade	= false;
	refShip.Type.War	= true;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.5;
		refShip.TurnRate		= 43;
		refship.InertiaAccelerationX	= 1.0;	refship.InertiaBrakingX		= 2.0;
		refship.InertiaAccelerationY	= 15;	refship.InertiaBrakingY		= 8;
		refship.InertiaAccelerationZ	= 6.0;	refship.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 073> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1257h

	
//-------------------------------------------------------------------------
//  Cutter by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 059> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Cutter1";
	refShip.all				= "Sloop1"
	refShip.id				= refShip.Name;
	refShip.SName			= "Cutter1N";
	refShip.Class			= 7;
	refShip.Walk			= "Cutter1";
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(100);
	refShip.Capacity		= 300;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 54;
	refShip.MinCrew	  = 11;
	refShip.Price			= 39600;
	refShip.HP 		   = 1500;
	refShip.SP 		   = 200;


// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //


	refShip.Model = "Cutter"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.RigType		 = "Slo";
	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y 		 = 1.0;  refShip.Height.Bombs.DY	 = 0.5;
	refShip.Height.Grapes.Y		 = 2.0;  refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y		 = 10.0; refShip.Height.Knippels.DY  = 8.0;
	refShip.Height.Balls.Y 		 = 1.0;  refShip.Height.Balls.DY	 = 0.5;


			if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 059> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1256h


//-------------------------------------------------------------------------
//  British Cutter by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 069> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "Cutter2";
	refShip.All	  = "Sloop1";
	refShip.id 	 = refShip.Name;
	refShip.SName	 = "Cutter1N";
	refShip.Class	 = 8;
	refShip.Walk		 = "Cutter1";
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight 		 = Tonnes2CWT(100);
	refShip.Capacity		 = 300;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 54;
	refShip.MinCrew	  = 11;
	refShip.Price			= 39600;
	refShip.HP 		   = 1500;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Cutter"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.RigType		 = "Slo";
	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y 		 = 1.0;  refShip.Height.Bombs.DY	 = 0.5;
	refShip.Height.Grapes.Y		 = 2.0;  refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y		 = 10.0; refShip.Height.Knippels.DY  = 8.0;
	refShip.Height.Balls.Y 		 = 1.0;  refShip.Height.Balls.DY	 = 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 069> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1256h
	
//-------------------------------------------------------------------------
// 12 Gun Cutter by JMV575 8/23/04
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 070> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	 = "Cutter3_18";
	refShip.All	  = "Sloop1";
	refShip.id 	 = refShip.Name;
	refShip.SName	 = "Cutter1";
	refShip.Class	 = 7;
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight 		 = Tonnes2CWT(100);
	refShip.Capacity		 = 500;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 36;
	refShip.MinCrew	  = 7;
	refShip.Price			= 22400;
	refShip.HP 		   = 1000;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //


	refShip.Model = "Cutter"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.RigType		 = "Slo";

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y 		 = 1.0;  refShip.Height.Bombs.DY	 = 0.5;
	refShip.Height.Grapes.Y		 = 2.0;  refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y		 = 10.0; refShip.Height.Knippels.DY  = 8.0;
	refShip.Height.Balls.Y 		 = 1.0;  refShip.Height.Balls.DY	 = 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 070> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1256h
	

//-------------------------------------------------------------------------
// Ketch  //Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 071> (WBT3H) 
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	// PS <-- makeref(refShip,ShipsTypes[SHIP_SLOOP_FRANCE]);
	refShip.Name			= "Ketch";
	refShip.all 			= "Sloop1";
	refShip.SName 			= "Ketch1";
	refShip.id			= refShip.Name; // PS
	////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
	refShip.Class		   	= 7;
	refShip.Walk			= "Ketch";
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(170);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity 	= 16;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 32;
	refShip.MinCrew		 = 7;
	refShip.Price		   = 16000;
	refShip.HP			  = 800;
	refShip.SP			  = 200;
	// KK refShip.AbordageLocation = "BOARDING_SLOOP";

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.4; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Ketch"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= false;

	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.625;
	refShip.RigType = sDet;
	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// cute lil ship - loves sailing against the wind. Very agile but slower than a square rigger downwind.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 071> is henceforth complete
// on this day and date Sunday Dec 26 2009, 1256h

//-------------------------------------------------------------------------
// HMS Sophie  "Brig rigged Sloop", "Minibrig" by Cpt.Daniel Wolf -2007 june
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 072> (WBT3H)  - this is identical to a Snow!
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "HMS_Sophie";
	refShip.id 			 = refShip.Name;
	refShip.all			 = "schooner1";
	refShip.sname			= "Snow1N";
	refShip.Class			= 6;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight 		 = Tonnes2CWT(200);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	  = 120;
	refShip.MinCrew	  = 24;
	refShip.Price			= 69000;
	refShip.HP 		   = 1750;
	refShip.SP 		   = 200;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "SloopBrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

//	refShip.ClosestPoint = 0.295;
//	refShip.BestPoint = 0.8;
//	refShip.RigType = "Shn";

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
// Review: Vessel configured as: 
// Snow-brig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 072> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2115h

//-------------------------------------------------------------------------
// Lugger1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 060> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lugger1";
	refShip.SName			= "Lugger1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(120);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 24;
	refShip.MinCrew		 = 5;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

//	refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
//	refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
//	refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
	refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;

	refShip.TurnRate		= 90;
	
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 060> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h

//-------------------------------------------------------------------------
// Lugger2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 061> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lugger2";
	refShip.all				= "Lugger1";
	refShip.SName			= "Lugger1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(120);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 24;
	refShip.MinCrew		 = 5;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 061> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h
	
//-------------------------------------------------------------------------
// Lugger CT, By CatalinaThePirate, 01/03/2004
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 062> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "LuggerCT";
	refShip.all		= "Lugger1";
	refShip.sname		= "Lugger1";
	refShip.noNatStatMod = true;
	refShip.id 		= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon		 = CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight 		 = Tonnes2CWT(126);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	 = 24;
	refShip.MinCrew	 = 5;
	refShip.Price			= 12000;
	refShip.HP 		   = 600;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	// LDH added 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 062> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h
	
//------------------------------------------------------------------------------------
//      LuggerVML - From "Sea Legend is Back" Add-on - Stats by Jack Davidson
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 063> (WBT3H)  - Heavy variant!
//------------------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "LuggerVML";
	refShip.All				= "Lugger1";
	refShip.SName			= "LuggerHvy";
	refShip.id				= refShip.Name;
	refShip.Class			= 7;
	refShip.Walk			= "LuggerVML";
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(150);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew			= 24;
	refShip.MinCrew			= 5;
	refShip.Price			= 12800;
	refShip.HP				= 800;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "LuggerVML"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.4;
		refShip.TurnRate		= 51;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder - heavy hull
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 063> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h

//-------------------------------------------------------------------------
// Lugger CT2, By CatalinaThePirate, 01/03/2004
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 064> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "LuggerCT2";
	refShip.all		= "Lugger1";
	refShip.sname		= "Lugger1";
	refShip.id 		= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon 	   = CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber    = 4;
	refShip.Weight 		 = Tonnes2CWT(126);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	 = 24;
	refShip.MinCrew	 = 5;
	refShip.Price			= 12000;
	refShip.HP 		   = 600;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;
	refShip.TurnDependWeight = 0.8;

	// LDH added 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 064> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h

//-------------------------------------------------------------------------
// Lugger CT3, By CatalinaThePirate, 01/03/2004
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 065> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "LuggerCT3";
	refShip.all		= "Lugger1";
	refShip.sname		= "Lugger1";
	refShip.id 		= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon 	   = CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber    = 4;
	refShip.Weight 		 = Tonnes2CWT(126);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew	 = 24;
	refShip.MinCrew	 = 5;
	refShip.Price			= 12000;
	refShip.HP 		   = 600;
	refShip.SP 		   = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;
	refShip.TurnDependWeight = 0.8;

	// LDH added 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 065> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h
	
//-------------------------------------------------------------------------
// Lugger3 by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 066> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lugger3";
	refShip.id				= refShip.Name;
	refShip.All				= "Lugger1";
	refShip.SName			= "Lugger1";
	refShip.Walk			= "Lugger3"; // PB & back84
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(100);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 24;
	refShip.MinCrew		 = 5;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "CoastalLugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 066> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h
	
//----------------------Muddymonkey---------------------------------------------------
// Weathered Lugger, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 067> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Lugger5_44";
	refShip.All            = "Lugger1";
	refShip.SName            = "Lugger1";
	refShip.id            = refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(120);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 24;
	refShip.MinCrew		 = 5;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 067> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h


//----------------------iamthejarha---------------------------------------------------
// Weathered Lugger 2, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 068> (WBT3H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Lugger6_44";
	refShip.All            = "Lugger1";
	refShip.SName            = "Lugger1";
	refShip.id            = refShip.Name;
	refShip.Class		   = 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(120);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 12;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 24;
	refShip.MinCrew		 = 5;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //

	refShip.Model = "Lugger"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 6.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// cute lil ship with a lug rig. good all rounder
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 068> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2055h

//-------------------------------------------------------------------------
// Edinburg Trader by ZarethPL - Texture by D4V1DXxX - sails as light brig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 074> (WBT2T) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Edinburg";
	refShip.all				= "HMS_Bounty";
	refShip.SName			= "Bounty";
	refShip.id				= refShip.Name;
	refShip.Class			= 7;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(350);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity	= 14;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew			= 32;
	refShip.MinCrew			= 7;
	refShip.Price			= 15200;
	refShip.HP				= 1000;
	refShip.SP				= 200;
// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.5; //
	refShip.america = 0.5; //

	refShip.Type.Trade 			= true;
	refShip.Type.War 			= false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine			= 0.0;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.45;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.8;
		refShip.TurnRate		= 37;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// Small brig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 074> is henceforth complete
// on this day and date Thursday Dec 31 2009, 2118h
	
//-------------------------------------------------------------------------
// Weathered Fast Merchantman ex Navy Corvette by Cap Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 075> (WBT4L) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FastMerchantman";
	refShip.SName	 		= "Indiaman2";
	refShip.id			= refShip.Name;
	refShip.Class		   = 5;
	refShip.Walk			= "Corvette1"; // PB
//	refShip.Walk			= "FastMerchantman"; // walk path does not work
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 14;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 84;
	refShip.MinCrew		 = 17;
	refShip.Price		   = 57600;
	refShip.HP			  = 3000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 05; //

	refShip.Model = "FastMerchantman"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	refShip.TurnRate		= 70;
	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
	refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;

	refShip.RigType = "Fri";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4L)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 075> is henceforth complete
// on this day and date Dec 31 2009, 2307h

//-------------------------------------------------------------------------
// Dutch Merchantman by Jesus of Bonaire - 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 076> (WBT4L) 
//  Dutch Configuration - increased cargo space at the expense of agility
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "NL_Merchantman";
	refShip.All				= "FastMerchantman"; // PS
	refShip.SName	 			= "Indiaman2";
	refShip.id				= refShip.Name;
	refShip.Class		   		= 5;
	refShip.Walk			= "Corvette1"; // PB
//	refShip.Walk				= "FastMerchantman"; // walk path does not work
	refShip.Cannon				= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber			= 12;
	refShip.Weight				= Tonnes2CWT(600);
	refShip.Capacity			= 1500;
	refShip.CannonsQuantity 		= 14;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 84;
	refShip.MinCrew		 		= 17;
	refShip.Price		   		= 57600;
	refShip.HP			  	= 3000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.9; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "FastMerchantman"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Fri";

// Review: Vessel configured as: 
// high seas cruiser, reduced draft V-hull, moderate turn circle (WBT4L)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 076> is henceforth complete
// on this day and date Dec 31 2009, 2313h

//-------------------------------------------------------------------------
// Fleut1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 077> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Fleut1";
	refShip.SName	 		= "Fleut1L";
	refShip.id				= refShip.Name;
	refShip.Walk			= "FLEUT1";
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity 	= 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 60;
	refShip.MinCrew		 = 12;
	refShip.Price		   = 29000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.12; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.12; //

	refShip.Model = "Fleut"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

	refShip.RigType = "Bat";
		
				if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 077> is henceforth complete
// on this day and date Dec 31 2009, 2307h

//-------------------------------------------------------------------------
// Fleut2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 078> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Fleut2";
	refShip.All				= "Fleut1";
	refShip.SName	 		= "Fleut1L";
	refShip.id				= refShip.Name;
	refShip.Walk			= "FLEUT2";
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 60;
	refShip.MinCrew		 = 12;
	refShip.Price		   = 29000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.12; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.12; //

	refShip.Model = "Fleut"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

				if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 078> is henceforth complete
// on this day and date Dec 31 2009, 2307h
	
//----------------------iamthejarha---------------------------------------------------
// Weathered Fleut, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 079> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Fleut3_44";
	refShip.All				= "Fleut1";
	refShip.SName			= "Fleut1L";
	refShip.id				= refShip.Name;
	refShip.Walk			= "Fleut2";
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 60;
	refShip.MinCrew		 = 12;
	refShip.Price		   = 29000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.12; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.12; //

	refShip.Model = "Fleut"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

				if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 079> is henceforth complete
// on this day and date Dec 31 2009, 2307h

	
//-------------------------------------------------------------------------
//			Fleut SL (Fleut3 from SLiB) Added by KevAtl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 080> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Fleut3";
	refShip.All		= "Fleut1";
	refShip.SName	= "Fleut1L";
	refShip.id		= refShip.Name;
	refShip.Class	= 6;
	refShip.Walk			= "Fleut2";
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity		= 2000;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber	= 6;
	refShip.CannonsQuantity = 20;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		= 60;
	refShip.MinCrew		= 12;
	refShip.Price	= 29000;
	refShip.HP 		= 1250;
	refShip.SP 		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.12; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.12; //

	refShip.Model = "Fleut"; // KK
	refShip.Type.Trade	= true;
	refShip.Type.War		= false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine 		= 0.1;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.6;

				if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 080> is henceforth complete
// on this day and date Dec 31 2009, 2307h
	
//-------------------------------------------------------------------------
// Light Galleon (PO_Fleut50) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 081> (WBT1H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "PO_Fleut50";
	refShip.all 			= "Fleut1";
	refShip.SName 			= "Fleut1";
	refShip.id				= refShip.Name;
	refShip.Class			= 4;
	refShip.Walk			= "Fleut2";
	refShip.Cannon			= CANNON_TYPE_Long_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity			= 5000;
	refShip.CannonsQuantity		= 30;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew			= 135;
	refShip.MinCrew			= 27;
	refShip.Price			= 68000;
	refShip.HP			= 3500;
	refShip.SP			= 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

	refShip.Model = "LightGalleon"; // KK
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.9; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0 //
	refShip.holland = 0.0; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.00; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade		= true;
	refShip.Type.War			= false;

	refShip.WaterLine			= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.9;
	refShip.TurnDependWeight		= 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 081> is henceforth complete
// on this day and date Dec 31 2009, 2307h
	
//-------------------------------------------------------------------------
// Dutch Fleut (NL_Fleut50) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 082> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Fleut50"
	refShip.all 			= "Fleut1";
	refShip.SName 			= "Fleut1";
	refShip.id			= refShip.Name;
	refShip.Walk			= "Fleut2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_Long_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity			= 5000;
	refShip.CannonsQuantity		= 30;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew			= 135;
	refShip.MinCrew			= 27;
	refShip.Price			= 68000;
	refShip.HP			= 3500;
	refShip.SP			= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.4; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Fleut"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War			= false;

	refShip.WaterLine		= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.9;
	refShip.TurnDependWeight	= 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 082> is henceforth complete
// on this day and date Dec 31 2009, 2307h

//-------------------------------------------------------------------------
//      34 Gun Fleut of War (FleutOfWar34G) by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 083> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FleutOfWar34G";
	refShip.All				= "Fleut1";
	refShip.Sname			= "FleutWarL";
	refShip.id				= refShip.Name;
	refShip.Class		   = 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(450);
	refShip.Capacity		= 3500;
	refShip.CannonsQuantity = 34;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 204;
	refShip.MinCrew		 = 41;
	refShip.Price		   = 109600;
	refShip.HP		  = 3500;
	refShip.SP		  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 15;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.12; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.04; //
	refShip.spain = 0.12; //

	refShip.Model = "34GunFleutOfWar"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 083> is henceforth complete
// on this day and date Dec 31 2009, 2307h
	
//-------------------------------------------------------------------------
//	Fleut4 from AOP added by SeaNorris - texture by Bartolomeu o Portugues
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 076> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "Fleut4";
	refShip.SName		= "Fleut1L";
	refShip.id			= refShip.Name;
	refShip.Walk		= "Fleut4";
	refShip.Class		= 6;
	refShip.Weight		= Tonnes2CWT(450);
	refShip.Capacity	= 2000;
	refShip.Cannon		= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber	= 6;

	refShip.CannonsQuantity = 18;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;

	refShip.MaxCrew		= 54;
	refShip.MinCrew		= 11;

	refShip.Price	= 26600;
	refShip.HP 		= 1250;
	refShip.SP 		= 200;
	refShip.Jetty	= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.7; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.2; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.12; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.12; //

	refShip.CannonsDeck	= 1;
	refShip.CargoHold		= 1;

	refShip.Type.Trade	= true;
	refShip.Type.War		= false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refship.WaterLine					= 1.2;
	refship.SpeedDependWeight			= 0.35;
	refship.SubSeaDependWeight			= 0.8;
	refship.TurnDependWeight				= 0.35;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 38;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 1.0;
		refShip.InertiaAccelerationY	= 8;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 076> is henceforth complete
// on this day and date Dec 31 2009, 2307h

//-------------------------------------------------------------------------
// LightPinnace1 (English) by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 084> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "LightPinnace1";
	refShip.SName	 		= "PinnaceL";
	refShip.walk			= "LightPinnace"; // PB & back84
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 18;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 54;
	refShip.MinCrew		 = 11;
	refShip.Price		   = 26600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.35; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "LightPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.3;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
	
	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 084> is henceforth complete
// on this day and date Jan 1 2010, 1045h
	
//-------------------------------------------------------------------------
// LightPinnace2 (Dutch) by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 085> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "LightPinnace2";
	refShip.all				= "LightPinnace1";
	refShip.SName	 		= "PinnaceL";
	refShip.walk			= "LightPinnace"; // PB & back84
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 18;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 54;
	refShip.MinCrew		 = 11;
	refShip.Price		   = 26600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.30; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "LightPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.3;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 085> is henceforth complete
// on this day and date Jan 1 2010, 1045h

//-------------------------------------------------------------------------
// LightPinnace3 (French) by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 086> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "LightPinnace3";
	refShip.all				= "LightPinnace1";
	refShip.SName	 		= "PinnaceL";
	refShip.walk			= "LightPinnace"; // PB & back84
	refShip.id				= refShip.Name;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS6;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 18;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 54;
	refShip.MinCrew		 = 11;
	refShip.Price		   = 26600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 7;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.35; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "LightPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.3;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 086> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
	
//-------------------------------------------------------------------------
// Pinnace1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 087> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Pinnace1";
	refShip.SName	 		= "Pinnace1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 24;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew		 = 108;
	refShip.MinCrew		 = 22;
	refShip.Price		   = 51200;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.38; //
	refShip.holland = 0.37; //
	refShip.portugal = 0.36; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.36; //

	refShip.Model = "Pinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.3;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;	
	
	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 087> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	

//-------------------------------------------------------------------------
// Pinnace2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 088> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Pinnace2";
	refShip.SName	 		= "Pinnace1";
	refShip.all				= "Pinnace1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 24;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew		 = 108;
	refShip.MinCrew		 = 22;
	refShip.Price		   = 51200;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.28; //
	refShip.france = 0.38; //
	refShip.holland = 0.37; //
	refShip.portugal = 0.36; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.36; //

	refShip.Model = "Pinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 088> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	

//-------------------------------------------------------------------------
//	Dutch Merchantman (NL_Pinnace47) Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 089> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "NL_Pinnace47";
	refShip.sname				= "Pinnace1";
	refShip.id					= refShip.Name;
	refShip.all					= "Pinnace1";
	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber			= 9;
	refShip.Weight				= Tonnes2CWT(550);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity		= 24;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew				 = 108;
	refShip.MinCrew				 = 22;
	refShip.Price				= 51200;
	refShip.HP					= 2000;
	refShip.SP					= 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.30; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "DutchMerchantman"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 089> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	

//-------------------------------------------------------------------------
// NL_Pinnace by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 090> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Pinnace";
	refShip.sname      		= "Pinnace1";
	refShip.all				= "Pinnace1";
	refShip.id				= refShip.Name;
	refShip.walk			= ""; // PB
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(800);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 26;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 117;
	refShip.MinCrew		 = 23;
	refShip.Price		   = 54800;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.7; //
	refShip.period.4 = 0.4; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.37; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.Model = "PinnaceB"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.3;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 090> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
	
