CONTENT The uploaded Remodeled_Locs.zip contains locationmodels for the "new" islands added by Build13. By means of Inez Tool modelcomponents have been changed and added so that they look different from the stock locations. The intention is not to dazzle anyone with better-than-stock beauty but merely to give the new locs a unique character. IMHO Port au Prince doesn't need to look "better" than Conceicao as long as it looks DIFFERENT. Another intention is to motivate more people for location modding with these examples. You -yes, YOU- can create such locations as well. The tools and tutorials are uploaded as well. Join the Location Remodeling Campaign :) Remodeled_Locs.zip currently contains the models for - Port au Prince harbour More locations will be added in the future. This pack contains only ADDITIONAL files. It does NOT change any existing files. That means you can try it without any risk. If you don't like it you can easily restore the stock locations. The included program\console.c file already contains the code that will do that for you. Just open that file and uncomment the "Restoring Section" according to the included instructions. INSTALLATION This pack is compatible with ANY Buildversion that contains the "new" islands (Post Build12 ff.) Download Remodeled_Locs.zip from the Pirates Ahoy Potc FTP, folder "Loc_remodeling_campaign". Unzip it into your PotC folder. The textures for these and future models are in the seperate "TxTextures4newModels.zip", so that you need to download them only once. Do that if you haven't done that before, and unzip it into your PotC folder as well. ACTIVATION To activate the new models press F12 during the running game ("executed console" should appear on screen then). The next time that you go to the changed locations the new models will be used. Those changes will be stored in any gamesave that you save from now on. If you load another gamesave "thread" or start a new game press F12 again. Which means that loading an older save will also restore the stock locations if you don't like the new ones. Now if that ain't considerate modding ;) Couchcaptain Charles, 20Apr 07 Update May01 Retexturing a location can do a lot to change it's character and appearance, as Swindler has shown with his excellent retexturing of Santo Domingo: that the formerly dark brickbuildings are now whitewashed adds a lot of Spanish atmosphere. Here is another example: Port au Prince town had the stock Conceicao town model. FAIK 17th century PaP was a rather simple, provisional settlement, so walls of timber and boulders would be more appropriate. Also the magnificient townhall is a bit out of place (the 14th century Gothic architecture is absurd anyway). Retexturing can change that. Retexturing with a Hex editor leaves the camera collision and lighting files intact. On that preserved original model an additional one is superimposed which adds a gate building that matches the new port location, a keep that hides the former church, cranes and loadingdoors that turn the townhall into a warehouse, and trees and a windmill just for a changed look. Shipyard and townhall got another interior model appropriate to the exterior buildings(warehouse and keep) The walkpatch is slightly amended so that you don't walk into the keepwalls. Reload locators were moved according to the new buildings, and some chests added for plundering. The shopsigns are translated into French, and a gate to the fort added. Update May05 As I said, Swindler's great retexturing of Santo Domingo already did a lot to change the appearance of that town. (though he forgot the lighting/shadow files :wink , included them in the latest update of Remodeled_Locs.zip) To enhance the effect I added a few buildings to Santo Domingo to let it look more like the important Spanish town that it is supposed to be: port bastion with drawbridge, mansions, cathedral and a roofed-over dock.