//-------------------------------------------------------------------------
//      Merchantman (SP_Pinnace50) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 091> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "SP_Pinnace50";
	refShip.id			= refShip.Name;
	refShip.all			= "Pinnace2";
	refShip.sname			= "PinnaceH";
	refShip.Class		  	= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity 	= 30;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew			= 135;
	refShip.MinCrew			= 27;
	refShip.Price		   = 68000;
	refShip.HP			  = 3500;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.4; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.39; //

	refShip.Model = "Merchantman"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine		= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.1;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 091> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
//      40 Gun Pinnace of War (Pinnaceofwar40g) by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 092> (WBT4)  - high topweight - performance decreased!
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Pinnaceofwar40g";
	refShip.sname			= "PinnaceW";
	refShip.all				= "Pinnace1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 4500;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 180000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;
	refShip.Jetty		= false;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.22; //
	refShip.france = 0.28; //
	refShip.holland = 0.27; //
	refShip.portugal = 0.26; //
	refShip.pirate = 0.04; //
	refShip.spain = 0.26; //
	refShip.Model = "WarPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";

		if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 092> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
//      Waller Pinnace (WallerPinnace) by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 094> (WBT4H)  - high topweight - performance decreased!
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "WallerPinnace";
	refShip.sname			= "PinnaceWH";
	refShip.all				= "Pinnace1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 6000;
	refShip.CannonsQuantity = 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew		 = 540;
	refShip.MinCrew		 = 108;
	refShip.Price		   = 272000;
	refShip.HP			  = 7000;
	refShip.SP			  = 200;
	refShip.Jetty = false; // CTM

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.28; //
	refShip.holland = 0.27; //
	refShip.portugal = 0.26; //
	refShip.pirate = 0.04; //
	refShip.spain = 0.25; //

	refShip.Model = "WallerPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 094> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
	
//-------------------------------------------------------------------------
//      War Pinnace by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 095> (WBT4)   - high topweight - performance decreased!
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HMS_Indefatigable";
	refShip.All				= "Pinnace1";
	refShip.sname			= "PinnaceWH";
	refShip.id				= refShip.Name;
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(550);
	refShip.Capacity		= 6000;
	refShip.CannonsQuantity = 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew		 = 540;
	refShip.MinCrew		 = 108;
	refShip.Price		   = 272000;
	refShip.HP			  = 7000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.2; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.22; //
	refShip.france = 0; //
	refShip.holland = 0; //
	refShip.portugal = 0; //
	refShip.pirate = 0; //
	refShip.spain = 0; //

//	refShip.RigType = "Fri";
	refShip.Model = "WarPinnace"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= false;
	refShip.CanEncounter	= false;

	refShip.WaterLine = 0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 095> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	


	
//-------------------------------------------------------------------------
// Galeon1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> (WBT4XL)  - Huge "Manila" galleon of 2000 tons
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeon1";
	if (bArcadeMode)	refShip.SName = "Galeon1L";
	else				refShip.SName = "Galeon1L_real";
	refShip.Nation 			= SPAIN;
	refShip.id				= refShip.Name;
	refShip.Class			   = 2;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber			= 18;
	refShip.Weight			= Tonnes2CWT(2000);
	refShip.Capacity			= 8000;
	refShip.CannonsQuantity 		= 38;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty	 = 4;
	// NK <--
	refShip.MaxCrew		 	= 342;
	refShip.MinCrew		 	= 68;
	refShip.Price			   = 158800;
	refShip.HP			  = 5500;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.8; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.4; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.25; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.4; //

	refShip.Model = "Galeon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 20;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
// Heavy Galeon (Galeon2)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 097> (WBT4XL)  - Huge galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeon2";
	refShip.all 			= "Galeon1";
	if (bArcadeMode)	refShip.SName = "Galeon1L";
	else				refShip.SName = "Galeon1L_real";
	refShip.id				= refShip.Name;
	refShip.Class		   = 2;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(2000);
	refShip.Capacity		= 8000;
	refShip.CannonsQuantity = 38;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 342;
	refShip.MinCrew		 = 68;
	refShip.Price		   = 158800;
	refShip.HP			  = 5500;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.2; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.4; //

	refShip.Model = "Galeon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_a2	= 1;
	refShip.GeraldSails.rey_a3	= 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 20;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 097> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
//      Royal Galleon (SP_Galeon50)  by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 098> (WBT4XL)  - Huge galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "SP_Galeon50";
	refShip.all 			= "Galeon1";
	if (bArcadeMode)	refShip.SName = "Galeon1R";
	else				refShip.SName = "Galeon1R_real";
	refShip.id				= "SP_Galeon50";
	refShip.Class		   = 1;
	refShip.Cannon		  = CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber	  = 18;
	refShip.Weight			= Tonnes2CWT(2200);
	refShip.Capacity		= 9500;
	refShip.CannonsQuantity = 40;
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 168000;
	refShip.HP			  = 6000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.5; //
	refShip.period.3 = 0.2; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.25; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Galleon"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= false;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 24;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 098> is henceforth complete
// on this day and date Jan 1 2010, 1711h
	

//-------------------------------------------------------------------------
// Spanish Historical War Galleon San Martin - by SuperChango
// Weathered version by SWS
//  WBT S/N 220 TEMPLATE 4 XL
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "SP_Battlegalleon_Weathered";
	refShip.all 			= "Galeon1";
	refShip.nation			= SPAIN;
	refShip.sname      		= "Galeon2H";
	refShip.id				= refShip.Name;
	refShip.Class		   = 1;
	refShip.Walk			= "";
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 6000;
	refShip.CannonsQuantity = 56;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 560;
	refShip.MinCrew		 = 112;
	refShip.Price		   = 280000;
	refShip.HP			  = 7000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.2; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.2; //

	refShip.Model = "Galeon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_a2	= 1;
	refShip.GeraldSails.rey_a3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 20;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 097> is henceforth complete
// on this day and date Jan 1 2010, 1711h
//-------------------------------------------------------------------------
//      War Galleon (Galeonw) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 099> (WBT4XL)  - Huge galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeonw";
	refShip.all 		= "Galeon1";
	refShip.SName 		= "Galeon2";
	refShip.id				= "Galeonw";
	refShip.Class		   = 2;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2300);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 400;
	refShip.MinCrew		 = 80;
	refShip.Price		   = 208000;
	refShip.HP			  = 6000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.5; //
	refShip.period.3 = 0.2; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.3; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "ArmedGalleon"; // KK
	refShip.Type.Trade 	= true;
	refShip.Type.War 	= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 22;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 099> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//      Galleon SL (Galeon3 from SLiB) added by KevAtl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 100> (WBT4XL)  - Huge galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Galeon3";
	refShip.all		= "Galeon1";
	refShip.SName	= "Galeon1_real";
	refShip.id		= refShip.Name;
	refShip.Class	= 1;
	refShip.Weight			= Tonnes2CWT(2300);
	refShip.Capacity		= 9500;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber	= 18;
	refShip.CannonsQuantity = 40;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		= 360;
	refShip.MinCrew		= 72;
	refShip.Price	= 168000;
	refShip.HP		= 6000;
	refShip.SP		= 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.2; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.25; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.3; //

	refShip.CanEncounter	= true;
	refShip.CanBuy				= true;
	refShip.Model = "Galleon"; // KK
	refShip.Type.Trade 		= true;
	refShip.Type.War 			= false;

	refShip.WaterLine 					= 0.2;
	refShip.SpeedDependWeight 	= 0.3;
	refShip.SubSeaDependWeight	= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 20;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 100> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
//      War Galleon (Galeon4)  by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 100> (WBT4XL)  - Huge galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Galeon4";
	refShip.all = "Galeon1";
	refShip.SName = "Galeon2";
	refShip.id				= "Galeon4";
	refShip.Class		   = 2;
	refShip.Cannon		  = CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  = 24;
	refShip.Weight			= Tonnes2CWT(2300);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity 	= 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 400;
	refShip.MinCrew		 = 80;
	refShip.Price		   = 208000;
	refShip.HP			  = 6000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.5; //
	refShip.period.3 = 0.2; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.4; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "ArmedGalleon"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.7;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 20;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 100> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
// Frigate6 by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 154> (WBT4) - 4th Rate "Battle Frigate"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Frigate6";
	refShip.id				= refShip.Name;
	refShip.SName			= "FleutWar";
	refShip.Walk			= "Frigate6"; // PB & back84
	refShip.Class		   = 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 46;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 414;
	refShip.MinCrew		 = 83;
	refShip.Price		   = 199600;
	refShip.HP			  = 4000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.12; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //
// <-- KK

	refShip.Model = "EscalatedFrigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 154> is henceforth complete
// on this day and date Jan 2 2010, 2109h

//-------------------------------------------------------------------------
//	Dutch Two-decker by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> (WBT4H)  - high topweight - performance decreased!
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "NL_TwoDecker47";
	refShip.SName				= "PinnaceWH";
	refShip.id					= refShip.Name;
	refShip.walk				= "Pinnace1"; // PB
	refShip.all					= "Frigate6";
	refShip.Class				= 1;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(550);
	refShip.Capacity			= 6000;
	refShip.CannonsQuantity		= 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	// NK <--
	refShip.MaxCrew				 = 540;
	refShip.MinCrew				 = 108;
	refShip.Price				= 272000;
	refShip.HP					= 7000;
	refShip.SP					= 200;
//	refShip.RigType = "Fri";

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.2; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.9; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.22; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "WarPinnace"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
				if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.85;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 28;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// War Galleon (Independent) - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 102> (WBT4H)  - East Indiaman
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "WarGalleon1";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.SName			= "Indiaman1H";
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 52;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew = 520;
	refShip.MinCrew = 104;
	refShip.Price = 272000;
	refShip.HP = 8000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.39; //
	refShip.france = 0.18; //
	refShip.holland = 0.17; //
	refShip.portugal = 0.16; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.16; //

// East Indiaman was an English invention

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "WarGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	
	
	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 102> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// Heavy Trader (French) - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 103> (WBT4H)  - Indiaman
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "WarGalleon2";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.SName			= "Indiaman1H";
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 52;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew = 520;
	refShip.MinCrew = 104;
	refShip.Price = 272000;
	refShip.HP = 8000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.25; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "WarGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 103> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// Heavy Trader (English) - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 104> (WBT4H)  - Indiaman
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "WarGalleon3";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.SName			= "Indiaman1H";
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 52;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew = 520;
	refShip.MinCrew = 104;
	refShip.Price = 272000;
	refShip.HP = 8000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.35; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "WarGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 104> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// Heavy Trader (Dutch) - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 105> (WBT4H)  - Indiaman
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "WarGalleon4";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.SName			= "Indiaman1H";
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 52;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew = 520;
	refShip.MinCrew = 104;
	refShip.Price = 272000;
	refShip.HP = 8000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "WarGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 105> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// La Licorne texture by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 106> (WBT4H)  - Indiaman
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "La_Licorne";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.SName			= "Indiaman1H";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 52;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew = 520;
	refShip.MinCrew = 104;
	refShip.Price = 272000;
	refShip.HP = 8000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.35; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "WarGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 105> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// Jamaica Merchant - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 114> (WBT4H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "JamaicaShip1";
	refShip.id				= refShip.Name;
	refShip.all				= "Pinnace1";
	refShip.walk			= "WarGalleon"; // PB & back84
	refShip.SName			= "Indiaman1";
	refShip.Class			= 2;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 4250;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 360;
	refShip.MinCrew = 72;
	refShip.Price = 200000;
	refShip.HP = 7000;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 13;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.35; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.2; //
	refShip.america = 0.2; //

	refShip.Model = "JamaicaShip"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refship.WaterLine = -0.9;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.85;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 114> is henceforth complete
// on this day and date Jan 2 2010, 1146h

//-------------------------------------------------------------------------
// 4-masted Galleon - Model modified by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 101> (WBT4H)  - English (Elizabethian) galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name = "Galeon5";
	refShip.SName = "GaleonEng";
	refShip.all		= "Galeon1";
	refShip.id = refShip.Name;
	refShip.Class = 3;
	refShip.Walk = "";
	refShip.Cannon = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber = 12;
	refShip.Weight = Tonnes2CWT(760);
	refShip.Capacity = 6000;
	refShip.CannonsQuantity = 30;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 180;
	refShip.MinCrew = 36;
	refShip.Price = 80000;
	refShip.HP = 2000;
	refShip.SP = 200;
	refShip.Jetty			= false; // PB



// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.4; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.3; //
	refShip.spain = 0.0; //

// Ships like these were "pirates", taking Spanish prizes as they circumnavigated the world under English flag

	refShip.CanEncounter = true;
	refShip.CanBuy = true;
	refShip.Model = "4MastedGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = false;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Btn";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.5;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 101> is henceforth complete
// on this day and date Jan 1 2010, 1834h


//-------------------------------------------------------------------------
// 4-masted Galleon - Model modified by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 115> (WBT4H)  - Elizabethian War Galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name = "Galeon5";
	refShip.SName = "GaleonEngW";
	refShip.all		= "Galeon1";
	refShip.id = "Galeon5W";
	refShip.Class = 4;
	refShip.Walk = "";
	refShip.Cannon = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber = 12;
	refShip.Weight = Tonnes2CWT(1000);
	refShip.Capacity = 3500;
	refShip.CannonsQuantity = 30;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 180;
	refShip.MinCrew = 36;
	refShip.Price = 100000;
	refShip.HP = 3500;
	refShip.SP = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.4; //
	refShip.france = 0.0; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.3; //
	refShip.spain = 0.0; //

// Ships like these were "pirates", taking Spanish prizes as they circumnavigated the world under English flag

	refShip.CanEncounter = true;
	refShip.CanBuy = true;
	refShip.Model = "4MastedGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.TurnRate		= 60;
	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
	refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	refShip.RigType = "Btn";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 9.25;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 115> is henceforth complete
// on this day and date Jan 1 2010, 1834h

//-------------------------------------------------------------------------
// 4-masted Galleon - Model modified by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 116> (WBT4HF)  - 
// Elizabethian Fast Galleon - counter to Espanola class fast cruisers (fastgalleon1)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name = "Galeon5";
	refShip.SName = "GaleonEngFW";
	refShip.all		= "Galeon1";
	refShip.Nation  	= ENGLAND;
	refShip.id = "Galeon5FW";
	refShip.Class = 4;
	refShip.Walk = "";
	refShip.Cannon = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber = 12;
	refShip.Weight = Tonnes2CWT(580);
	refShip.Capacity = 3000;
	refShip.CannonsQuantity = 30;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 180;
	refShip.MinCrew = 36;
	refShip.Price = 100000;
	refShip.HP = 3500;
	refShip.SP = 200;
	refShip.Jetty			= false; // PB


// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.7; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.4; //
	refShip.france = 0.0; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.3; //
	refShip.spain = 0.0; //

// Ships like these were "pirates", taking Spanish prizes as they circumnavigated the world under English flag

	refShip.CanEncounter = true;
	refShip.CanBuy = true;
	refShip.Model = "4MastedGalleon"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = -0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Btn";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.83;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4HF)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 116> is henceforth complete
// on this day and date Jan 2 2010, 1259h


//-------------------------------------------------------------------------
//      Fast Galleon (FastGalleon1) from AOP added by pirate_kk, retextured by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 001> (WBT1)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FastGalleon1";
	refShip.all = "Galeon1";
	refShip.id				= "FastGalleon1";
	refShip.Class		   = 3;
	refShip.SName 		= "FastGalleon";
	refShip.Walk  = "FastGalleon"; // PB & back84
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(800);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 162;
	refShip.MinCrew		 = 32;
	refShip.Price		   = 76800;
	refShip.HP			  = 3000;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.4; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.45; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.4; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "FastGalleon"; // KK
	refShip.Type.Trade 	= true;
	refShip.Type.War 	= false;

// orig	refShip.SpeedDependWeight = 0.3;
//	refShip.SubSeaDependWeight = 1.0;
//	refShip.WaterLine = 0.2;

	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// <SWS - Willemstad Builders' Trials Winter 09> 

// Orig Values - NHB14A10
//	refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
//	refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
//	refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

//	refShip.WaterLine = 0.2;
//	refShip.SpeedDependWeight = 0.3;
//	refShip.SubSeaDependWeight = 1.0;

//Ship Handling I -	can now tack without losing steerageway
//		no heading stabilisation; rudder will not return to centre automatically
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 0.1;
//	refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 0.3;


//Ship Handling II -	can now tack without losing steerageway
//		no heading stabilisation; rudder will not return to centre automatically
//		large hull, poor rudder response at low speed
//		waterline raised, lower gun deck was flooding

//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;

	refShip.WaterLine = -0.48;
	refShip.RigType = "Bat";

// Default Turn Rate setting - originally from first part of ship init section
// 	refShip.TurnRate		= 31;
//		Vessel will NOT attain max TurnRate unless at speed!
//		Vessel will attain maximum rate of turn only at max. rudder deflection!

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 31;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
// 
// Review: Vessel configured as: 
// high seas cruiser, medium draft U-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 001> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1311h
// Issues: As yet unable to influence roll factor

//-------------------------------------------------------------------------
//      Fast Galleon (FastGalleon2) from AOP added by pirate_kk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 002> 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FastGalleon2";
	refShip.all 			= "Galeon1";
	refShip.id				= "FastGalleon2";
	refShip.Class		   = 3;
	refShip.SName 			= "FastGalleonW";
	refShip.Walk  = "FastGalleon"; // PB & back84
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(800);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 38;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 342;
	refShip.MinCrew		 = 68;
	refShip.Price		   = 172800;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.4; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.45; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.4; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "FastGalleon"; // KK
	refShip.Type.Trade 	= true;
	refShip.Type.War 	= true;

	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.WaterLine = -0.48;
	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 31;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft U-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 002> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1325h

//-------------------------------------------------------------------------
//  Pirate Fast Galleon (Roche Brasiliano'Ship) by Bartolomeu o Portugues
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 107> (WBT1)  - Spanish Cruiser
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "PiratFastGal";
	refShip.all 			= "Galeon1";
	refShip.id				= "PiratFastGal";
	refShip.Class		   = 3;
	refShip.SName = "FastGalleonW";
	refShip.Walk  = "FastGalleon"; // PB & back84
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(800);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 342;
	refShip.MinCrew		 = 68;
	refShip.Price		   = 120000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.9; //
	refShip.period.2 = 0.4; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 1.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Model = "FastGalleon"; // KK
	refShip.Type.Trade 	= true;
	refShip.Type.War 	= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.WaterLine = -0.48;
	refShip.RigType = "Bat";

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 31;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 6;	refShip.InertiaBrakingY		= 3;
		refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft U-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 107> is henceforth complete
// on this day and date 2 Jan 10, 0857h

//-------------------------------------------------------------------------
// Xebec1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 108> (WBT2H)  - lateen "LCS"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Xebec1";
	refShip.SName	 		= "Xebec1";
	refShip.id				= refShip.Name;
	refShip.Class			= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.3; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Xebec"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 6.0;

	}	


// Review: Vessel configured as: 
// lateen ship, V-hull, moderate turn circle (WBT2H)  - littoral combatant
// no squaresail, reduced max speed to 11.5kts 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 108> is henceforth complete
// on this day and date Jan 02 2010, 0859h

	
//-------------------------------------------------------------------------
// Xebec2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 109> (WBT2H)  - lateen "LCS"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Xebec2";
	refShip.all				= "Xebec1";
	refShip.SName	 		= "Xebec1";
	refShip.id				= refShip.Name;
	refShip.Class			= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 90;
	refShip.MinCrew		 = 18;
	refShip.Price		   = 46000;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.3; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Xebec"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 6.0;

	}	


// Review: Vessel configured as: 
// lateen ship, V-hull, moderate turn circle (WBT2H)  - littoral combatant
// no squaresail, reduced max speed to 11.5kts 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 109> is henceforth complete
// on this day and date Jan 02 2010, 0859h
	
//-------------------------------------------------------------------------
 // Xebec CT, By CatalinaThePirate, 01/03/2004
// SWS - Heavy variant "Swordfish"
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 110> (WBT2H)  - lateen "LCS"
 //-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name       = "XebecCT";
	refShip.all      = "Xebec1";
	if (bArcadeMode)	refShip.SName = "XebecPir";
	else				refShip.SName = "XebecPir_real";
	refShip.id        = refShip.Name;	
	refShip.Class       = 5;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber	 = 9;
	refShip.Weight     = Tonnes2CWT(300);
	refShip.Capacity    = 1500;
	refShip.CannonsQuantity = 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew    = 90;
	refShip.MinCrew    = 18;
	refShip.Price       = 56000;
	refShip.HP        = 2500;
	refShip.SP        = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.6; //
	refShip.spain = 0.3; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Xebec"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;
	refShip.TurnDependWeight = 0.4;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.1;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 2;

	}	


// Review: Vessel configured as: 
// lateen ship, V-hull, moderate turn circle (WBT2H)  - littoral combatant/pirate modified for 12pdrs, larger rudder
// no squaresail, reduced max speed to 11.5kts 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 110> is henceforth complete
// on this day and date Jan 02 2010, 0859h

//-------------------------------------------------------------------------
// Xebec Barbarossa, By Duke Surak'nar, 17/08/2003
// SWS - Heavy variant "Swordfish"
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 110> (WBT2H)  - lateen "LCS"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "Xebec3";
	refShip.all				= "Xebec1";
	if (bArcadeMode)	refShip.SName = "XebecPir";
	else				refShip.SName = "XebecPir_real";
	refShip.Walk		= "Xebec1";
	refShip.id			= refShip.Name;	
	refShip.Class		= 5;
	refShip.Cannon		= CANNON_TYPE_CARRONADE_LBS18;
	refShip.MaxCaliber	 = 9;
	refShip.Weight		= Tonnes2CWT(250);
	refShip.Capacity	= 1500;
	refShip.CannonsQuantity	= 20;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		= 150;
	refShip.MinCrew		= 30;
	refShip.Price		= 100000;
	refShip.HP			= 2500;
	refShip.SP			= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 1.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Xebec"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

// KK -->
	refShip.EmblemedSails.normalTex = "sail_barbarossa_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_barbarossa_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- KK

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;
	refShip.TurnDependWeight = 0.4;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.1;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 6.0;

	}	


// Review: Vessel configured as: 
// lateen ship, V-hull, moderate turn circle (WBT2H)  - littoral combatant/pirate modified for 12pdrs, larger rudder
// no squaresail, reduced max speed to 11.5kts 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 111> is henceforth complete
// on this day and date Jan 02 2010, 0938h


//-------------------------------------------------------------------------
//      Schooner Xebec (SchoonerXebec) by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> (WBT2H) "Grand Schooner" (Trimast)
//-------------------------------------------------------------------------

	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	// PS <-- makeref(refShip,ShipsTypes[SHIP_XEBEC_FRANCE]);
	refShip.Name			= "SchoonerXebec";
	refShip.all				= "Xebec1";
	refShip.sname			= "Schooner3M";
	refShip.id				= refShip.Name; // PS
	//curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
	refShip.Class			= 5;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 24;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 144;
	refShip.MinCrew		 = 29;
	refShip.Price		   = 71600;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;
	// KK refShip.AbordageLocation = "BOARDING_XEBEC";

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.5; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.35; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.4; //
	refShip.spain = 0.25; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "SchoonerXebec"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

//	default schooner F&A rig
	refShip.ClosestPoint = 0.15;
	refShip.BestPoint = 0.625;
	refShip.RigType = sDet;

	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 75;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 6.0;

	}	
	

// Review: Vessel configured as: 
// gaff rig trimast  "Grand" (heavy, 3 masted) schooner, V-hull, moderate turn circle (WBT2H)  - penalty for deep draft, higher turning circle
// no squaresail, reduced max speed to 12kts (fore and aft rigs not optimal for running, not-so-fine profile hull as smaller schooners, single-tier rigging only)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> is henceforth complete
// on this day and date Dec 22 2009, 2226h

//-------------------------------------------------------------------------
// XebecAS , By damski62 (locators & walkfile by ZarethPL)
// SWS - Heavy variant "Dolphin" - Quest only ship!
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 112> (WBT2H)  - lateen "LCS"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name       = "XebecAS";
	refShip.all      = "Xebec1";
	if (bArcadeMode)	refShip.SName = "XebecPir2";
	else				refShip.SName = "XebecPir2_real";
	refShip.walk      = "XebecAS";
	refShip.id        = refShip.Name;
	refShip.Class       = 4;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS32;
	refShip.MaxCaliber	 = 18;
	refShip.Weight     = Tonnes2CWT(300);
	refShip.Capacity    = 2000;
	refShip.CannonsQuantity = 26;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew    = 234;
	refShip.MinCrew    = 47;
	refShip.Price       = 117600;
	refShip.HP        = 3000;
	refShip.SP        = 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_petros_blue_white.tga";
	refShip.EmblemedSails.nationFileName = "sail_petros_blue_white.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 1.0; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.6; //
	refShip.spain = 0.3; //
	refShip.america = 0.0; //

	refShip.Model = "XebecAS"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;
	refShip.TurnDependWeight = 0.4;

	refShip.CanEncounter   = false;
	refShip.CanBuy		   = false;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.75;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.85;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 15;	refShip.InertiaBrakingY		= 10;
		refShip.InertiaAccelerationZ	= 9.0;	refShip.InertiaBrakingZ		= 2;

	}	


// Review: Vessel configured as: 
// lateen ship, V-hull, moderate turn circle (WBT2H)  - littoral combatant/pirate modified for 12pdrs, larger rudder
// no squaresail, reduced top speed 
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 112> is henceforth complete
// on this day and date Jan 02 2010, 1036h
	
//-------------------------------------------------------------------------
// USS Enterprise by Kazeite / American Sloop of War
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 113> (WBT2T) - HMS Interceptor model, with historical stats. Short hull - 10kts historical speed
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "US_Enterprise";
	refShip.All				= "Brig1";
	refShip.SName			= "SloopUS";
	refShip.walk			= "";
	refShip.id				= refShip.Name;
	refShip.Class			= 6;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 1000;
	refShip.CannonsQuantity = 24;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	// NK <--
	refShip.MaxCrew		 = 144;
	refShip.MinCrew		 = 29;
	refShip.Price		   = 81600;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

// KK -->
	refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 0.9; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.5; //

	refShip.Model = "Interceptor"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;

	refShip.WaterLine = 0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.3;

// Brigs were difficult to sail upwind
	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 105;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.8;
		refShip.TurnRate		= 37;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// full square-rigged barque schooner, V-hull, moderate turn circle (WBT2) - no penalty to turning circle due to not-so-fine hull shape
// square rigger - does not handle as well upwind, compensate with stays and spanker
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 113> is henceforth complete
// on this day and date Jan 2 10, 1040h


//-------------------------------------------------------------------------
// Corvette1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 134> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.25; //
	refShip.france = 0.25; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.24; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.25; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 134> is henceforth complete
// on this day and date Jan 2 10, 1749h

//-------------------------------------------------------------------------
// Light Frigate - Corvette3 from A&M --Mod by NK to be light frig
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 018> (WBT1L) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "CorvFrig1";
	refShip.id				= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		   = 5;
	refShip.Cannon		= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(900);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.34; //
	refShip.france = 0.2; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.25; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.3; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "CorvFrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 018> is henceforth complete
// on this day and date Dec 24 2009, 1557h

	
//-------------------------------------------------------------------------
// Royal Navy Light Frigate by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 019> (WBT1L) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "RN_Light_Frigate";
	refShip.All            = "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.35; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "CorvFrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 019> is henceforth complete
// on this day and date Dec 24 2009, 1558h



//-------------------------------------------------------------------------
//	Corvette1_47 model by Sprut (SLiB) code Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 121> (WBT1L) - Corvette, French design
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Corvette1_47";
	refShip.sname      		= "Corvette1";
	refShip.id				= refShip.Name;
	refShip.Class			= 5;
	refShip.Walk			= "Corvette1_47"; // PB & back84
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(570);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 30;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 270;
	refShip.MinCrew		 = 54;
	refShip.Price		   = 138000;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.45; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.2; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// original frigate rig
//	refShip.ClosestPoint = 0.3;
//	refShip.BestPoint = 0.8;
//	refShip.RigType = sDet;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

			if (!bArcadeMode){
		refShip.SpeedRate		= 13.2;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 019> is henceforth complete
// on this day and date Jan 2 10, 1749h


//-------------------------------------------------------------------------
//	Cursed Corvette, Reskined corvette by Cylon13
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 122> (WBT1L) - Light Frigate / No human habitation - lighter
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "CursedCorvette";
	refShip.id			= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname		= "CursedCorvette";
	refShip.unique			= true;
	refShip.Class		=	5;
	refShip.Nation	= PIRATE;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber	= 18;
	refShip.CannonsQuantity = 32;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		= 288;
	refShip.MinCrew		= 58;
	refShip.Price	= 145200;
	refShip.HP		= 100000;
	refShip.SP		= 999999;

	refShip.EmblemedSails.normalTex = "sail_dutchman2.tga";
	refShip.EmblemedSails.nationFileName = "sail_dutchman2.tga";

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_NONE;
	refShip.Flags.Mast3.Flag1 = FLAG_NONE;
	refShip.Flags.Mast4.Flag1 = FLAG_NONE;
// <-- KK

	refShip.WaterLine						= 0.1;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.55;

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War 			= true;
	refShip.CanEncounter	= false;
	refShip.CanBuy 				= false;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 122> is henceforth complete
// on this day and date 2 Jan 10, 1772h	

//-------------------------------------------------------------------------
// Corvette2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 122> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Corvette2";
	refShip.all				= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.24; //
	refShip.france = 0.24; //
	refShip.holland = 0.26; //
	refShip.portugal = 0.27; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.26; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 123> is henceforth complete
// on this day and date Jan 2 10, 1749h
	
//-------------------------------------------------------------------------
//			Corvette SL (Corvette5 from SLiB) by KevAtl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 124> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Corvette5";
	refShip.id		= refShip.Name;
	refShip.all		= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class	=	5;

	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber	= 18;

	refShip.CannonsQuantity = 32;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew		= 288;
	refShip.MinCrew		= 58;
	refShip.Price	= 145200;
	refShip.HP		= 2500;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.25; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.24; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.27; //

	refShip.WaterLine						= 0.1;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.55;

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War 			= true;
	refShip.CanEncounter	= true;
	refShip.CanBuy 				= true;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 124> is henceforth complete
// on this day and date Jan 2 10, 1749h
	
//-------------------------------------------------------------------------
//      Light Frigate 2 (CorvFrig2_50) by NK/Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 125> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "CorvFrig2_50";
	refShip.id				= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		   = 5;
	refShip.Cannon		= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(900);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.34; //
	refShip.france = 0.33; //
	refShip.holland = 0.35; //
	refShip.portugal = 0.34; //
	refShip.pirate = 0.37; //
	refShip.spain = 0.33; //

	refShip.Model = "CorvFrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 125> is henceforth complete
// on this day and date Jan 2 10, 1749h

	
//-------------------------------------------------------------------------
//			Corvette SS (Corvette4 from SLiB) by KevAtl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 126> (WBT1L) - Pirate Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name		= "Corvette4";
	refShip.id			= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		=	5;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS32;
	refShip.MaxCaliber	= 18;

	refShip.CannonsQuantity = 32;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew		= 350;
	refShip.MinCrew		= 70;

	refShip.Price	= 145200;
	refShip.HP		= 2500;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.0; //

	refShip.WaterLine						= 0.1;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.55;

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War 			= true;
	refShip.CanEncounter	= true;
	refShip.CanBuy 				= true;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 126> is henceforth complete
// on this day and date Jan 2 10, 1749h


//-------------------------------------------------------------------------
//      Pirate Corvette (Corvette6_50) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 127> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Corvette6_50";
	refShip.id			= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS32;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 350;
	refShip.MinCrew		 = 70;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_Petros_black_red.tga";
	refShip.EmblemedSails.nationFileName = "sail_Petros_black_red.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;


	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 123> is henceforth complete
// on this day and date Jan 2 10, 1749h

//-------------------------------------------------------------------------
//  Crimson Blood by Cyclon 13
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 128> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "CrimsonBlood";
	refShip.id			= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS32;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 350;
	refShip.MinCrew		 = 70;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_Petros_black_red.tga";
	refShip.EmblemedSails.nationFileName = "sail_Petros_black_red.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.CanEncounter	= true;
	refShip.CanBuy = true;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 128> is henceforth complete
// on this day and date Jan 2 10, 1749h
	
//----------------------Muddymonkey---------------------------------------------------
// Weathered Corvette, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 129> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Corvette4_44";
	refShip.All            = "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.25; //
	refShip.france = 0.29; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.24; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.25; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// original frigate rig
//	refShip.ClosestPoint = 0.3;
//	refShip.BestPoint = 0.8;
//	refShip.RigType = sDet;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 129> is henceforth complete
// on this day and date Jan 2 10, 1749h

	
//----------------------iamthejarha---------------------------------------------------
// Weathered Corvette 2, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 130> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Corvette5_44";
	refShip.All            = "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.28; //
	refShip.france = 0.25; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.24; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.26; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 130> is henceforth complete
// on this day and date Jan 2 10, 1749h

	
//-------------------------------------------------------------------------
// French Corvette by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 131> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FR_Corvette";
	refShip.id				= refShip.Name;
	refShip.All				= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.35; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 131> is henceforth complete
// on this day and date Jan 2 10, 1749h

//-------------------------------------------------------------------------
// Corvette PIRATE from Russian patch
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 132> (WBT1L) - Light Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Corvette3";
	refShip.All				= "Corvette1";
	refShip.sname      		= "FrigateL";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(570);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.24; //
	refShip.holland = 0.26; //
	refShip.portugal = 0.27; //
	refShip.pirate = 0.23; //
	refShip.spain = 0.26; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 40;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 132> is henceforth complete
// on this day and date Jan 2 10, 1749h


//-------------------------------------------------------------------------
//  Portuguese Fast Navy by Bartolomeu o Portugues
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 135> (WBT1L) - Fragata Latina
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "PO_FastNavy";
	refShip.id				= refShip.Name;
	refShip.all			= "Corvette1";
	refShip.sname			= "FrigatePGL";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1500;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 288;
	refShip.MinCrew		 = 58;
	refShip.Price		   = 145200;
	refShip.HP			  = 2500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.3; //
	refShip.spain = 0.3; //

	refShip.Model = "CorvFrig"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.22;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.35;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.8;
		refShip.TurnRate		= 55;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1) - lateen rig - better agility, reduced top speed
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 132> is henceforth complete
// on this day and date Jan 2 10, 1749h

//-------------------------------------------------------------------------
// Frigate1 - Early Dutch Battle Frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 017> (WBT1)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Frigate1";
	refShip.SName           		= "Frigate2";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.19; //
	refShip.france = 0.18; //
	refShip.holland = 0.18; //
	refShip.portugal = 0.17; //
	refShip.pirate = 0.12; //
	refShip.spain = 0.18; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 017> is henceforth complete
// on this day and date Dec 24 2009, 0052h


//-------------------------------------------------------------------------
// USS Constitution: United States Class Heavy Frigate - By ZarethPL
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> (WBT4) "American Heavy Frigate"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "US_Constitution";
	refShip.all           			= "Frigate1";
	refShip.id            			= refShip.Name;
	refShip.Walk					= "Constitution";
	refShip.SName			= "FrigateBatH";
	refShip.Class				= 4;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(2200);
	refShip.Capacity			= 2500;
	refShip.CannonsQuantity			= 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 540
	refShip.MinCrew				= 108;
	refShip.Price				= 282000;
	refShip.HP				= 5500;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.0; //
	refShip.america = 0.32; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

// Constitution has significant amount of stays, and a very deep draft keel leading to superior performance upwind
	refShip.ClosestPoint = 0.25;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, heavy, deep draft V-hull, moderate turn circle (WBT1H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> is henceforth complete
// on this day and date Dec 23 2009, 0325h


//-------------------------------------------------------------------------
// RN Battle Frigate - By ZarethPL, Texture by KroKoDyl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> (WBT4) "British Heavy Frigate"
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "RN_BattleFrigate";
	refShip.all           			= "Frigate1";
	refShip.id            			= refShip.Name;
	refShip.Walk					= "Constitution";
	refShip.SName			= "FrigateBatH";
	refShip.Class				= 4;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(2200);
	refShip.Capacity			= 2500;
	refShip.CannonsQuantity			= 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 540
	refShip.MinCrew				= 108;
	refShip.Price				= 282000;
	refShip.HP				= 5500;
	refShip.SP				= 200;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

// Constitution has significant amount of stays, and a very deep draft keel leading to superior performance upwind
	refShip.ClosestPoint = 0.25;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, heavy, deep draft V-hull, moderate turn circle (WBT1H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> is henceforth complete
// on this day and date Dec 23 2009, 0325h

//-------------------------------------------------------------------------
// French Battle Frigate, United States Class, "Acheron's sister" - By ZarethPL Texture by SuperChango/SWS
//     SWS / Flushdeck Frigate / WBT4
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "FR_BattleFrigate";
	refShip.all           			= "Frigate1";
	refShip.id            			= refShip.Name;
	refShip.Walk					= "Constitution";
	refShip.SName			= "FrigateBatH";
	refShip.Class				= 4;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(2200);
	refShip.Capacity			= 2500;
	refShip.CannonsQuantity			= 54;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 540
	refShip.MinCrew				= 108;
	refShip.Price				= 282000;
	refShip.HP				= 5500;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.2; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

// Constitution has significant amount of stays, and a very deep draft keel leading to superior performance upwind
	refShip.ClosestPoint = 0.25;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, heavy, deep draft V-hull, moderate turn circle (WBT1H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 016> is henceforth complete
// on this day and date Dec 23 2009, 0325h

//-------------------------------------------------------------------------
//	British Frigate 2 - Skin by Seb coded by KevAtl 10-15-2007
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 136> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name        = "Frigate5_46";
	refShip.All         = "Frigate1";
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate2";
	refShip.id          = refShip.Name;
	refShip.Class       = 5;

	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber  = 18;
	refShip.Weight      = Tonnes2CWT(1000);
	refShip.Capacity    = 1750;

	refShip.CannonsQuantity = 42;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price      = 190200;
	refShip.HP = 3250;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War   = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight  = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 136> is henceforth complete
// on this day and date Jan 2 10, 2030h

//--------------------------------------------------------------------
// Dutch Frigate	 Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 137> (WBT1L)
//--------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "NL_Frigate47";
	refShip.All            = "Frigate1";
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate2";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;


// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 137> is henceforth complete
// on this day and date Jan 2 10, 2030h

//-------------------------------------------------------------------------
// Frigate2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 138> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Frigate2";
	refShip.all				= "Frigate1";
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate2";
	refShip.id				= refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.3; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.3; //
	refShip.pirate = 0.18; //
	refShip.spain = 0.2; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 138> is henceforth complete
// on this day and date Jan 2 10, 2030h
	
//-------------------------------------------------------------------------
// Spanish Frigate1 by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 139> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "SP_Frigate";
	refShip.all					= "Frigate1";
	refShip.SName           		= "Frigate3";
	refShip.id				= refShip.Name;
	refShip.Class		   		= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(1000);
	refShip.Capacity			= 2000;
	refShip.CannonsQuantity 		= 42;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 4;
	refShip.MaxCrew		 		= 420;
	refShip.MinCrew		 		= 84;
	refShip.Price		   		= 216000;
	refShip.HP			  	= 4000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.25; //
	refShip.america = 0.0; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 139> is henceforth complete
// on this day and date Jan 2 10, 2030h
	
//----------------------Muddymonkey---------------------------------------------------
// Weathered Frigate 1, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 140> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Frigate4_44";
	refShip.All            = "Frigate1";
	refShip.SName           		= "Frigate2";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.18; //
	refShip.france = 0.16; //
	refShip.holland = 0.19; //
	refShip.portugal = 0.16; //
	refShip.pirate = 0.20; //
	refShip.spain = 0.17; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 140> is henceforth complete
// on this day and date Jan 2 10, 2030h

//----------------------Muddymonkey---------------------------------------------------
// Weathered Frigate 2, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 141> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Frigate5_44";
	refShip.All            = "Frigate1";
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate2";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.18; //
	refShip.france = 0.16; //
	refShip.holland = 0.17; //
	refShip.portugal = 0.18; //
	refShip.pirate = 0.20; //
	refShip.spain = 0.19; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 141> is henceforth complete
// on this day and date Jan 2 10, 2030h

//--------------------------------------------------------------------
// Royal Navy Heavy Frigate by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 142> (WBT1L)
//--------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "RN_Heavy_Frigate";	
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate3";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 420;
	refShip.MinCrew		 = 84;
	refShip.Price		   = 216000;
	refShip.HP			  = 4000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.25; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "HeavyFrigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 142> is henceforth complete
// on this day and date Jan 2 10, 2030h
	
//-------------------------------------------------------------------------
// HMS Surprise by Inzane
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 143> (WBT1LF) Advanced Frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "HMS_Surprise";
	refShip.all						= "Frigate1";
	refShip.SName           		= "FrigateAdv";
	refShip.id            			= refShip.Name;
	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(1300);
	refShip.Capacity			= 2500;
	refShip.CannonsQuantity			= 42;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 420;
	refShip.MinCrew				= 84;
	refShip.Price				= 228000;
	refShip.HP				= 5000;
	refShip.SP				= 200;
	refShip.Walk = "Surprise";

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 9;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.15; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Surprise"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 143> is henceforth complete
// on this day and date Jan 2 10, 2050h


//-------------------------------------------------------------------------
// Frigate Super, because I hate how the Mephisto looks. ;)
// Added by NK, model made by Yo Ho Ho, texture from A&M mod
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 144> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FrigateNKSup";
	refShip.all = "frigate1";
	refShip.SName           		= "Frigate3";
	refShip.id				= "FrigateNKSup";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 420;
	refShip.MinCrew		 = 84;
	refShip.Price		   = 216000;
	refShip.HP			  = 4000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.19; //
	refShip.france = 0.28; //
	refShip.holland = 0.28; //
	refShip.portugal = 0.27; //
	refShip.pirate = 0.20; //
	refShip.spain = 0.28; //

	refShip.Model = "SuperFrigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 144> is henceforth complete
// on this day and date 2 Jan 10, 2052h

//-------------------------------------------------------------------------
// Frigate PIRATE, retextured by Damski62
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 145> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Frigate3";
	refShip.All				= "Frigate1";
	refShip.SName			= "Frigate2";
	refShip.id				= refShip.Name;
	refShip.Class			= 5;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS32;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(950);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 450;
	refShip.MinCrew 		= 80;
	refShip.Price			= 190200;
	refShip.HP				= 3250;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.3; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 145> is henceforth complete
// on this day and date 2 Jan 10, 2052h

//-------------------------------------------------------------------------
// Frigate SATANIST
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 146> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Frigate_sat";
	refShip.all				= "Frigate1";
	refShip.Nation			= PIRATE;
	refShip.unique			= true;
	refShip.id				= refShip.Name;
	refShip.SName           = "Frigate3";
	refShip.walk            = "Frigate_sat"; // PB
	refShip.Class		    = 5;
	refShip.Cannon		= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 450;
	refShip.MinCrew		 = 84;
	refShip.Price		   = 216000;
	refShip.HP			  = 4000;
	refShip.SP			  = 200;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_whole_red_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_whole_red_plain.tga";
	refShip.Viper_SailsTypeType = 0;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 2;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.CanEncounter	= false;
	refShip.CanBuy			= false;

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 13.3;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.3;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 146> is henceforth complete
// on this day and date 2 Jan 10, 2052h
	
//-------------------------------------------------------------------------
// Heavy Frigate by Captain Spectre
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 147> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "US_HeavyFrigate";
	refShip.walk        = "Frigate2"; // PB
	refShip.SName           		= "Frigate3";
	refShip.id            = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 420;
	refShip.MinCrew		 = 84;
	refShip.Price		   = 216000;
	refShip.HP			  = 4000;
	refShip.SP			  = 200;

// KK -->
	refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.3; //

	refShip.Model = "HeavyFrigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 146> is henceforth complete
// on this day and date 2 Jan 10, 2052h
	
//-------------------------------------------------------------------------
// French Frigate by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 148> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FR_Frigate";
	refShip.id				= refShip.Name;
	refShip.all				= "frigate1";
	refShip.SName           		= "Frigate2";
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 1750;
	refShip.CannonsQuantity = 42;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 378;
	refShip.MinCrew		 = 76;
	refShip.Price		   = 190200;
	refShip.HP			  = 3250;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.5; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Frigate"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 72;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 33;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 148> is henceforth complete
// on this day and date 2 Jan 10, 2052h


//-------------------------------------------------------------------------
// "West Indiaman"  West India Company Ship by Cap Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 214> (WBT4)  - Frigate / Fast Transport
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "RN_Indiaman";
	refShip.All = "Pinnace1";
	refShip.SName	 = "IndiamanW";
	refShip.id				= refShip.Name;
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 5000;
	refShip.CannonsQuantity = 50;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.Walk = "Indiaman1";
	refShip.MaxCrew		 = 500;
	refShip.MinCrew		 = 100;
	refShip.Price		   = 264000;
	refShip.HP			  = 8000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 0.9; //
	//Nation
	refShip.england = 0.4; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Indiaman"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

		if (!bArcadeMode){
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 180> is henceforth complete
// on this day and date Jan 2 10, 2030h

//------------------------------------------------------------------------- 
// Lydia France/Spain by Yo Ho Ho rexturing by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 149> (WBT1LF) Advanced Frigate
//------------------------------------------------------------------------- 
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "lydia2";
	refShip.all			= "Corvette1";
	refShip.Sname		= "FrigateAdvLydia"
	refShip.walk			= "";
	refShip.id           = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1200);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 198000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.2; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.2; //
	refShip.america = 0.0; //

	refShip.Model = "Lydia"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -2.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 149> is henceforth complete
// on this day and date Jan 2 10, 2050h
	

//------------------------------------------------------------------------- 
// Lydia United States by Yo Ho Ho rexturing by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 150> (WBT1L)
//------------------------------------------------------------------------- 
	makeref(refShip,ShipsTypes[n]); 
	n++;
	refShip.Name         = "lydia3";
	refShip.all			= "Corvette1";
	refShip.sname      		= "FrigateAdvLydia";
	refShip.walk			= "";
	refShip.id           = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 198000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.3; //

	refShip.Model = "Lydia"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -2.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 13.3;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.25;
		refShip.TurnRate		= 36;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 149> is henceforth complete
// on this day and date Jan 2 10, 2050h

//------------------------------------------------------------------------- 
// Lydia Independent by Yo Ho Ho rexturing by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 151> (WBT1L)
//------------------------------------------------------------------------- 
	makeref(refShip,ShipsTypes[n]); 
	n++;
	refShip.Name         = "lydia4";
	refShip.all			= "Frigate1";
	refShip.sname      		= "FrigateAdvLydia";
	refShip.walk			= "";
	refShip.id           = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 198000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.25; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.15; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.15; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Lydia"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -2.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 151> is henceforth complete
// on this day and date Jan 2 10, 2050h
	
//-------------------------------------------------------------------------
// Lydia by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 152> (WBT1L)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "lydia1";
	refShip.all			= "Frigate1";
	refShip.sname      		= "FrigateAdvLydia";
	refShip.walk			= "";
	refShip.id           = refShip.Name;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity = 36;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew		 = 360;
	refShip.MinCrew		 = 72;
	refShip.Price		   = 198000;
	refShip.HP			  = 4500;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.25; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Lydia"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -2.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

			if (!bArcadeMode){
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 152> is henceforth complete
// on this day and date Jan 2 10, 2050h

//-------------------------------------------------------------------------
// La Boussole original model by Inzane/retexturing and model tweaks by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 153> (WBT1L) - advanced frigate
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "FR_Boussole";
	refShip.all						= "Frigate1";
	refShip.SName           		= "FrigateAdv";
	refShip.id            			= refShip.Name;
	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(1000);
	refShip.Capacity			= 2500;
	refShip.CannonsQuantity			= 42;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 420;
	refShip.MinCrew				= 84;
	refShip.Price				= 228000;
	refShip.HP				= 5000;
	refShip.SP				= 200;
	refShip.Walk = "Surprise";

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 9;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.2; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Surprise"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.3;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 12.8;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.25;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1LF) - advanced frigate
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 153> is henceforth complete
// on this day and date Jan 2 10, 2050h

//-----------------------START ADDED BY VERRUCKT---------------------------
// Lineship1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 157> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship1";
	refShip.id				= refShip.Name;
	refShip.walk			= "Lineship";
	refShip.all				= "Frigate6";
	//refShip.BigPicTex		= 1;
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.SName			= "SoL4R1";
	refShip.Class			= 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1600);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew			= 400;
	refShip.MinCrew			= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 12;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.14; //
	refShip.france = 0.14; //
	refShip.holland = 0.13; //
	refShip.portugal = 0.13; //
	refShip.pirate = 0.08; //
	refShip.spain = 0.13; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
				if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 157> is henceforth complete
// on this day and date Jan 1 2010, 1046h


//-------------------------------------------------------------------------
// WARSHIP1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 166> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Warship1";
	refShip.id				= refShip.Name;
	refShip.walk			= "Warship";
	refShip.all				= "Lineship1";
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.12; //
	refShip.france = 0.16; //
	refShip.holland = 0.17; //
	refShip.portugal = 0.15; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.15; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 166> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Sirius1 by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 155> (WBT4)  - 4th Rate 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Sirius1";
	refShip.id				= refShip.Name;
	refShip.all				= "Frigate6";
	refShip.SName			= "Indiaman1H";
	refShip.walk			= "";
	refShip.Class           = 1;
	refShip.Cannon          = CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber      = 24;
	refShip.Weight			= Tonnes2CWT(1000);
	refShip.Capacity        = 5000;
	refShip.CannonsQuantity = 48;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew         = 480;
	refShip.MinCrew         = 96;
	refShip.Price           = 256000;
	refShip.HP              = 8000;
	refShip.SP              = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.0; //
	refShip.america = 0.2; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.Model = "Sirius"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refship.WaterLine = 0.5;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b1	= 1;
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.GeraldSails.rey_b4	= 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 155> is henceforth complete
// on this day and date Jan 1 2010, 1046h


//-------------------------------------------------------------------------
// Batavia1 by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 158> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Batavia1";
	refShip.id				= refShip.Name;
	refShip.all				= "Fleut1";
	refShip.sname      		= "Indiaman1L";
	refShip.walk			= "";
	refShip.Class           = 3;
	refShip.Cannon          = CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber      = 18;
	refShip.Weight			= Tonnes2CWT(1050);
	refShip.Capacity        = 3500;
	refShip.CannonsQuantity = 32;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;

	refShip.MaxCrew			= 288;
	refShip.MinCrew			= 58;
	refShip.Price           = 163200;
	refShip.HP              = 6000;
	refShip.SP              = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.0; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.Model = "Batavia"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refship.WaterLine = 0.7;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.3;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b1	= 1;
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.GeraldSails.rey_b4	= 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 10.25;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 158> is henceforth complete
// on this day and date Jan 2 2010, 1146h

//-------------------------------------------------------------------------
// Batavia2 by Yo Ho Ho and Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 159> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Batavia2";
	refShip.sname      		= "Indiaman1L";
	refShip.id				= refShip.Name;
	refShip.all				= "Fleut1";
	refShip.walk			= "";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1050);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity		= 28;

	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;

	refShip.MaxCrew			= 270;
	refShip.MinCrew			= 54;

	refShip.Price           = 140800;
	refShip.HP              = 5000;
	refShip.SP              = 200;
	
// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 2;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.3; //
	refShip.france = 0.0; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.2; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Model = "Batavia"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refShip.WaterLine		= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 0.9;
	refShip.TurnDependWeight	= 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.25;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 30;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 7;		refShip.InertiaBrakingY = 6;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: East Indiaman
// high seas cruiser, deep draft V-hull, better turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 159> is henceforth complete
// on this day and date Jan 2 2010, 1146h
	
//-------------------------------------------------------------------------
// Bartolomeu's ship (Santiago) by Bartolomeu o Portugues
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 160> (WBT1L) Caravela Latina 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FastCaravel";
	refShip.all 			= "Caravel1";
	if (bArcadeMode)	refShip.SName = "Caravel1";
	else				refShip.SName = "Caravel1_real";
	refShip.id				= refShip.Name;
	refShip.Walk		 = "CARAVEL2";
	refShip.unique				= true;
	refShip.Nation			= PIRATE;
	refShip.Class		   = 6;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity 	= 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 120;
	refShip.MinCrew		 = 24;
	refShip.Price		   = 30600;
	refShip.HP			  = 1250;
	refShip.SP			  = 200;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_whole_red_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_whole_red_pirate6.tga";
	refShip.Viper_SailsTypeType = 0;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 1;
	refShip.Viper_SailsTypeDesign = 0;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 4;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;
// <-- KK

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Model = "Caravel"; // KK
	refShip.Type.Trade 		= true;
	refShip.Type.War		= false;

	refShip.WaterLine = -0.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 11.3;
		refShip.TurnRate		= 65;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.5;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 11.8;
		refShip.TurnRate		= 34;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}

	refShip.ClosestPoint = 0.20;
	refShip.BestPoint = 0.65;
	refShip.RigType = "Xeb";

// Review: Vessel configured as: "WBT1 Light mod 2" - Caravela Latina (lateen rig, Portuguese 4 masted caravel used throughout the Colonial period)
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V // (oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
// Lateen rig, vastly improved upwind capability, slightly reduced running performance. Identical maneuverability to Hybrid (bonus for lateens already given)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 160> is henceforth complete
// on this day and date Jan 2 10, 2131h
	
//-------------------------------------------------------------------------
// Royal Navy Lineship skinned by Seb coded in by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 161> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "RN_Lineship";
	refShip.id				= refShip.Name;
	refShip.all				= "Warship1";
	//refShip.BigPicTexName		= "SHIPS1";
	refShip.sname      		= "SoL4R1";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1800);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew 		= 400;
	refShip.MinCrew 		= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 161> is henceforth complete
// on this day and date Jan 2 2010, 2145h


//---------------START LINESHIP AND WARSHIP (TEX BY MORGAN)----------------
// Lineship2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship2";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.sname      		= "SoL4R1";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 400;
	refShip.MinCrew 		= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.13; //
	refShip.france = 0.18; //
	refShip.holland = 0.15; //
	refShip.portugal = 0.16; //
	refShip.pirate = 0.15; //
	refShip.spain = 0.18; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 2 2010, 2210h

//-------------------------------------------------------------------------
// Lineship3
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 163> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship3";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.sname      		= "SoL4R1";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 400;
	refShip.MinCrew 		= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.1; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 163> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
// British Lineship 4 - Skin by Seb code by KevAtl 10-15-2007
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 164> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship4";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.sname      		= "SoL4R1";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew 		= 400;
	refShip.MinCrew 		= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Lineship47 by Chris Roupé and Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 165> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship47";
	refShip.id				= refShip.Name;
	refShip.walk			= "Lineship";
	refShip.all				= "Lineship1";
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.sname      		= "SoL4R1";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1620);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 40;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew			= 400;
	refShip.MinCrew			= 80;
	refShip.Price			= 220000;
	refShip.HP				= 5000;
	refShip.SP				= 200;

	refShip.BI.Tex = 12;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.14; //
	refShip.france = 0.15; //
	refShip.holland = 0.13; //
	refShip.portugal = 0.15; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.14; //

	refShip.Model = "Lineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 165> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
//      Royal Navy Ship of the Line 44 gun skinned by Seb coded by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 167> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "RN_Third_Rate";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 167> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Warship2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 168> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Warship2";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.15; //
	refShip.france = 0.2; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 168> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Warship3
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 169> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Warship3";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2000);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.25; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.25; //
	refShip.america = 0.15; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 169> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
//	Warship5 Warship - Skin by Seb coded by KevAtl 10-15-2007
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 170> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Warship5";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	= 24;
	refShip.Weight			= Tonnes2CWT(1800);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew   = 440;
	refShip.MinCrew   = 88;
	refShip.Price = 248000;
	refShip.HP    = 6000;
	refShip.SP    = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.25; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Royal Navy Fourth Rate Ship skinned by Seb, modified by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 171> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "RN_Fourth_Rate";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
//	British Warship - Skin by Seb coded by KevAtl 10-15-2007
//	Warship4 GM model updated for 44 cannons by KevAtl 10-15-2007
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 172> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Warship4";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1"; // PB
	refShip.SName			= "SoL4R2";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2000);
	refShip.Capacity		= 2500;
	refShip.CannonsQuantity = 44; // KevAtl - 19L/19R/4B/2F

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew 		= 440;
	refShip.MinCrew 		= 88;
	refShip.Price			= 248000;
	refShip.HP				= 6000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Lineship5 from AOP added by SeaNorris - texture by Bartolomeu o Portugues
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 173> (WBT4)  - Flush Deck Warship
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Lineship5";
	refShip.id				= refShip.Name;
	refShip.walk			= "Lineship5";
	refShip.all				= "Frigate6";
	refShip.SName			= "SoL4R3";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2200);
	refShip.Capacity		= 2750;
	refShip.CannonsQuantity = 56;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew 		= 560;
	refShip.MinCrew 		= 112;
	refShip.Price			= 308000;
	refShip.HP				= 7000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.1; //
	refShip.spain = 0.1; //

	refShip.Model = "LineshipB"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 1.02;
	refShip.SpeedDependWeight = 0.4;
	refShip.SubSeaDependWeight = 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;
	refShip.GeraldSails.rey_b1		= 1;
	refShip.GeraldSails.rey_b1.vscale	= 0.8;
	refShip.GeraldSails.rey_b2.vscale	= 0.6;
	refShip.GeraldSails.rey_b3.vscale	= 0.6;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 173> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
// Dutch Lineship5 from AOP added by SeaNorris - texture by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 174> (WBT4)  - Flush Deck
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "NL_Lineship2";
	refShip.id				= refShip.Name;
	refShip.walk				= "Lineship5";
	refShip.all				= "Frigate6";
	refShip.SName				= "SoL4R3";
	refShip.Class				= 4;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(2300);
	refShip.Capacity			= 2750;
	refShip.CannonsQuantity = 56;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew 			= 560;
	refShip.MinCrew 			= 112;
	refShip.Price				= 308000;
	refShip.HP				= 7000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.15; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.Model = "LineshipB"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 1.02;
	refShip.SpeedDependWeight = 0.4;
	refShip.SubSeaDependWeight = 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;
	refShip.GeraldSails.rey_b1		= 1;
	refShip.GeraldSails.rey_b1.vscale	= 0.8;
	refShip.GeraldSails.rey_b2.vscale	= 0.6;
	refShip.GeraldSails.rey_b3.vscale	= 0.6;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Seven Provincien by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 175> (WBT4)  - War Pinnace
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_SevenProvincien";
	refShip.id				= refShip.Name;
	refShip.all				= "Fleut1";
	refShip.SName			= "PinnaceWH";
	refShip.walk			= "Pinnace1"; // PB
	refShip.Class           = 1;
	refShip.Cannon          = CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber      = 24;
	refShip.Weight			= Tonnes2CWT(1300);
	refShip.Capacity        = 6000;
	refShip.CannonsQuantity = 58;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;

	refShip.MaxCrew         = 580;
	refShip.MinCrew         = 116;
	refShip.Price           = 288000;
	refShip.HP              = 7000;
	refShip.SP              = 200;
	refShip.Jetty			= false; // PB

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.8; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.Model = "SevenProvincien"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refship.WaterLine = 0.5;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b1	= 1;
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.GeraldSails.rey_b4	= 1;
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 8.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
	
	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 0175> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Dutch Lineship model by Yo Ho Ho - texture by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 176> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Lineship1";
	refShip.id				= refShip.Name;
	refShip.walk			= "Dutchlineship1";
	refShip.all				= "Frigate6";
	refShip.SName			= "SoL4R4";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(2000);
	refShip.Capacity		= 2750;
	refShip.CannonsQuantity = 60;
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew 		= 600;
	refShip.MinCrew 		= 120;
	refShip.Price			= 336000;
	refShip.HP				= 8000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; // 
	refShip.france = 0.1; // 
	refShip.holland = 0.2; // 
	refShip.portugal = 0.1; // 
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.45;
	refShip.SpeedDependWeight = 0.4;
	refShip.SubSeaDependWeight = 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;
	refShip.GeraldSails.rey_b1		= 1;
	refShip.GeraldSails.rey_b1.vscale	= 0.8;
	refShip.GeraldSails.rey_b2.vscale	= 0.6;
	refShip.GeraldSails.rey_b3.vscale	= 0.6;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Wappen von Hamburg by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 177> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_ConvoiShip";
	refShip.id				= refShip.Name;
	refShip.SName			= "SoL4R4";
	refShip.all				= "Frigate6";
	refShip.walk			= "Dutchlineship1";
	refShip.Class           = 4;
	refShip.Cannon          = CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber      = 24;
	refShip.Weight			= Tonnes2CWT(2250);
	refShip.Capacity        = 2750;
	refShip.CannonsQuantity = 60;

	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;

	refShip.MaxCrew         = 600;
	refShip.MinCrew         = 120;
	refShip.Price           = 336000;
	refShip.HP              = 8000;
	refShip.SP              = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.2; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.1; //

	refShip.CanEncounter	= true;
	refShip.CanBuy			= true;

	refShip.Model = "ConvoiShip"; // KK
	refShip.Type.Trade		= false;
	refShip.Type.War		= true;

	refship.WaterLine = -0.5;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b1		= 1;
	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 177> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
//	Warship11 Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 178> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "Warship11";
	refShip.id					= refShip.Name;
	refShip.walk				= ""; // PB
	refShip.SName				= "SoL3R1";
	refShip.Class				= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(2500);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity		= 64;
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew				 = 640;
	refShip.MinCrew				 = 128;
	refShip.Price				= 364000;
	refShip.HP					= 9000;
	refShip.SP					= 200;
//	refShip.RigType = "Fri";

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.2; //
	refShip.france = 0.2; //
	refShip.holland = 0.25; //
	refShip.portugal = 0.2; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.2; //
	refShip.america = 0.0; //

	refShip.Model = "WarshipB"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.7;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.1;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.0;
		refShip.TurnRate		= 32;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 162> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
// Merchant11 - by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 179> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Merchant11";
	refShip.id				= refShip.Name;
	refShip.all				= "Lineship1";
	refShip.walk			= "";
	refShip.SName	        = "PinnaceW";
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 4500;
	refShip.CannonsQuantity = 40;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 360;
	refShip.MinCrew = 72;
	refShip.Price = 180000;
	refShip.HP = 4500;
	refShip.SP = 200;

// KK -->
	refShip.BI.Tex = 12;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.1; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 1.0; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.6; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.2; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Merchant"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refship.WaterLine = 0.5;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 1.0;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 9.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.6;
		refShip.TurnRate		= 29;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}

	refShip.RigType = "Bat";

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 179> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Amsterdam by Doober and Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 180> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "NL_Amsterdam";
	refShip.id				= refShip.Name;
	refShip.SName			= "Amsterdam";
	refShip.all				= "Frigate1";
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber		= 18;
	refShip.Weight			= Tonnes2CWT(1100);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 46;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.Walk			= "Amsterdam"; // SeaNorris
	refShip.MaxCrew			= 414;
	refShip.MinCrew			= 83;
	refShip.Price			= 199600;
	refShip.HP				= 4000;
	refShip.SP				= 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 12;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.4; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.8; //
	refShip.period.4 = 1.0; //
	refShip.period.5 = 0.9; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.3; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Amsterdam"; // KK
	refShip.Type.Trade		= true;
	refShip.Type.War		= true;

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = -0.8;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.6;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.2;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 35;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	


// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 180> is henceforth complete
// on this day and date Jan 2 10, 2030h

	
//-------------------------------------------------------------------------
// Battleship1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 212> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Battleship1";
	refShip.id				= refShip.Name;
	refShip.SName			= "SoL3R2";
	refShip.all				= "Warship11";
	refShip.walk			= "Battleship1"; // PB
	refShip.Class			= 3; 
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;

	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 70;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 700;
	refShip.MinCrew		 = 140;
	refShip.Price		   = 400000;
	refShip.HP			  = 10000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.75;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 212> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
// Battleship2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 213> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Battleship2";
	refShip.id				= refShip.Name;
	refShip.all				= "Battleship1"; // PB
	refShip.SName				= "SoL3R2";
	refShip.Class		   = 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  = 24;
	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 70;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 700;
	refShip.MinCrew		 = 140;
	refShip.Price		   = 400000;
	refShip.HP			  = 10000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.75;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//----------------------Muddymonkey---------------------------------------------------
// Weathered Battleship, Skin by Rafe Bligh       Code by Muddymonkey
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 181> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         = "Battleship3_44";
	refShip.all				= "Battleship1"; // PB
	refShip.SName				= "SoL3R2";
	refShip.id            = refShip.Name;
	refShip.Class		   = 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  = 24;
	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 70;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 700;
	refShip.MinCrew		 = 140;
	refShip.Price		   = 400000;
	refShip.HP			  = 10000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// Dutch Battleship2 by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 182> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "NL_Battleship";
	refShip.SName				= "SoL3R2";
	refShip.all				= "Battleship1"; // PB
	refShip.id				= refShip.Name; // PS
	refShip.Class		   		= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  		= 24;
	refShip.Weight				= Tonnes2CWT(2700);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity 		= 70;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 700;
	refShip.MinCrew		 		= 140;
	refShip.Price		   		= 400000;
	refShip.HP			  	= 10000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//	Battleship 6 - Skin by Seb  Code by KevAtl 10-15-2007
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 183> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name       = "RN_Battleship";
	refShip.all				= "Battleship1"; // PB
	refShip.SName				= "SoL3R2";
	refShip.id         = refShip.Name;
	refShip.Class      = 3;

	refShip.Cannon     = CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber = 24;
	refShip.Weight     = Tonnes2CWT(2500);
	refShip.Capacity   = 3000;

	refShip.CannonsQuantity = 70;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew    = 700;
	refShip.MinCrew    = 140;
	refShip.Price = 400000;
	refShip.HP    = 10000;
	refShip.SP    = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// Spanish (black) battleship by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 184> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "SP_Battleship2";
	refShip.SName				= "SoL3R2";
	refShip.id            			= refShip.Name;
	refShip.all				= "Battleship1"; // PB
	refShip.Class		   		= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  		= 24;
	refShip.Weight				= Tonnes2CWT(2800);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity 		= 70;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 700;
	refShip.MinCrew		 		= 140;
	refShip.Price		   		= 400000;
	refShip.HP			  	= 10000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
// Spanish (red pattern) battleship by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 185> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name         			= "SP_Battleship1";
	refShip.SName				= "SoL3R2";
	refShip.id            			= refShip.Name;
	refShip.all				= "Warship11";
	refShip.Class		   		= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	  		= 24;
	refShip.Weight				= Tonnes2CWT(2800);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity 		= 70;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 700;
	refShip.MinCrew		 		= 140;
	refShip.Price		   		= 400000;
	refShip.HP			 	= 10000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//			Battleship SS (Battleship3 from SLiB) added by KevAtl
//			renamed ship model from Battleship3 to Battleship5
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 186> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Battleship5";
	refShip.id		= refShip.Name;
	refShip.all				= "Battleship1"; // PB
	refShip.SName				= "SoL3R2";
	refShip.Class	= 3;

	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 3000;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber	= 24;

	refShip.CannonsQuantity = 70;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;

	refShip.MaxCrew		= 700;
	refShip.MinCrew		= 140;
	refShip.Price	= 400000;
	refShip.HP		= 10000;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
 	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag2 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //

	refShip.Model = "Battleship"; // KK
	refShip.Type.Trade	= false;
	refShip.Type.War		= true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
//      American Heavy Warship by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 187> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "US_HeavyWarship";
	refShip.id				= refShip.Name;
	refShip.SName				= "SoL3R3";
	refShip.all				= "Warship11";
	refShip.walk				= "Lineship"; // PB
	refShip.Class				= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 3250;
	refShip.CannonsQuantity 		= 74;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 740;
	refShip.MinCrew		 		= 148;
	refShip.Price		   		= 428000;
	refShip.HP			  	= 11000;
	refShip.SP			  	= 200;
//	refShip.RigType = "Fri";

// KK -->
	refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 12;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.08; //

	refShip.Model = "HeavyWarship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	// NK -->
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	// NK <--

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//      British Warship by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 188> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "RN_Warship";
	refShip.id			= refShip.Name;
	refShip.all				= "Warship11";
	refShip.SName				= "SoL3R3";
	refShip.walk			= "Battleship1"; // PB
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3000);
	refShip.Capacity		= 3250;
	refShip.CannonsQuantity = 74;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 740;
	refShip.MinCrew		 = 148;
	refShip.Price		   = 428000;
	refShip.HP			  = 11000;
	refShip.SP			  = 200;
//	refShip.RigType = "Fri";

// KK -->
	refShip.BI.Tex = 12;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.08; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "SuperiorWarship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.7;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
//      French Warship by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 189> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "FR_SuperiorWarship2";
	refShip.id				= refShip.Name;
	refShip.all				= "Warship11";
	refShip.walk			= "Battleship1"; // PB
	refShip.SName				= "SoL3R3";
	refShip.Class				= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 3250;
	refShip.CannonsQuantity 		= 74;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 4;
	refShip.MaxCrew		 		= 740;
	refShip.MinCrew		 		= 148;
	refShip.Price		   		= 428000;
	refShip.HP			  	= 11000;
	refShip.SP			  	= 200;
//	refShip.RigType 			= "Fri";

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.08; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Warship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.8;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	// NK -->
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	// NK <--

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//      Heavy Warship by Captain Hawk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 190> (WBT4H) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HeavyWarship";
	refShip.id			= refShip.Name;
	refShip.SName				= "SoL3R3";
	refShip.all				= "Warship11";
	refShip.walk				= "Lineship"; // PB
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3000);
	refShip.Capacity		= 3250;
	refShip.CannonsQuantity = 74;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 740;
	refShip.MinCrew		 = 148;
	refShip.Price		   = 428000;
	refShip.HP			  = 11000;
	refShip.SP			  = 200;
//	refShip.RigType = "Fri";

// KK -->
	refShip.BI.Tex = 12;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.08; //
	refShip.portugal = 0.08; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.08; //

	refShip.Model = "HeavyWarship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;


	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4H)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h
	
//-------------------------------------------------------------------------
//      Superior Warship by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 191> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FR_SuperiorWarship1";
	refShip.id			= refShip.Name;
	refShip.all				= "Warship11";
	refShip.SName				= "SoL3R3";
	refShip.walk			= "Battleship1"; // PB
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3000);
	refShip.Capacity		= 3250;
	refShip.CannonsQuantity = 74;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 740;
	refShip.MinCrew		 = 148;
	refShip.Price		   = 428000;
	refShip.HP			  = 11000;
	refShip.SP			  = 200;
	refShip.RigType = "Fri";

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.08; //
	refShip.portugal = 0.08; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.08; //
	refShip.america = 0.0; //

	refShip.Model = "SuperiorWarship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -1.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	// NK -->
	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	// NK <--

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h
	
//-------------------------------------------------------------------------
// Battleship4 HMS Bellona by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 192> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "Battleship4";
	refShip.SName				= "SoL3R4";
	refShip.all				= "Warship11";
	refShip.id				 = refShip.Name;
	refShip.Class		     = 3;
	refShip.Walk			 = "Battleship3"; // PB & back84
	refShip.Cannon			 = CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	     = 32;
	refShip.Weight			 = Tonnes2CWT(3000);
	refShip.Capacity		 = 3250;
	refShip.CannonsQuantity  = 80;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	refShip.MaxCrew			 = 800;
	refShip.MinCrew			 = 160;
	refShip.Price			 = 464000;
	refShip.HP				 = 12000;
	refShip.SP				 = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.06; //
	refShip.france =  0.0 //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "EscalatedBattleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.8;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h
	
//-------------------------------------------------------------------------
// Battleship3 added by Maximus, reskinned by pirate_kk
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 193> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "Battleship3";
	refShip.SName				= "SoL3R4";
	refShip.all				= "Warship11";
	refShip.id				 = refShip.Name;
	refShip.Class		     = 3;
	refShip.Walk			 = "Battleship3"; // PB & back84
	refShip.Cannon			 = CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	     = 32;
	refShip.Weight			 = Tonnes2CWT(3000);
	refShip.Capacity		 = 3250;
	refShip.CannonsQuantity  = 80;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	refShip.MaxCrew			 = 800;
	refShip.MinCrew			 = 160;
	refShip.Price			 = 464000;
	refShip.HP				 = 12000;
	refShip.SP				 = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.06; //
	refShip.france = 0.06; //
	refShip.holland = 0.06; //
	refShip.portugal = 0.06; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.06; //

	refShip.Model = "EscalatedBattleship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h
	
//-------------------------------------------------------------------------
// Heavy Lineship ("De Seven Provincien") by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 194> (WBT4H)  
// OMG 82 gun pinnace. No space for anything but 12pdrs. Hull integrity penalty from so many gunports.
// Slowest ship in WBT
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "HeavyLineship1";
	refShip.SName				= "PinnaceW";
	refShip.all				= "Warship11";
	refShip.id				 = refShip.Name;
	refShip.Class		     = 2;
	refShip.walk			= "Pinnace1"; // PB
	refShip.Cannon			 = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber	     = 12;
	refShip.Weight			 = Tonnes2CWT(1200);
	refShip.Capacity		 = 4000;
	refShip.CannonsQuantity  = 82;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	refShip.MaxCrew			 = 492;
	refShip.MinCrew			 = 98;
	refShip.Price			 = 236800;
	refShip.HP				 = 5000;
	refShip.SP				 = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //
// <-- KK

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "HeavyLineship"; // KK
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 1.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 8.25;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	


// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H) - way overloaded pinnace - handles like a XL class
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1046h

//-------------------------------------------------------------------------
// Heavy Lineship ("Neptune") by Yo Ho Ho
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 195> (WBT4XL) 
// OMG x2
// Slowest ship in WBT
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "HeavyLineship2";
	refShip.SName				= "PinnaceW";
	refShip.all				= "Warship11";
	refShip.id				 = refShip.Name;
	refShip.Class		     = 2;
	refShip.walk			= "Pinnace1"; // PB
	refShip.Cannon			 = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber	     = 12;
	refShip.Weight			 = Tonnes2CWT(1200);
	refShip.Capacity		 = 4000;
	refShip.CannonsQuantity  = 82;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 6;
	refShip.MaxCrew			 = 492;
	refShip.MinCrew			 = 98;
	refShip.Price			 = 236800;
	refShip.HP				 = 5000;
	refShip.SP				 = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.3; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.1; //
	refShip.holland = 0.1; //
	refShip.portugal = 0.1; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.1; //
	refShip.america = 0.0; //
// <-- KK

	refShip.Model = "HeavyLineship"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 1.2;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.25;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.9;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, moderate turn circle (WBT4H) - way overloaded pinnace - handles like a XL class
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1046h
	
//-------------------------------------------------------------------------
// HMS Endeavour - Model from VCO, Modified by Razor
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 196> (WBT4XL) 
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	refShip.id				= refShip.Name;
	refShip.Class			= 2;
	refShip.Walk			= "";
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 3500;
	refShip.CannonsQuantity	= 90;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew			= 900;
	refShip.MinCrew			= 180;
	refShip.Price			= 528000;
	refShip.HP				= 14000;
	refShip.SP				= 200;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.04; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "SotL"; // KK

	refShip.CanEncounter		= false;
	refShip.CanBuy				= false;

	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// Spanish Ship of the Line - Endeavour Model from Razor, skin by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 197> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name					= "SP_SotL";
	refShip.all					= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	refShip.id					= refShip.Name;
	refShip.Class					= 2;
	refShip.Walk					= "";
	refShip.Cannon					= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber				= 32;
	refShip.Weight					= Tonnes2CWT(3500);
	refShip.Capacity				= 3500;
	refShip.CannonsQuantity	= 90;
	refShip.Cannons.Borts.cannonf.qty		= 0;
	refShip.Cannons.Borts.cannonb.qty 		= 0;
	refShip.MaxCrew					= 900;
	refShip.MinCrew					= 180;
	refShip.Price					= 528000;
	refShip.HP					= 14000;
	refShip.SP					= 200;
// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic =  4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.04; //
	refShip.portugal = 0.04; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.04; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.Model = "SotL"; // KK
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight		= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	refShip.RigType = "Bat";
	
		if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// Intrépide by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 198> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name					= "FR_SotL";
	refShip.all					= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.id					= refShip.Name;
	refShip.Class					= 2;
	refShip.Walk					= "";
	refShip.Cannon					= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber				= 32;
	refShip.Weight					= Tonnes2CWT(3500);
	refShip.Capacity				= 3500;
	refShip.CannonsQuantity	= 90;
	refShip.Cannons.Borts.cannonf.qty		= 0;
	refShip.Cannons.Borts.cannonb.qty 		= 0;
	refShip.MaxCrew					= 900;
	refShip.MinCrew					= 180;
	refShip.Price					= 528000;
	refShip.HP					= 14000;
	refShip.SP					= 200;
// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.04; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	refShip.Model = "SotL"; // KK

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight		= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// HMS Dauntless  by Darth-me, model from Razor's Endeavour
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 199> (WBT4XL) 
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "HMS_Dauntless";
	refShip.all					= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	refShip.id				= refShip.Name;
	refShip.Class			= 2;
	refShip.Walk			= "";
	refShip.Cannon             = CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber         = 32;
	refShip.Weight             = Tonnes2CWT(3500);
	refShip.Capacity         = 3500;
	refShip.CannonsQuantity  = 90;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew             = 900;
	refShip.MinCrew             = 180;
	refShip.Price             = 528000;
	refShip.HP                 = 14000;
	refShip.SP                 = 200;
// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.04; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "SotL"; // KK
	refShip.Type.Trade            = false;
	refShip.Type.War            = true;

	refShip.CanBuy                = false;
	refShip.CanEncounter        = false;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;


	refShip.GeraldSails.rey_b2    = 1;
	refShip.GeraldSails.rey_b3    = 1;

	refShip.RigType = "Bat";

	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}		
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Monarca by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 200> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name					= "PO_SotL";
	refShip.all					= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	refShip.id					= refShip.Name;
	refShip.Class					= 2;
	refShip.Walk					= "";
	refShip.Cannon					= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber				= 32;
	refShip.Weight					= Tonnes2CWT(3500);
	refShip.Capacity				= 3500;
	refShip.CannonsQuantity	= 90;
	refShip.Cannons.Borts.cannonf.qty		= 0;
	refShip.Cannons.Borts.cannonb.qty 		= 0;
	refShip.MaxCrew					= 900;
	refShip.MinCrew					= 180;
	refShip.Price					= 528000;
	refShip.HP					= 14000;
	refShip.SP					= 200;
// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.04; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.04; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.04; //
	refShip.america = 0.0; //
	
	refShip.Model = "SotL"; // KK
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight		= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Victory by Seb
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 201> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name					= "RN_SotL";
	refShip.all					= "HMS_Endeavour";
	refShip.SName				= "SoL2R1";
	refShip.id					= refShip.Name;
	refShip.Class					= 2;
	refShip.Walk					= "";
	refShip.Cannon					= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber				= 32;
	refShip.Weight					= Tonnes2CWT(3500);
	refShip.Capacity				= 3500;
	refShip.CannonsQuantity	= 90;
	refShip.Cannons.Borts.cannonf.qty		= 0;
	refShip.Cannons.Borts.cannonb.qty 		= 0;
	refShip.MaxCrew					= 900;
	refShip.MinCrew					= 180;
	refShip.Price					= 528000;
	refShip.HP					= 14000;
	refShip.SP					= 200;
// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 4;
	refShip.QDeck				= "ShipDeck3";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.04; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	refShip.Model = "SotL"; // KK

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= -0.4;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight		= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Manowar1
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 202> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manowar1";
	refShip.id				= refShip.Name;
	refShip.walk			= "Manowar1";
	refShip.SName				= "SoL1R1";
	refShip.all					= "HMS_Endeavour";
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  = 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 100;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1000;
	refShip.MinCrew		 = 200;
	refShip.Price		   = 592000;
	refShip.HP			  = 16000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; //
	refShip.france = 0.02; //
	refShip.holland = 0.02; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Manowar2
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 203> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manowar2";
	refShip.id				= refShip.Name;
	refShip.walk			= "Manowar2";
	refShip.SName				= "SoL1R1";
	refShip.all					= "HMS_Endeavour";
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  = 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 100;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1000;
	refShip.MinCrew		 = 200;
	refShip.Price		   = 592000;
	refShip.HP			  = 16000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; //
	refShip.france = 0.02; //
	refShip.holland = 0.02; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.5;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Manowar_gub
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 204> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manowar_gub";
	refShip.id				= refShip.Name;
	refShip.walk			= "Manowar_gub";
	refShip.SName				= "SoL1R1";
	refShip.all					= "HMS_Endeavour";
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  = 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 100;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1000;
	refShip.MinCrew		 = 200;
	refShip.Price		   = 592000;
	refShip.HP			  = 16000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; //
	refShip.france = 0.02; //
	refShip.holland = 0.02; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.9;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//----------------------iamthejarha---------------------------------------------------
// Weathered Manowar, Skin by Rafe Bligh       Code by Muddymonkey/iamthejarha
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 205> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manowar3_44";
	refShip.all					= "Manowar_gub"; // PB
	refShip.SName				= "SoL1R1";
	refShip.id				= refShip.Name;
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  = 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 100;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1000;
	refShip.MinCrew		 = 200;
	refShip.Price		   = 592000;
	refShip.HP			  = 16000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; //
	refShip.france = 0.02; //
	refShip.holland = 0.02; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.9;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//      Ship of the Line (Manow50_gub) by Petros
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 206> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manow50_gub";
	refShip.SName				= "SoL1R1";
	refShip.walk			= "Manowar_gub";
	refShip.id				= refShip.Name;
	refShip.all					= "HMS_Endeavour";
	refShip.Class		   = 1;
	refShip.Cannon		  = CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  = 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity = 100;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1000;
	refShip.MinCrew		 = 200;
	refShip.Price		   = 592000;
	refShip.HP			  = 16000;
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast6.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; //
	refShip.france = 0.02; //
	refShip.holland = 0.02; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.6;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;
	refShip.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
//			Manowar SS (Manowar_spa from SLiB) by KevAtl
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 207> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Manowar_spa";
	refShip.id		= refShip.Name;
	refShip.all					= "Manowar_gub"; // PB
	refShip.SName				= "SoL1R1";
	refShip.Class	= 1;

	refShip.Weight			= Tonnes2CWT(3000);
	refShip.Capacity		= 4000;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	= 32;

	refShip.CannonsQuantity	= 100;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 8;

	refShip.MaxCrew		= 1000;
	refShip.MinCrew		= 200;
	refShip.Price	= 592000;
	refShip.HP		= 16000;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
 	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //
	refShip.america = 0.0; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade	= false;
	refShip.Type.War		= true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -1.0;
	refShip.SpeedDependWeight		= 0.3;
	refShip.SubSeaDependWeight	= 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//-------------------------------------------------------------------------
// Manowar SL (Manowar3 from SLiB) added by KevAtl
// changed model name from Manowar3 to Manowar4
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 208> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name	= "Manowar4";
	refShip.id		= refShip.Name;
	refShip.all					= "Manowar_gub"; // PB
	refShip.SName				= "SoL1R1";
	refShip.Class	= 1;

	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	= 32;

	refShip.CannonsQuantity = 100;
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 8;

	refShip.MaxCrew		= 1000;
	refShip.MinCrew		= 200;

	refShip.Price	= 592000;
	refShip.HP		= 16000;
	refShip.SP		= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
 	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.02; //
	refShip.america = 0.0; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade	= false;
	refShip.Type.War 		= true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -1.0;
	refShip.SpeedDependWeight 	= 0.3;
	refShip.SubSeaDependWeight	= 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

//-------------------------------------------------------------------------
// Portuguese Manowar2 by Jesus of Bonaire
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 209> (WBT4XL) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "PO_Manowar";
	refShip.id				= refShip.Name;
	refShip.SName				= "SoL1R1";
	refShip.all					= "Manowar2"; // PB
	refShip.Class		   		= 1;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber	  		= 32;
	refShip.Weight				= Tonnes2CWT(3500);
	refShip.Capacity			= 4000;
	refShip.CannonsQuantity 		= 100;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 8;
	refShip.MaxCrew		 		= 1000;
	refShip.MinCrew				 = 200;
	refShip.Price		   		= 592000;
	refShip.HP			  	= 16000;
	refShip.SP			  	= 200;

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.02; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Manowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -1.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h

	
//-------------------------------------------------------------------------
// Manowar3 retextured by Captain Patrick
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 210> (WBT4XL) 
//-------------------------------------------------------------------------
	// PS -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Manowar3";
	refShip.id				= refShip.Name;
	refShip.SName				= "SoL1R2";
	refShip.Class			= 1;
	refShip.all					= "HMS_Endeavour";
	refShip.Walk			= "Manowar3"; // SeaNorris
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 4000; // KK
	refShip.CannonsQuantity = 102; // KK
	refShip.Cannons.Borts.cannonf.qty = 4;
	refShip.Cannons.Borts.cannonb.qty = 8;
	// NK <--
	refShip.MaxCrew		 = 1020;
	refShip.MinCrew		 = 204;
	refShip.Price		   = 624000; // KK
	refShip.HP			  = 18000; // KK
	refShip.SP			  = 200;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.1; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.5; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.1; //
	//Nation
	refShip.england = 0.02; // EC: Only England should use this colour scheme
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;
	refShip.Model = "102GunManowar"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.9;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 7;	refShip.InertiaBrakingY		= 6;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 1.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, LARGE turn circle (WBT4XL)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 096> is henceforth complete
// on this day and date Jan 1 2010, 1711h


//  BALTIMORE STEAM PROPULSION LAB
//  BY PB, SC, NP, SWS
//-------------------------------------------------------------------------
// STEAM EXPERIMENT 1 "USS HUDSON" [ FICTIONAL SHIP ]
// WBT S/N 217X TEMPLATE 5
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "US_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= AMERICA;
	refShip.id = refShip.Name;
	refShip.Walk				= "Constitution";

	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.EmblemedSails.normalTex = "sail_purewhite_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_nation1.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.15; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.08; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	
	
// Modified Constitution arcade mode settings	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--

// WBT S/N 217X TEMPLATE 5 USS HUDSON
// Jan 10 0000h 
// Vessel configured as: Hybrid / Steam assisted, optimised for broad reach / upwind sailing
// Agility bonus from paddlewheel propulsion ; option for differential thrust

//-------------------------------------------------------------------------
// STEAM EXPERIMENT 2 "JEANNE D' ARC" [ FICTIONAL SHIP ] 
// WBT S/N 218X TEMPLATE 5
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "FR_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= FRANCE;
	refShip.id = refShip.Name;
	refShip.Walk				= "Constitution";

	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.2; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.12; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.
// The French created the world's first successful steam warships.

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 6;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--

// WBT S/N 218X TEMPLATE 5 JEANNE D' ARC
// Jan 10 0000h 
// Vessel configured as: Hybrid / Steam assisted, optimised for broad reach / upwind sailing
// Agility bonus from paddlewheel propulsion ; option for differential thrust

//-------------------------------------------------------------------------
// STEAM EXPERIMENT 3 "HMS ASTREA" [ FICTIONAL SHIP ] 
// Retextured RN version by Experienced Captain, 13/10/10
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "RN_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= ENGLAND;
	refShip.id = refShip.Name;
	refShip.Walk				= "Constitution";
	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.15; //
	//Nation
	refShip.england = 0.08; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	
	
// Modified Constitution arcade mode settings	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--

// STEAM EXPERIMENT 1 "USS HUDSON" [ FICTIONAL SHIP ] (UNIQUE VERSION)
// WBT S/N 217X TEMPLATE 5
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "US_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= AMERICA;
	refShip.id = "US_SteamFrigate2";
	refShip.Walk				= "Constitution";

	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.EmblemedSails.normalTex = "sail_purewhite_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_purewhite_nation1.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.15; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.08; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	
	
// Modified Constitution arcade mode settings	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--

// WBT S/N 217X TEMPLATE 5 USS HUDSON
// Jan 10 0000h 
// Vessel configured as: Hybrid / Steam assisted, optimised for broad reach / upwind sailing
// Agility bonus from paddlewheel propulsion ; option for differential thrust

//-------------------------------------------------------------------------
// STEAM EXPERIMENT 2 "JEANNE D' ARC" [ FICTIONAL SHIP ] (UNIQUE VERSION)
// WBT S/N 218X TEMPLATE 5
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "FR_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= FRANCE;
	refShip.id = "FR_SteamFrigate2";
	refShip.Walk				= "Constitution";

	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.2; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.12; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.
// The French created the world's first successful steam warships.

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 6;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--

// WBT S/N 218X TEMPLATE 5 JEANNE D' ARC
// Jan 10 0000h 
// Vessel configured as: Hybrid / Steam assisted, optimised for broad reach / upwind sailing
// Agility bonus from paddlewheel propulsion ; option for differential thrust


//-------------------------------------------------------------------------
// STEAM EXPERIMENT 3 "HMS ASTREA" [ FICTIONAL SHIP ] (UNIQUE VERSION)
// Retextured RN version by Experienced Captain, 13/10/10
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;

	refShip.Name = "RN_SteamFrigate";
	refShip.SName = "FrigateSteam";
	refShip.Nation  	= ENGLAND;
	refShip.id = "RN_SteamFrigate2";
	refShip.Walk				= "";
	refShip.Class				= 5;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 1750;
	refShip.CannonsQuantity			= 44;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty	= 0;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	// NK <--
	refShip.MaxCrew				= 440
	refShip.MinCrew				= 88;
	refShip.Price				= 224000;
	refShip.HP				= 4000;
	refShip.SP				= 300;
	
// Steam-assisted frigate. Reduced cargo space from machinery & bunkerage, significantly increased tonnage.

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 8;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";

	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.15; //
	//Nation
	refShip.england = 0.08; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //
	
// Rare, but not unique ship in the late period.
// British experimented successfully with steam prototypes in 18th Century.

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.4;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 1.0;

//	refShip.TurnRate		= 78;
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
// Slightly increased maneuvrability from differential thrust options
// Constitution defaults TR = 65, yaw acceleration 1.9
// Ship sits considerably lower in the water due to increased tonnage.

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 78;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.95;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 10;	refShip.InertiaBrakingY		= 4;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 2.0;

	}	
	
// Modified Constitution arcade mode settings	

// Constitution default sails
//	refShip.ClosestPoint = 0.25;
//	refShip.BestPoint = 0.8;

// TESTING - If you use these values the ship will move at 100kts!
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.99;
//	refShip.RigType = sDet;

// Experimental Steam Frigate - due to game engine limitation this is the best compromise. Max speed in broad reach ;semi-wind independent
	refShip.ClosestPoint = 0.10;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Xeb";

// Movement unaffected by wind - sails fastest INTO the wind (Flying Dutchman)
//	refShip.ClosestPoint = 0.01;
//	refShip.BestPoint = 0.01;
//	refShip.RigType = sDet;

// Steam Effects Coding - PB

 // PB: Steam Ships -->

 // Stack 1 = coal furnace exhaust
       refShip.steamship = true;
       refShip.stack1X = 0; // Width
       refShip.stack1Y = 4.5; // Height
       refShip.stack1Z = 4.5; // Length

// Smokestack 2 - boiler steam release
       refShip.stack2X = 4.5; // Width
       refShip.stack2Y = 2.5; // Height
       refShip.stack2Z = 2.5; // Length

//SWS Prop Wash
	refShip.prop1X = 6; // Width
    refShip.prop1Y = 0; // Height
    refShip.prop1Z = -1.5; // Length

	refShip.prop2X = -6; // Width
    refShip.prop2Y = 0; // Height
    refShip.prop2Z = -1.5; // Length
// PB: Steam Ships <--


// BALTIMORE STEAM PROPULSION LAB END


//-------------------------------------------------------------------------
// Cursed Caravel, Reskinned PO_Caravel50 by Cylon13 (Caravela Hybrid)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 005> (WBT1 L mod 1)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "CursedCaravel";
	refShip.all 			= "Caravel1";
	refShip.SName 			= "CursedCaravel";
	refShip.unique			= true;
	refShip.id				= refShip.Name;
	refShip.Nation				= PIRATE;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 2000;
	refShip.CannonsQuantity 	= 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 200;
	refShip.MinCrew		 = 40;

	refShip.Price		   = 70000;
	refShip.HP			  = 100000;
	refShip.SP			  = 999999;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_dutchman2.tga";
	refShip.EmblemedSails.nationFileName = "sail_dutchman2.tga";
	refShip.Viper_SailsTypeType = 0;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 1;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 4;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_NONE;
	refShip.Flags.Mast3.Flag1 = FLAG_NONE;
	refShip.Flags.Mast4.Flag1 = FLAG_NONE;
	refShip.Flags.Mast5.Flag1 = FLAG_NONE;
// <-- KK

	refShip.CanEncounter	= false;
	refShip.CanBuy		= false;
	refShip.Model = "Caravel"; // KK
	refShip.Type.Trade 		= true;
	refShip.Type.War		= false;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.5;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 65;
        refShip.InertiaAccelerationX    = 6;    refShip.InertiaBrakingX         = 0.4;
        refShip.InertiaAccelerationY    = 2.5;  refShip.InertiaBrakingY         = 0.5;
        refShip.InertiaAccelerationZ    = 2.5;  refShip.InertiaBrakingZ         = 2.0;
	}else{
		refShip.SpeedRate		= 12.0;
		refShip.TurnRate		= 40;
        refShip.InertiaAccelerationX    = 0.2;  refShip.InertiaBrakingX         = 2.0;
        refShip.InertiaAccelerationY    = 6;    refShip.InertiaBrakingY         = 4;
        refShip.InertiaAccelerationZ    = 3.0;  refShip.InertiaBrakingZ         = 3.0;
	}
	
	refShip.ClosestPoint = 0.3;
	refShip.BestPoint = 0.8;
	refShip.RigType = "Gal";

// SWS - REFERENCE WBT1 - Fast Galleon
//	refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
//	refShip.InertiaAccelerationY	= 2;	refShip.InertiaBrakingY		= 0.5;
//	refShip.InertiaAccelerationZ	= 2.0;	refShip.InertiaBrakingZ		= 0.3;
//	refShip.TurnRate		= 80;

// Review: Vessel configured as: "WBT1 Light"
// small high seas cruiser, deep draft V-hull, moderate turn circle (WBT1); despite smaller displacement from WBT1, turning radii is larger than other small vessels due to deep draft V //(oceanic) hull
// she has a weak rudder response due to small hydroplane area making it challenging to judge her yaw axis momentum
// For all purposes this "cursed" ship should handle exactly like the light caravela.
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 005> is henceforth complete
// on this day and date Sunday Dec 20 2009, 1450h


//-------------------------------------------------------------------------
//      Cursed Flying Dutchman - By ZarethPL
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 215> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "CursedDutchman";
	refShip.SName			= "CursedDutchman";
	refShip.unique			= true;
	refShip.id				= "CursedDutchman";
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.Nation			= PIRATE;
	refShip.walk			= "";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(2200);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity		= 58;
	refShip.Cannons.Borts.cannonf.qty = 6;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.Cannons.Borts.cannonl.qty = 26;
	refShip.Cannons.Borts.cannonr.qty = 26;
	refShip.MaxCrew			= 420;
	refShip.MinCrew			= 40;
	refShip.Price			= 300000;
	refShip.HP				= 100000;
	refShip.SP				= 999999;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_dutchman2.tga";
	refShip.EmblemedSails.nationFileName = "sail_dutchman2.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck				= "ShipDeck2";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin3";
// <-- KK

	refShip.CanEncounter		= false;
	refShip.CanBuy				= false;
	refShip.Model = "FlyingDutchman"; // KK
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= 0.2;
	refShip.SpeedDependWeight	= 0.4;
	refShip.SubSeaDependWeight	= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;
	refShip.GeraldSails.rey_b1		= 1;


	if (!bArcadeMode){
		refShip.SpeedRate		= 15.5;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.85;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.5;
		refShip.TurnRate		= 36;
		refship.InertiaAccelerationX	= 3.0;	refship.InertiaBrakingX		= 3.0;
		refship.InertiaAccelerationY	= 2;	refship.InertiaBrakingY		= 2;
		refship.InertiaAccelerationZ	= 3.0;	refship.InertiaBrakingZ		= 3.0;

	}	


// Movement unaffected by wind - sails fastest INTO the wind
	refShip.ClosestPoint = 0.01;
	refShip.BestPoint = 0.01;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// Flying Dutchman
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 215> is henceforth complete
// on this day and date Jan 3 10, 1250h
	

//-------------------------------------------------------------------------
//      Flying Dutchman - Model from Russian SLiB Mod, Modified by Thomas the Terror
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 216> (WBT4) 
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "FlyingDutchman";
	refShip.Walk		 	= "Lineship5";
	refShip.SName			= "FlyingDutchman";
	//refShip.BigPicTexName	= "SHIPS1";
	refShip.unique			= true;
	refShip.id				= "FlyingDutchman";
	refShip.Nation			= PIRATE;
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(2500);
	refShip.Capacity		= 4000;
	refShip.CannonsQuantity		= 60;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 6;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew			= 420;
	refShip.MinCrew			= 40;
	refShip.Price			= 300000;
	refShip.HP				= 100000;
	refShip.SP				= 999999;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_dutchman1.tga";
	refShip.EmblemedSails.nationFileName = "sail_dutchman1.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 0;
	refShip.Viper_SailsTypeDesign = 0;

// KK -->
	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck				= "ShipDeck2";
	refShip.CannonsDeck			= 3;
	refShip.CargoHold			= 2;
	refShip.Cabin				= "Cabin3";
// <-- KK

	refShip.CanEncounter		= false;
	refShip.CanBuy				= false;
	refShip.Model = "FlyingDutchman"; // KK
	refShip.Type.Trade 			= false;
	refShip.Type.War 			= true;

	refShip.WaterLine			= 0.5;
	refShip.SpeedDependWeight	= 0.4;
	refShip.SubSeaDependWeight	= 1.15;

	refShip.GeraldSails.rey_b2		= 1;
	refShip.GeraldSails.rey_b3		= 1;
	refShip.GeraldSails.rey_b1		= 1;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.85;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 36;
		refship.InertiaAccelerationX	= 3.0;	refship.InertiaBrakingX		= 3.0;
		refship.InertiaAccelerationY	= 2;	refship.InertiaBrakingY		= 2;
		refship.InertiaAccelerationZ	= 3.0;	refship.InertiaBrakingZ		= 3.0;

	}	
	
// Movement unaffected by wind - sails fastest INTO the wind
	refShip.ClosestPoint = 0.01;
	refShip.BestPoint = 0.01;
	refShip.RigType = sDet;

// Review: Vessel configured as: 
// Flying Dutchman
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 215> is henceforth complete
// on this day and date Jan 3 10, 1250h

//-------------------------------------------------------------------------
// Black Pearl by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 118> (WBT4HF)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "BlackPearl";
	refShip.id					= refShip.Name;
	refShip.all					= "Lineship1";
	refShip.SName				= "GaleonPirF";
	refShip.Nation				= PIRATE;
	refShip.unique				= true;
	refShip.Class				= 5;
	refShip.Walk				= "BlackPearl";
	refShip.Cannon				= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber			= 18;
	refShip.Weight				= Tonnes2CWT(1100);
	refShip.Capacity			= 4500;
	refShip.CannonsQuantity		= 36;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 324;
	refShip.MinCrew				= 65;
	refShip.Price				= 165600;
	refShip.HP					= 4500;
	refShip.SP					= 200;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_whole_black_patch1.tga";
	refShip.EmblemedSails.nationFileName = "sail_whole_black_patch2.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 2;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck7"; // SuperDurnius
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin4"; // Thomas the Terror
	refShip.DeckTexturesDir = "BlackPearl";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	refShip.Model = "BlackPearl"; // KK
	refShip.Type.Trade			= true;
	refShip.Type.War			= true;

	refShip.CanBuy				= false;
	refShip.CanEncounter		= false;

	refShip.WaterLine			= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.0;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY = 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY = 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY = 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY = 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 16.0;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.8;
		refShip.TurnRate		= 36.5;
		refShip.InertiaAccelerationX = 0.4;	refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 10;	refShip.InertiaBrakingY = 4;
		refShip.InertiaAccelerationZ = 4.0;	refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4HF)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 118> is henceforth complete
// on this day and date Jan 2 2010, 1727h

//-------------------------------------------------------------------------
// The Wicked Wench by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 117> (WBT4HF) - handling as English Fast Galleon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "WickedWench";
	refShip.all					= "BlackPearl";
	refShip.SName				= "GaleonEngF";
	refShip.id					= refShip.Name;
	refShip.Class				= 5;
	refShip.Walk				= "BlackPearl";
	refShip.Cannon				= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber			= 18;
	refShip.Weight				= Tonnes2CWT(1100);
	refShip.Capacity			= 4500;
	refShip.CannonsQuantity		= 36;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 324;
	refShip.MinCrew				= 65;
	refShip.Price				= 165600;
	refShip.HP					= 4500;
	refShip.SP					= 200;

// KK -->
	refShip.BI.Tex = 12;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 1.0; //
	refShip.period.1 = 0.8; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.1; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.5; //
	refShip.holland = 0.5; //
	refShip.portugal = 0.5; //
	refShip.pirate = 0.5; //
	refShip.spain = 0.5; //
	refShip.america = 0.0; //

	refShip.Model = "BlackPearl"; // KK
	refShip.Type.Trade			= true;
	refShip.Type.War			= true;

	refShip.CanBuy				= false;
	refShip.CanEncounter		= false;

	refShip.WaterLine			= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.0;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY = 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY = 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY = 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY = 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 36.5;
		refShip.InertiaAccelerationX = 0.4;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 10;		refShip.InertiaBrakingY = 4;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	
	
// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4HF)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 117> is henceforth complete
// on this day and date Jan 2 2010, 1259h

//-------------------------------------------------------------------------
// Uncursed Black Pearl by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 119> (WBT4HF)
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "BlackPearl";
	refShip.id					= "UncursedPearl";
	refShip.all					= "Lineship1";
	refShip.SName				= "GaleonPirF";
	refShip.Nation				= PIRATE;
	refShip.unique				= true;
	refShip.Class				= 5;
	refShip.Walk				= "BlackPearl";
	refShip.Cannon				= CANNON_TYPE_LONG_LBS18;
	refShip.MaxCaliber			= 18;
	refShip.Weight				= Tonnes2CWT(1100);
	refShip.Capacity			= 4500;
	refShip.CannonsQuantity		= 36;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 324;
	refShip.MinCrew				= 65;
	refShip.Price				= 165600;
	refShip.HP					= 4500;
	refShip.SP					= 200;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_whole_black_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_whole_black_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 0;
	refShip.Viper_SailsTypeColour = 2;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck7"; // SuperDurnius
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin4"; // Thomas the Terror
	refShip.DeckTexturesDir = "BlackPearl";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	refShip.Model = "BlackPearl"; // KK
	refShip.Type.Trade			= false;
	refShip.Type.War			= true;

	refShip.CanBuy				= false;
	refShip.CanEncounter		= false;

	refShip.WaterLine			= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.0;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY = 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY = 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY = 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY = 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 70;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.75;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 36.5;
		refShip.InertiaAccelerationX = 0.4;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 10;		refShip.InertiaBrakingY = 4;
		refShip.InertiaAccelerationZ = 4.0;		refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as: 
// high seas cruiser, deep draft V-hull, better turn circle (WBT4HF)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 119> is henceforth complete
// on this day and date Jan 2 2010, 1728h

switch(CursedShip)
{
	case "Crimson Blood":
	//-------------------------------------------------------------------------
	//  Cursed Crimson Blood by Cylon13
	//     <SWS - Willemstad Builders' Trials Winter 09 S/N 133> (WBT1L) - Light Frigate
	//-------------------------------------------------------------------------
	refShip.Name			= "CrimsonBlood";
	refShip.Nation			= PIRATE;
	refShip.id				= SHIP_CURSED;
	refShip.all			= "Corvette1";
	refShip.sname      		= "CursedBlood";
	refShip.unique			= true;
	refShip.Class		   = 5;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(600);
	refShip.Capacity		= 1800;
	refShip.CannonsQuantity = 32;
	// NK cannon qtys 05-04-18 -->
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	// NK <--
	refShip.MaxCrew		 = 300;
	refShip.MinCrew		 = 60;
	refShip.Price		   = 125000;
	refShip.HP			  = 100000; // stronger
	refShip.SP			  = 999999;
// Petros -->
	refShip.EmblemedSails.normalTex = "sail_torn_red_plain.tga";
	refShip.EmblemedSails.nationFileName = "sail_torn_red_plain.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 1;
	refShip.Viper_SailsTypeColour = 2;
	refShip.Viper_SailsTypeDesign = 0;
// <-- Petros

// KK -->
	refShip.BI.Tex = 10;
	refShip.BI.Pic = 3;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin5";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag2 = FLAG_ENSIGN;
// <-- KK

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.2; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.8; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 1.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Model = "Corvette"; // KK
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.CanEncounter	= false;
	refShip.CanBuy = false;


// Stays, lateen and deep draft, better than average upwind performance
	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 13.6;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.4;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.6;
		refShip.TurnRate		= 36.5;
		refShip.InertiaAccelerationX = 0.2;		refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 12;		refShip.InertiaBrakingY = 8;
		refShip.InertiaAccelerationZ = 6.0;		refShip.InertiaBrakingZ = 4.0;

	}	

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	break;
	
// Review: Vessel configured as: Supernatural Light Frigate
// high seas cruiser, medium draft V-hull, moderate turn circle (WBT1)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 133> is henceforth complete
// on this day and date Jan 2 10, 1749h

//-------------------------------------------------------------------------
// Cursed Pearl by Kazeite
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 120> (WBT4HF) - Faster due to removal of habitation related items
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "BlackPearl";
	//refShip.BigPicTex			= 1;
	//refShip.BigPicTexName		= "SHIPS1";
	refShip.SName				= "CursedPearl";
	refShip.id					= SHIP_CURSED; // Fudge Dragon: Re-enable skeletons
	refShip.Nation				= PIRATE;
	refShip.unique				= true;
	refShip.Class				= 5;
	refShip.Walk				= "BlackPearl";
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(750);
	refShip.Capacity			= 2200;
	refShip.CannonsQuantity		= 36;
	refShip.Cannons.Borts.cannonf.qty	= 2;
	refShip.Cannons.Borts.cannonb.qty	= 2;
	refShip.MaxCrew				= 300;
	refShip.MinCrew				= 60;
	refShip.Price				= 180000;
	refShip.HP					= 100000; // stronger
// SWS: Pieter suggested a MoW should stand a chance against the Pearl
	refShip.SP					= 999999;
// KK -->
	refShip.EmblemedSails.normalTex = "sail_BlackPearl.tga";
	refShip.EmblemedSails.nationFileName = "sail_BlackPearl.tga";
	refShip.Viper_SailsTypeType = 5;
	refShip.Viper_SailsTypeModel = 1;
	refShip.Viper_SailsTypeColour = 2;
	refShip.Viper_SailsTypeDesign = 0;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck7"; // SuperDurnius
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin4"; // Thomas the Terror
	refShip.DeckTexturesDir = "BlackPearl";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
// <-- KK

	refShip.Model = "BlackPearl"; // KK
	refShip.Type.Trade			= false;
	refShip.Type.War			= true;

	refShip.CanBuy				= false;
	refShip.CanEncounter		= false;

	refShip.WaterLine			= 0.3;
	refShip.SpeedDependWeight	= 0.3;
	refShip.SubSeaDependWeight	= 1.0;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY = 0.5;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY = 1.0;
	refShip.Height.Knippels.Y	= 10.0;	refShip.Height.Knippels.DY = 8.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY = 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 16.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.0;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 16.8;
		refShip.TurnRate		= 36.5;
		refShip.InertiaAccelerationX = 0.4;	refShip.InertiaBrakingX = 2.0;
		refShip.InertiaAccelerationY = 10;	refShip.InertiaBrakingY = 4;
		refShip.InertiaAccelerationZ = 4.0;	refShip.InertiaBrakingZ = 2.0;

	}	

// Review: Vessel configured as:  SUPERNATURAL CAPITAL SHIP - reduced inertia
// high seas cruiser, deep draft V-hull, better turn circle (WBT4HF)
//     <SWS - Willemstad Builders' Trials Winter 09 S/N 120> is henceforth complete
// on this day and date Jan 2 2010, 1728h
}

// HISTORICAL SHIP PACK -->
//-------------------------------------------------------------------------
// HMS Victory 1765 by pgargon
//-------------------------------------------------------------------------
// EC -->	
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Victory1";
	refShip.id				= refShip.Name;
	refShip.SName			= "Victory";
	refShip.Walk			= "Victory";
	refShip.Class			= 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS32;
	refShip.MaxCaliber		= 32;
	refShip.Weight			= Tonnes2CWT(3500);
	refShip.Capacity		= 5000; 
	refShip.CannonsQuantity = 104; 
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 1040;
	refShip.MinCrew		 = 208;
	refShip.Price		   = 624000; 
	refShip.HP			  = 19000; 
	refShip.SP			  = 300;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck3";
	refShip.CannonsDeck = 3;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refship.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.2; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.05; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.CanEncounter = false;
	refShip.CanBuy		 = false; 
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.45;
	refShip.SubSeaDependWeight = 1.8;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.GeraldSails.rey_c1  = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 10.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 10.5;
		refShip.TurnRate		= 25;
		refShip.InertiaAccelerationX	= 1.5;	refShip.InertiaBrakingX		= 1.5;
		refShip.InertiaAccelerationY	= 1.5;	refShip.InertiaBrakingY		= 1.5;
		refShip.InertiaAccelerationZ	= 1.5;	refShip.InertiaBrakingZ		= 1.5;

	}
// EC <--

//-------------------------------------------------------------------------
// Le Superbe 1784 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "Superbe1";
	refShip.id				= refShip.Name;
	refShip.SName				= "Superbe";
	refShip.Walk				= "Superbe";
	refShip.Class				= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 24;
	refShip.Weight				= Tonnes2CWT(3000);
	refShip.Capacity			= 3000;
	refShip.CannonsQuantity 		= 76;
	refShip.Cannons.Borts.cannonf.qty 	= 2;
	refShip.Cannons.Borts.cannonb.qty 	= 2;
	refShip.MaxCrew		 		= 740;
	refShip.MinCrew		 		= 148;
	refShip.Price		   		= 428000;
	refShip.HP			  	= 10000;
	refShip.SP			  	= 250;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.4; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.08; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = -0.1;
	refShip.SpeedDependWeight = 0.35;
	refShip.SubSeaDependWeight = 1;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refship.GeraldSails.rey_b1  = 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 34;
		refShip.InertiaAccelerationX	= 4.0;	refShip.InertiaBrakingX		= 3.5;
		refShip.InertiaAccelerationY	= 3.0;	refShip.InertiaBrakingY		= 2.5;
		refShip.InertiaAccelerationZ	= 4.0;	refShip.InertiaBrakingZ		= 3.5;

	}	
// EC <--

//-------------------------------------------------------------------------
// HMS Bellona 1760 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Bellona1";
	refShip.id			= refShip.Name;
	refShip.SName				= "Bellona";
	refShip.Walk			= "Bellona";
	refShip.Class			= 3;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(3000);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 78;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 780;
	refShip.MinCrew		 = 156;
	refShip.Price		  = 428000;
	refShip.HP			  = 10000;
	refShip.SP			  = 200;

	refShip.BI.Tex = 12;
	refShip.BI.Pic = 1;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin1";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.3; //
	refShip.period.5 = 0.3; //
	//Nation
	refShip.england = 0.08; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.5;
	refShip.SpeedDependWeight = 0.35;
	refShip.SubSeaDependWeight = 1;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY		= 0.5;
	refShip.Height.Grapes.Y			= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0;	refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY		= 0.5;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;
	refShip.GeraldSails.rey_b1	= 1;

	refShip.RigType = "Bat";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 50;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.73;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 34;
		refship.InertiaAccelerationX	= 4.0;	refship.InertiaBrakingX		= 3.5;
		refship.InertiaAccelerationY	= 3.0;	refship.InertiaBrakingY		= 2.5;
		refship.InertiaAccelerationZ	= 4.0;	refship.InertiaBrakingZ		= 3.5;

	}	
// EC <--	

//-------------------------------------------------------------------------
// HMS Nonsuch 1654 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Ketch1";
	refShip.sname			= "Nonsuch";
	refShip.Walk			= "Nonsuch";
	refShip.id			    = refShip.Name;
	refShip.Class			= 8;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS12;
	refShip.MaxCaliber		= 6;
	refShip.Weight			= Tonnes2CWT(100);
	refShip.Capacity		= 250;
	refShip.CannonsQuantity = 8;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew			= 24;
	refShip.MinCrew			= 5;
	refShip.Price			= 15600;
	refShip.HP				= 1000;
	refShip.SP				= 100;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.6;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck4";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 0;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refship.Flags.Mast1.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.6; //
	refShip.period.3 = 0.1; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.1; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refship.InertiaAccelerationX	= 10.0;	refship.InertiaBrakingX		= 10.0;
	refship.InertiaAccelerationY	= 10;	refship.InertiaBrakingY		= 10;
	refship.InertiaAccelerationZ	= 10.0;	refship.InertiaBrakingZ		= 10.0;

	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;


		if (!bArcadeMode){
		refShip.SpeedRate		= 7.0;
		refShip.TurnRate		= 135;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 4.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
		}else{
		refShip.SpeedRate		= 10.0;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 3.0;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 14;	refShip.InertiaBrakingY		= 5;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 3.0;

	}	
// EC <--	

//-------------------------------------------------------------------------
//	HMS Greyhound 1720 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Greyhound1";
	refShip.sname      		= "Greyhound";
	refShip.id				= refShip.Name;
	refShip.Class			= 6;
	refShip.Walk			= "Greyhound";
	refShip.Cannon			= CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber		= 12;
	refShip.Weight			= Tonnes2CWT(570);
	refShip.Capacity		= 1250;
	refShip.CannonsQuantity = 20;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 120;
	refShip.MinCrew		 = 24;
	refShip.Price		   = 138000;
	refShip.HP			  = 2000;
	refShip.SP			  = 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 10;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 1;
 	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.3; //
	refShip.period.3 = 0.4; //
	refShip.period.4 = 0.7; //
	refShip.period.5 = 0.5; //
	//Nation
	refShip.england = 0.45; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.55;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.ClosestPoint = 0.28;
	refShip.BestPoint = 0.8;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.2;
		refShip.TurnRate		= 80;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
// EC <--

//-------------------------------------------------------------------------
// HMS Sophie (aka HMS Vincejo 1798) by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			 = "Sophie1";
	refShip.id 			 = refShip.Name;
	refShip.Walk		= "Sophie";
	refShip.sname			= "Sophie";
	refShip.Class			= 7;
	refShip.Cannon		 = CANNON_TYPE_CARRONADE_LBS24;
	refShip.MaxCaliber		= 12;
	refShip.Weight 		 = Tonnes2CWT(200);
	refShip.Capacity		 = 1000;
	refShip.CannonsQuantity = 18;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew	  = 120;
	refShip.MinCrew	  = 24;
	refShip.Price			= 69000;
	refShip.HP 		   = 1750;
	refShip.SP 		   = 200;

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.5; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y 	 = 1.0; 	 refShip.Height.Bombs.DY	 = 1.0;
	refShip.Height.Grapes.Y	 = 2.0; 	 refShip.Height.Grapes.DY	 = 1.0;
	refShip.Height.Knippels.Y	 = 15.0;	 refShip.Height.Knippels.DY  = 10.0;
	refShip.Height.Balls.Y 	 = 1.0; 	 refShip.Height.Balls.DY	 = 1.0;

	refShip.GeraldSails.rey_b2  = 1;
	refShip.GeraldSails.rey_b3  = 1;

	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

	if (!bArcadeMode){
		refShip.SpeedRate		= 12.5;
		refShip.TurnRate		= 95;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.5;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
// EC <--

//-------------------------------------------------------------------------
// USS Enterprise 1799 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "USS_Enterprise1";
	refShip.SName	 		= "Enterprise";
	refShip.id				= refShip.Name;
	refShip.Walk			="USS_Enterprise";
	refShip.Class		   = 8;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS9;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(200);
	refShip.Capacity		= 600;
	refShip.CannonsQuantity = 14;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew		 = 60;
	refShip.MinCrew		 = 12;
	refShip.Price		   = 46000;
	refShip.HP			  = 1500;
	refShip.SP			  = 200;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_medium";
	refShip.Flags.Mast2.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refship.Flags.Mast3.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refship.america = 0.5; //

	refShip.CanEncounter	= true;
	refShip.CanBuy		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = -0.2;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	
	if (!bArcadeMode){
		refShip.SpeedRate		= 14.0;
		refShip.TurnRate		= 100;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.35;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 15.0;
		refShip.TurnRate		= 45;
		refship.InertiaAccelerationX	= 8.0;	refship.InertiaBrakingX		= 8.0;
		refship.InertiaAccelerationY	= 6;	refship.InertiaBrakingY		= 6;
		refship.InertiaAccelerationZ	= 6.0;	refship.InertiaBrakingZ		= 6.0;

	}	
// EC <--	

//-------------------------------------------------------------------------
// HMS Mordaunt 1681 by pgargon
//-------------------------------------------------------------------------
// EC -->
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Mordaunt1";
	refShip.id				= refShip.Name;
	refShip.Walk			= "Mordaunt";
	refShip.SName			= "Mordaunt";
	refShip.Class			= 4;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber		= 24;
	refShip.Weight			= Tonnes2CWT(1700);
	refShip.Capacity		= 3000;
	refShip.CannonsQuantity = 58;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 4;
	refShip.MaxCrew = 460;
	refShip.MinCrew = 92;
	refShip.Price = 272000;
	refShip.HP = 7000;
	refShip.SP = 200;

	refShip.BI.Tex = 14;
	refShip.BI.Pic = 14;
	refShip.QDeck = "ShipDeck2";
	refShip.CannonsDeck = 2;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin2";
	refShip.Flags.Mast0.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast1.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.9; //
	refShip.period.3 = 0.6; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.8; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refship.WaterLine = 0.0;
	refship.SpeedDependWeight = 0.3;
	refship.SubSeaDependWeight = 0.30;
	refship.TurnDependWeight = 0.8;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Bat";
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 10.25;
		refShip.TurnRate		= 65;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 12.2;
		refShip.TurnRate		= 36;
		refship.InertiaAccelerationX 	= 5.0; 	refship.InertiaBrakingX 	= 5.0;
		refship.InertiaAccelerationY 	= 4; 	refship.InertiaBrakingY 	= 4;
		refship.InertiaAccelerationZ 	= 5.0; 	refship.InertiaBrakingZ 	= 5.0;


	}	
// EC <--	

// HISTORICAL SHIP PACK <--

// SHIP PACK 2 -->

//-------------------------------------------------------------------------
//	La Couronne 1636 by pgargon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name				= "Couronne1";
	refShip.id					= refShip.Name;
	refShip.walk				= "Couronne1"; 
	refShip.SName				= "Couronne";
	refShip.Class				= 3;
	refShip.Cannon				= CANNON_TYPE_LONG_LBS24;
	refShip.MaxCaliber			= 32;
	refShip.Weight				= Tonnes2CWT(2750);
	refShip.Capacity			= 3250;
	refShip.CannonsQuantity		= 64;
	refShip.Cannons.Borts.cannonf.qty = 8;
	refShip.Cannons.Borts.cannonb.qty = 8;
	refShip.MaxCrew				 = 640;
	refShip.MinCrew				 = 128;
	refShip.Price				= 364000;
	refShip.HP					= 9000;
	refShip.SP					= 200;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 6;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast4.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast5.Flag1 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.2; //
	refShip.period.1 = 0.6; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.2; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanEncounter		= true;
	refShip.CanBuy			= true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.35;
	refShip.SubSeaDependWeight = 0.75;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	if (!bArcadeMode){
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 60;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 11.5;
		refShip.TurnRate		= 32;
		refship.InertiaAccelerationX	= 3.5;	refship.InertiaBrakingX		= 3.0;
		refship.InertiaAccelerationY	= 2.5;	refship.InertiaBrakingY		= 2.5;
		refship.InertiaAccelerationZ	= 3.5;	refship.InertiaBrakingZ		= 3.0;

		refShip.RigType = "Bat";
	}	
	
//-------------------------------------------------------------------------
// Apostól Felipe 1626 by pgargon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name = "Felipe1";
	refShip.SName = "Felipe";
	refShip.id = refShip.Name;
	refShip.Class = 3;
	refShip.Walk = "Felipe1";
	refShip.Cannon = CANNON_TYPE_LONG_LBS12;
	refShip.MaxCaliber = 18;
	refShip.Weight = Tonnes2CWT(1100);
	refShip.Capacity = 4650;
	refShip.CannonsQuantity = 30;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew = 400;
	refShip.MinCrew = 64;
	refShip.Price = 80000;
	refShip.HP = 5200;
	refShip.SP = 200;
	refShip.Jetty = false;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 0;
	refShip.QDeck = "ShipDeck5";
	refShip.CannonsDeck = 1;
	refShip.CargoHold = 2;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast4.Flag1 = FLAG_ENSIGN;
	refship.Flags.Mast5.Flag1 = FLAG_PENNANT;

	//Period
	refShip.period.0 = 0.5; //
	refShip.period.1 = 1.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 0.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.6; //

	refShip.CanEncounter = true;
	refShip.CanBuy = true;
	refShip.Type.Trade = true;
	refShip.Type.War = true;

	refShip.WaterLine = 0.0;
	refShip.SpeedDependWeight = 0.15;
	refShip.SubSeaDependWeight = 0.3;
	refShip.TurnDependWeight = 0.2;

	refShip.GeraldSails.rey_b2 = 1;
	refShip.GeraldSails.rey_b3 = 1;

	refShip.RigType = "Btn";
	
	if (!bArcadeMode){
		refShip.SpeedRate		= 8.0;
		refShip.TurnRate		= 45;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.5;
		refShip.InertiaAccelerationY	= 1.8;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 8.0;
		refShip.TurnRate		= 25;
		refship.InertiaAccelerationX	= 4.5;	refship.InertiaBrakingX		= 4.5;
		refship.InertiaAccelerationY	= 3;	refship.InertiaBrakingY		= 3;
		refship.InertiaAccelerationZ	= 4.5;	refship.InertiaBrakingZ		= 4.5;

	}		
	
//-------------------------------------------------------------------------
// Hannah 1775 by pgargon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Hannah1";
	refShip.SName			= "Hannah";
	refShip.id				= refShip.Name;
	refShip.Walk			= "Hannah";
	refShip.Class		   = 8;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 4;
	refShip.Weight			= Tonnes2CWT(150);
	refShip.Capacity		= 800;
	refShip.CannonsQuantity = 4;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew		 = 18;
	refShip.MinCrew		 = 4;
	refShip.Price		   = 12000;
	refShip.HP			  = 550;
	refShip.SP			  = 150;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.6; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //
	refShip.america = 0.7; //

	refShip.Type.Trade = true;
	refShip.Type.War = false;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = -0.2;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;
	refship.TurnDependWeight	= 0.3;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;	refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.5;
		refShip.TurnRate		= 38;
		refship.InertiaAccelerationX	= 8.0;	refship.InertiaBrakingX		= 8.0;
		refship.InertiaAccelerationY	= 6;	refship.InertiaBrakingY		= 6;
		refship.InertiaAccelerationZ	= 6.0;	refship.InertiaBrakingZ		= 6.0;

	}		
	
//-------------------------------------------------------------------------
// Hannah 1775 (Pirate version) by pgargon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Hannah_p1";
	refShip.SName			= "Hannah_p";
	refShip.id				= refShip.Name;
	refShip.Walk			= "Hannah_p";
	refShip.Class		   = 8;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS4;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(150);
	refShip.Capacity		= 700;
	refShip.CannonsQuantity = 12;
	refShip.Cannons.Borts.cannonf.qty = 2;
	refShip.Cannons.Borts.cannonb.qty = 2;
	refShip.MaxCrew		 = 30;
	refShip.MinCrew		 = 6;
	refShip.Price		   = 12000;
	refShip.HP			  = 600;
	refShip.SP			  = 180;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 11;
	refShip.QDeck = "ShipDeck1";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin_small";
	refShip.Flags.Mast1.Flag1 = FLAG_ENSIGN;
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast2.Flag2 = FLAG_ENSIGN;

	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.5; //
	refShip.period.5 = 9.0; //
	//Nation
	refShip.england = 0.0; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.7; //
	refShip.spain = 0.0; //
	refShip.america = 0.0; //

	refShip.Type.Trade = false;
	refShip.Type.War = true;
	refShip.CanBuy		= true;
	refShip.CanEncounter	= true;

	refShip.WaterLine = -0.2;
	refShip.SpeedDependWeight = 0.2;
	refShip.SubSeaDependWeight = 0.2;
	refship.TurnDependWeight	= 0.3;

	refShip.Height.Bombs.Y		= 1.0;	refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;	refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;	refShip.Height.Balls.DY		= 1.0;
	
			if (!bArcadeMode){
		refShip.SpeedRate		= 14.3;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.3;
		refShip.TurnRate		= 35;
		refship.InertiaAccelerationX	= 8.0;	refship.InertiaBrakingX		= 8.0;
		refship.InertiaAccelerationY	= 6;	refship.InertiaBrakingY		= 6;
		refship.InertiaAccelerationZ	= 6.0;	refship.InertiaBrakingZ		= 6.0;

	}		
	
//-------------------------------------------------------------------------
// HMS Speedy by pgargon
//-------------------------------------------------------------------------
	makeref(refShip,ShipsTypes[n]);
	n++;
	refShip.Name			= "Speedy1";
	refShip.SName	 		= "Speedy";
	refShip.id				= refShip.Name;
	refShip.walk			="Speedy";
	refShip.Class		   = 8;
	refShip.Cannon			= CANNON_TYPE_CARRONADE_LBS12;
	refShip.MaxCaliber		= 9;
	refShip.Weight			= Tonnes2CWT(300);
	refShip.Capacity		= 650;
	refShip.CannonsQuantity = 14;
	refShip.Cannons.Borts.cannonf.qty = 0;
	refShip.Cannons.Borts.cannonb.qty = 0;
	refShip.MaxCrew		 = 132;
	refShip.MinCrew		 = 26;
	refShip.Price		   = 76800;
	refShip.HP			  = 1600;
	refShip.SP			  = 200;

	refShip.BI.Tex = 10;
	refShip.BI.Pic = 5;
	refShip.QDeck = "ShipDeck6";
	refShip.CannonsDeck = 0;
	refShip.CargoHold = 1;
	refShip.Cabin = "Cabin3";
	refShip.Flags.Mast2.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag1 = FLAG_PENNANT;
	refShip.Flags.Mast3.Flag2 = FLAG_ENSIGN;
	
	//Period
	refShip.period.0 = 0.0; //
	refShip.period.1 = 0.0; //
	refShip.period.2 = 0.0; //
	refShip.period.3 = 0.0; //
	refShip.period.4 = 0.0; //
	refShip.period.5 = 1.0; //
	//Nation
	refShip.england = 0.7; //
	refShip.france = 0.0; //
	refShip.holland = 0.0; //
	refShip.portugal = 0.0; //
	refShip.pirate = 0.0; //
	refShip.spain = 0.0; //

	refShip.CanBuy			= true;
	refShip.CanEncounter		= true;
	refShip.Type.Trade = false;
	refShip.Type.War = true;

	refShip.WaterLine = 0.1;
	refShip.SpeedDependWeight = 0.3;
	refShip.SubSeaDependWeight = 0.4;

	refShip.Height.Bombs.Y		= 1.0;		refShip.Height.Bombs.DY		= 1.0;
	refShip.Height.Grapes.Y		= 2.0;		refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y	= 15.0;		refShip.Height.Knippels.DY	= 10.0;
	refShip.Height.Balls.Y		= 1.0;		refShip.Height.Balls.DY		= 1.0;

	refShip.GeraldSails.rey_b2	= 1;
	refShip.GeraldSails.rey_b3	= 1;

	refShip.ClosestPoint = 0.295;
	refShip.BestPoint = 0.9;
	refShip.RigType = sDet;

		if (!bArcadeMode){
		refShip.SpeedRate		= 13.0;
		refShip.TurnRate		= 90;
		refShip.InertiaAccelerationX	= 4;	refShip.InertiaBrakingX		= 0.4;
		refShip.InertiaAccelerationY	= 2.3;	refShip.InertiaBrakingY		= 0.5;
		refShip.InertiaAccelerationZ	= 2.5;	refShip.InertiaBrakingZ		= 2.0;
	}else{
		refShip.SpeedRate		= 14.1;
		refShip.TurnRate		= 47;
		refShip.InertiaAccelerationX	= 0.2;	refShip.InertiaBrakingX		= 2.0;
		refShip.InertiaAccelerationY	= 12;	refShip.InertiaBrakingY		= 8;
		refShip.InertiaAccelerationZ	= 5.0;	refShip.InertiaBrakingZ		= 4.0;

	}	
	
// SHIP PACK 2 <--	

 //---DO NOT ADD BELOW THIS LINE---
	SHIP_TYPES_QUANTITY = n; // PS
//-------------------------------------------------------------------------
// Boat
//-------------------------------------------------------------------------
	SHIP_BOAT = SHIP_TYPES_QUANTITY;
	makeref(refShip,ShipsTypes[SHIP_BOAT]);
	refShip.Name			= "Boat";
	refShip.id				= "Boat"; // PSX
	refShip.unique = true; // PRS3
	//ShipLookupTable.id.Boat = SHIP_BOAT; // PSX
	refShip.Class		   = 7;
	refShip.Cannon		  = CANNON_TYPE_NONECANNON;
	refShip.MaxCaliber	  = 0;
	refShip.Weight			= Tonnes2CWT(10);
	refShip.Capacity		= 50;
	refShip.CannonsQuantity = 0;
	refShip.MaxCrew		 = 10;
	refShip.MinCrew		 = 2;
	refShip.SpeedRate		= 30;
	refShip.TurnRate		= 40;
	refShip.Price		   = 1000;
	refShip.HP			  = 100;
	refShip.SP			  = 100;

	refShip.CanEncounter	= false; // NK just to be sure.
	refShip.WaterLine = -0.1; // PB

	refShip.InertiaAccelerationX	= 5.0;	refShip.InertiaBrakingX		= 3.0;
	refShip.InertiaAccelerationY	= 0.4;	refShip.InertiaBrakingY		= 0.2;
	refShip.InertiaAccelerationZ	= 0.15;	refShip.InertiaBrakingZ		= 0.05;

	// LDH added 12Sep06
	refShip.Height.Bombs.Y			= 1.0;	refShip.Height.Bombs.DY 	= 0.5;
	refShip.Height.Grapes.Y 		= 2.0;	refShip.Height.Grapes.DY	= 1.0;
	refShip.Height.Knippels.Y		= 10.0; refShip.Height.Knippels.DY	= 8.0;
	refShip.Height.Balls.Y			= 1.0;	refShip.Height.Balls.DY 	= 0.5;

//-------------------------------------------------------------------------
// FORT
//-------------------------------------------------------------------------
	SHIP_FORT = SHIP_BOAT+1;
	makeref(refShip,ShipsTypes[SHIP_FORT]);
	refShip.Name			= "Fort";
	refShip.id				= "Fort"; // PSX
	refShip.SName			= "Fort"; // KK
	refShip.unique = true; // PRS3
	//ShipLookupTable.id.Fort = SHIP_FORT; // PSX
	refShip.Class		   = 1;
	refShip.Cannon			= CANNON_TYPE_LONG_LBS42;
	refShip.MaxCaliber		= 42;
	refShip.Weight			= Tonnes2CWT(22500);
	refShip.Capacity		= 2700000;
	refShip.CannonsQuantity = 68;
	refShip.MaxCrew		 = 3200;
	refShip.MinCrew		 = 360;
	refShip.SpeedRate		= 11.2;
	refShip.TurnRate		= 20;
	refShip.Price		   = 12000;
	refShip.HP			  = 54000;
	refShip.SP			  = 100;

	if(USE_REAL_CANNONS)
	{
		refShip.Cannons.Borts.cannonf.FireZone	= Degree2Radian(90.0) * FIRE_ANGLE_SCALAR_W;
		refShip.Cannons.Borts.cannonf.FireDir	 = Degree2Radian(0.0);
		refShip.Cannons.Borts.cannonf.FireAngMin	= Degree2Radian(-15.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonf.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonr.FireZone	= Degree2Radian(90.0) * FIRE_ANGLE_SCALAR_W;
		refShip.Cannons.Borts.cannonr.FireDir	 = Degree2Radian(90.0);
		refShip.Cannons.Borts.cannonr.FireAngMin	= Degree2Radian(-15.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonr.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonb.FireZone	= Degree2Radian(90.0) * FIRE_ANGLE_SCALAR_W;
		refShip.Cannons.Borts.cannonb.FireDir	 = Degree2Radian(180.0);
		refShip.Cannons.Borts.cannonb.FireAngMin	= Degree2Radian(-15.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonb.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;

		refShip.Cannons.Borts.cannonl.FireZone	= Degree2Radian(90.0) * FIRE_ANGLE_SCALAR_W;
		refShip.Cannons.Borts.cannonl.FireDir	 = Degree2Radian(270.0);
		refShip.Cannons.Borts.cannonl.FireAngMin	= Degree2Radian(-15.0) * FIRE_ANGLE_SCALAR_H;
		refShip.Cannons.Borts.cannonl.FireAngMax	= Degree2Radian(10.0) * FIRE_ANGLE_SCALAR_H;
	}

	refShip.CanEncounter	= false;
	SHIP_TYPES_QUANTITY_WITH_FORT = SHIP_FORT+1;

	// Check
	ref rship2; // PS
	string sDet, cp, bp;
	//string sGalDet;
	//string sXebDet;
	//bool modstats, modaccel; // 05-04-10 no need for stats.
	bool modaccel;
	int si;
	bool bNoPennants = GetCurrentPeriod() < GetPeriodFromYear(makeint(PENNANTS_MIN_YEAR)); // KK
	// NK/HFM moved here 04-09-05
	for (int i=0; i<SHIP_TYPES_QUANTITY_WITH_FORT-1; i++)
	{
		makeref(refShip, ShipsTypes[i]);
		if (!CheckAttribute(refShip,"Name")) { continue; }
		// PS -->
		if(!CheckAttribute(refShip,"All"))
		{
			if(!CheckAttribute(refShip,"Walk")) { refShip.Walk = refShip.Name; }
			// KK if(!CheckAttribute(refShip,"BI.Pic")) { refShip.BI.Pic = refShip.Name; }
			if(!CheckAttribute(refShip,"BigPic")) { refShip.BigPic = refShip.Name; }
			if(!CheckAttribute(refShip,"BigPicTex")) { refShip.BigPicTex = 0; }
			if(!CheckAttribute(refShip,"BigPicTexName")) { refShip.BigPicTexName = "SHIPS16"; }
			if(!CheckAttribute(refShip,"SName")) { refShip.SName = refShip.Name; }
		}
		else
		{
			si = GetShipIndex(refShip.All);
			if(si != -1 && si != SHIP_NOTUSED)
			{
				rship2= GetShipbyID(refShip.All);
				if(!CheckAttribute(refShip,"Walk")) refShip.Walk				= rship2.Walk;
				if(!CheckAttribute(refShip,"BI.Tex")) refShip.BI.Tex			= rship2.BI.Tex; // KK
				if(!CheckAttribute(refShip,"BI.Pic")) refShip.BI.Pic			= rship2.BI.Pic; // KK
				// PB -->
				if(CheckAttribute(rship2, "BigPic")) {
					if(!CheckAttribute(refShip,"BigPic")) refShip.BigPic			= rship2.BigPic;
				}
				else Trace("Copying .BigPic attribute for " + refShip.id + ": " + rship2.id + " not yet defined");
				if(CheckAttribute(rship2, "BigPicTex")) {
					if(!CheckAttribute(refShip,"BigPicTex")) refShip.BigPicTex			= rship2.BigPicTex;
				}
				else Trace("Copying .BigPicTex attribute for " + refShip.id + ": " + rship2.id + " not yet defined");
				if(CheckAttribute(rship2, "BigPicTexName")) {
					if(!CheckAttribute(refShip,"BigPicTexName")) refShip.BigPicTexName			= rship2.BigPicTexName;
				}
				else Trace("Copying .BigPicTexName attribute for " + refShip.id + ": " + rship2.id + " not yet defined");
				// PB <--
				if(!CheckAttribute(refShip,"SName")) refShip.SName				= rship2.SName;
// KK -->
				if (!CheckAttribute(refShip, "QDeck") && CheckAttribute(rship2, "QDeck")) refShip.QDeck = rship2.QDeck;
				if (!CheckAttribute(refShip, "CannonsDeck") && CheckAttribute(rship2, "CannonsDeck")) refShip.CannonsDeck = rship2.CannonsDeck;
				if (!CheckAttribute(refShip, "CargoHold") && CheckAttribute(rship2, "CargoHold")) refShip.CargoHold = rship2.CargoHold;
				if (!CheckAttribute(refShip, "Cabin") && CheckAttribute(rship2, "Cabin")) refShip.Cabin = rship2.Cabin;
				aref artmp1, artmp2;
				if (!CheckAttribute(refShip, "period") && CheckAttribute(rship2, "period")) {
					refShip.period = "";
					makearef(artmp1, refShip.period);
					makearef(artmp2, rship2.period);
					CopyAttributes(artmp1, artmp2);
				}
				if (!CheckAttribute(refShip, "england") && CheckAttribute(rship2, "england")) refShip.england = rship2.england;
				if (!CheckAttribute(refShip, "france") && CheckAttribute(rship2, "france")) refShip.france = rship2.france;
				if (!CheckAttribute(refShip, "holland") && CheckAttribute(rship2, "holland")) refShip.holland = rship2.holland;
				if (!CheckAttribute(refShip, "portugal") && CheckAttribute(rship2, "portugal")) refShip.portugal = rship2.portugal;
				if (!CheckAttribute(refShip, "pirate") && CheckAttribute(rship2, "pirate")) refShip.pirate = rship2.pirate;
				if (!CheckAttribute(refShip, "spain") && CheckAttribute(rship2, "spain")) refShip.spain = rship2.spain;
// <-- KK
			}
			else
			{
				if(!CheckAttribute(refShip,"Walk")) { refShip.Walk = refShip.Name; }
				// KK if(!CheckAttribute(refShip,"BI.Pic")) { refShip.BI.Pic = refShip.Name; }
				if(!CheckAttribute(refShip,"BigPic")) { refShip.BigPic = refShip.Name; }
				if(!CheckAttribute(refShip,"BigPicTex")) { refShip.BigPicTex = 0; }
				if(!CheckAttribute(refShip,"BigPicTexName")) { refShip.BigPicTexName = "SHIPS16"; }
				if(!CheckAttribute(refShip,"SName")) { refShip.SName = refShip.Name; }
			}

		}
		if(!CheckAttribute(refShip,"CanBuy")) refShip.CanBuy = refShip.CanEncounter; // 04-12-10 to allow for enc but unbuyable or vice versa
		// PS <--
		if (!CheckAttribute(refShip,"TurnRate"))
		{
			Trace("ERROR: Ship " + i + " doesn't have TurnRate attribute");
		}
		if (!CheckAttribute(refShip,"SpeedRate"))
		{
			Trace("ERROR: Ship " + i + " doesn't have SpeedRate attribute");
		}
		if (!CheckAttribute(refShip,"Class"))
		{
			Trace("ERROR: Ship " + i + " doesn't have class attribute");
		}
		else
		{
			int iClass = sti(refShip.Class);
			if (iClass > MIN_CLASS) { Trace("ERROR: Ship " + i + " class > 8"); } //NK 04-09-13 changed these to defines.
			if (iClass < MAX_CLASS) { Trace("ERROR: Ship " + i + " class < 1"); }
		}
		refShip.InertiaAccelerationY = stf(refShip.InertiaAccelerationY) / 6.0;
		// KNB switch section NK 05-04-10
		if(!USE_REAL_CANNONS)
		{
			si = sti(refShip.MaxCaliber);
			switch(si)
			{
				case 4: refShip.MaxCaliber = 12; break;
				case 6: refShip.MaxCaliber = 12; break;

				case 9: refShip.MaxCaliber = 16; break;

				case 12: refShip.MaxCaliber = 24; break;
				case 18: refShip.MaxCaliber = 24; break;

				case 24: refShip.MaxCaliber = 32; break;
				case 32: refShip.MaxCaliber = 32; break;
				case 42: refShip.MaxCaliber = 32; break;
				refShip.MaxCaliber = 16;
			}
			si = sti(refShip.MaxCaliber);
			refShip.Cannon = GetCannonByTypeAndCaliber("cannon", si);
		}
		// handle arc cannon qtys 05-04-18, auto-assign the L/R arcs. -->
		//make auto-assigned cannon qtys (-1) to 0.
		if(sti(refShip.Cannons.Borts.cannonf.qty) < 0) refShip.Cannons.Borts.cannonf.qty = 0;
		if(sti(refShip.Cannons.Borts.cannonb.qty) < 0) refShip.Cannons.Borts.cannonb.qty = 0;
		if(sti(refShip.Cannons.Borts.cannonl.qty) < 0) refShip.Cannons.Borts.cannonl.qty = 0;
		if(sti(refShip.Cannons.Borts.cannonr.qty) < 0) refShip.Cannons.Borts.cannonr.qty = 0;
		si = sti(refShip.CannonsQuantity); // how many guns
		if(si) // if ship has guns
		{
			si -= sti(refShip.Cannons.Borts.cannonf.qty);
			si -= sti(refShip.Cannons.Borts.cannonb.qty);
			if(si) // if any guns unassigned to chasers, then assign half to each broadside
			{
				refShip.Cannons.Borts.cannonl.qty = si/2;
				refShip.Cannons.Borts.cannonr.qty = si/2;
			}
		}
		// guns qty <--
		// NK/HFM -->
		modaccel = true; // NK 04-12 add
		if(CheckAttribute(refShip,"No_NK_HFM")) { continue; }
		if(CheckAttribute(refShip,"No_NK_HFM_modaccel")) { modaccel = false; }
		//trace("Running NK/HFM for ship " + refShip.id);
		//Log_SetStringToLog("ID: " + refShip.id + ", idx1=" + n + ", 2=" + GetShipIndex(refShip.id));
		if(modaccel) refShip.InertiaAccelerationZ = stf(refShip.InertiaAccelerationZ) / 4.0;
		if(modaccel) refShip.InertiaBrakingZ = stf(refShip.InertiaBrakingZ) / 10.0;
		if(CheckAttribute(refShip,"RigType")) sDet = refShip.RigType; // NK bugfix 05-04-10
		else sDet = GetSymbol(refShip.name, 0) + GetSymbol(refShip.name, 1) + GetSymbol(refShip.name, 2);
		// NK new section 05-04-10
		cp = ""; bp = "";
		if(CheckAttribute(refShip, "ClosestPoint")) cp = refShip.ClosestPoint;
		if(CheckAttribute(refShip, "BestPoint")) bp = refShip.BestPoint;
		if (bNoPennants) refShip.Flags.NoPennants = true; // KK
		if(cp == "" || bp == "")
		{
			switch(sDet)
			{
				case "Tar":
					refShip.ClosestPoint = 0.15;
					refShip.BestPoint = 0.6;
					refShip.RigType = sDet;
				break;

				case "Bar":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Yac":
					refShip.ClosestPoint = 0.3;
					refShip.BestPoint = 0.8;
					refShip.RigType = sDet;
				break;

				case "Lug":
					refShip.ClosestPoint = 0.225;
					refShip.BestPoint = 0.625;
					refShip.RigType = sDet;
				break;

				case "Xeb":
					refShip.RigType = sDet;
					refShip.ClosestPoint = 0.15;
					refShip.BestPoint = 0.6;
				break;

				case "Slo":
					refShip.ClosestPoint = 0.1;
					refShip.BestPoint = 0.625;
					refShip.RigType = sDet;
				break;

				case "Gal":
					sDet = strcut(refShip.name,0,5);
					if(sDet == "Galeot")
					{
						refShip.ClosestPoint = 0.25;
						refShip.BestPoint = 0.625;
						refShip.RigType = "Gat";
					}
					else
					{
						refShip.ClosestPoint = 0.29;
						refShip.BestPoint = 0.875;
						refShip.RigType = "Gal";
					}
				break;

				case "Gat": // add this 05-04-10
					refShip.ClosestPoint = 0.25;
					refShip.BestPoint = 0.625;
					refShip.RigType = "Gat";
				break;

				case "Sch":
					refShip.ClosestPoint = 0.15;
					refShip.BestPoint = 0.625;
					refShip.RigType = sDet;
				break;

				case "Car":
					refShip.ClosestPoint = 0.29 // KNB was 0.375
					refShip.BestPoint = 0.85; // KNB was 0.875
					refShip.RigType = sDet;
				break;

				case "Fle":
					refShip.ClosestPoint = 0.29
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Pin":
					refShip.ClosestPoint = 0.29
					refShip.BestPoint = 0.85;
					refShip.RigType = sDet;
				break;

				case "Bri":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.8;
					refShip.RigType = sDet;
				break;

				case "Cor":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.8;
					refShip.RigType = sDet;
				break;

				case "Fri":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.8;
					refShip.RigType = sDet;
				break;

				case "Bat":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Man":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Fea":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Bla":
					refShip.ClosestPoint = 0.29;
					refShip.BestPoint = 0.875;
					refShip.RigType = sDet;
				break;

				case "Btn": // brigantine, KNB 05-04-10
					refShip.ClosestPoint = 0.25;
					refShip.BestPoint = 0.7;
					refShip.RigType = "Btn";
				break;
// KK -->
				case "1Br":
					refShip.ClosestPoint = 0.3;
					refShip.BestPoint = 0.8;
				break;
				case "2Br":
					refShip.ClosestPoint = 0.3;
					refShip.BestPoint = 0.8;
				break;
// <-- KK
				// 04-09-09 add default case
					if(!CheckAttribute(refShip, "ClosestPoint")) refShip.ClosestPoint = DEFAULT_CLOSESTPOINT;
					if(!CheckAttribute(refShip, "BestPoint")) refShip.BestPoint = DEFAULT_BESTPOINT;
					if(!CheckAttribute(refShip, "RigType")) refShip.RigType = "Fri";

			}
		}
		// NK new 05-04-10 to resume previous cp/bp
		if(cp != "") refShip.Closestpoint = cp;
		if(bp != "") refShip.Bestpoint = bp;
		// NK 05-04-10 <--
		// NK/HFM
	}
	//if(LogsToggle) Log_SetStringToLog("Kell-Mudd Ships Changes...");
}

