void CreateEleutheraCharacters(ref n)
{
	object chobj;
	ref ch;

	makeref(ch, chobj);

	

        
	

	

        ch.old.name = "Kermit";
	ch.old.lastname = "Brazier";
	ch.name 	= TranslateString("","Kermit");
	ch.lastname 	= TranslateString("","Brazier");
	ch.id		= "Kermit Brazier";
	ch.model	= "bocman1";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Alice_Tavern";
	ch.location.group = "sit";//goto
	ch.location.locator = "sit4";//goto9
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	
	ch.quest.area = "Eleuthera";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);//LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);


        ch.old.name = "Bartholomew";
	ch.old.lastname = "Pardner";
	ch.name 	= TranslateString("","Bartholomew");
	ch.lastname 	= TranslateString("","Pardner");
	ch.id		= "Bartholomew Pardner";
	ch.model	= "bocman1";
	ch.sex = "man";
	ch.sound_type = "seaman";
	ch.location	= "Eleuthera_Tavern";
	ch.location.group = "sit";
	ch.location.locator = "sit4";//sit9 marche;sit3
	ch.Dialog.Filename = "Oxbay citizen_dialog.c";
	
	ch.quest.area = "Eleuthera";
	ch.nation = ENGLAND;
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetSitType(ch);//LAi_SetCitizenType(ch);
	LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

       

        		// Cole Arkwright (townhall)
	ch.old.name = "Michael";
	ch.old.middlename = "";
	ch.old.lastname = "Wainwright";
	ch.name = TranslateString(""," Michael");
	ch.middlename = TranslateString("","");
	ch.lastname = TranslateString("","Wainwright");
	ch.id		= " Michael Wainwright";
	ch.model = "50Grey2";
	ch.sex = "man";
	ch.location	= "Alice_townhall";
	ch.location.group = "sit";
	ch.location.locator = "sit1";//sit1;sit2
	ch.Dialog.Filename = " Michael Wainwright_dialog.c";
	ch.rank 	= 1;
        if(bUSAExists) ch.nation = AMERICA;
	else ch.nation = ENGLAND;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	ch.quest.english_war_ship = "0";
	LAi_SetSitType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	//ch.greeting = "Gr_Cole Arkwright";
	AddGameCharacter(n, ch);

        ch.old.name = " Cole";
	ch.old.middlename = "";
	ch.old.lastname = "Arkwright";
	ch.name = TranslateString(""," Cole");
	ch.middlename = TranslateString("","");
	ch.lastname = TranslateString("","Arkwright");
	ch.id		= " Cole Arkwright";
	ch.model = "50Grey2";
	ch.sex = "man";
	ch.location	= "Eleuthera_townhall";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = " Cole Arkwright.c";
	ch.rank 	= 1;
        if(bUSAExists) ch.nation = AMERICA;
	else ch.nation = ENGLAND;
	ch.reputation = "60";
	ch.experience = "0";
	ch.skill.Leadership = "6";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "5";
	ch.skill.Sneak = "1";
	ch.money = "10";
	ch.quest.meeting = "0";
	ch.quest.english_war_ship = "0";
	LAi_SetSitType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Cole Arkwright";
	AddGameCharacter(n, ch);

// Location: Greenford_Tevern


			// Brian Armstrong -- Chameleon (tavern keeper)
	ch.old.name = "Robert";
	ch.old.lastname = "Wicker";
	ch.name 	= TranslateString("","Robert");
	ch.lastname = TranslateString("","Wicker");
	ch.id		= "Robert Wicker";
	ch.model	= "50M5";
	ch.sex = "man";
	ch.location	= "Alice_tavern";
	ch.location.group = "barmen";//au lieu de barmen
	ch.location.locator = "bar2";//au lieu de bar2
	ch.Dialog.Filename = "Robert Wicker_dialog.c";
	ch.greeting = "Gr_Robert Wicker";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.repqtation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

        ch.old.name = "Brian";
	ch.old.lastname = "Armstrong";
	ch.name 	= TranslateString("","Brian");
	ch.lastname = TranslateString("","Armstrong");
	ch.id		= "Brian Armstrong";
	ch.model	= "50M5";
	ch.sex = "man";
	ch.location	= "Eleuthera_tavern";
	ch.location.group = "barmen";//au lieu de sit
	ch.location.locator = "bar2";//au lieu de sit4
	ch.Dialog.Filename = "Brian Armstrong_dialog.c";
	ch.greeting = "Gr_Brian Armstrong";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.repqtation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "1";
	ch.work = "";
	LAi_SetBarmanType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	AddGameCharacter(n, ch);

        			//Father Abbott
	ch.old.name = "Father";
	ch.old.lastname = "Buzzard";
	ch.name 	= TranslateString("","Father");
	ch.lastname 	= TranslateString("","Buzzard");
	ch.id		= "Father Buzzard";
	ch.model	= "monk";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.location	= "Alice_church";
	ch.location.group = "barmen";
	ch.location.locator = "bar1";//7;4
	ch.Dialog.Filename = "Father Buzzard_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPriestType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	//ch.greeting = "Gr_Father Abbott";
	AddGameCharacter(n, ch);

        ch.old.name = "Father";
	ch.old.lastname = "Abbott";
	ch.name 	= TranslateString("","Father");
	ch.lastname 	= TranslateString("","Abbott");
	ch.id		= "Father Abbott";
	ch.model	= "monk";
	ch.sound_type = "priest";
	ch.sex = "man";
	ch.location	= "Eleuthera_church";
	ch.location.group = "barmen";
	ch.location.locator = "bar1";//7 4
	ch.Dialog.Filename = "Father Abbott_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPriestType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Father Abbott";
	AddGameCharacter(n, ch);


// Location: Alice_shipyard

			// Teodinus Serrano  Storeman2.
	ch.nation = ENGLAND;
	ch.old.name = "Patrick";
	ch.old.lastname = "Webster";
	ch.name 	= TranslateString("","Patrick");
	ch.lastname 	= TranslateString("","Webster");
	ch.id		= "Patrick Webster";
	ch.model = "33_Ronald";
	ch.sex = "man";
	ch.location	= "Alice_Shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit_1";//1
	ch.Dialog.Filename = "Patrick Webster_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	//ch.greeting = "Gr_esteban castillo";
	AddGameCharacter(n, ch);

        		// Teodinus Serrano  Storeman2.
	ch.nation = ENGLAND;
	ch.old.name = "Philippe";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Philippe");
	ch.lastname 	= TranslateString("","");
	ch.id		= "Philippe";
	ch.model = "33_Ronald";
	ch.sex = "man";
	ch.location	= "Eleuthera_Shipyard";
	ch.location.group = "sit";
	ch.location.locator = "sit1";
	ch.Dialog.Filename = "Alfred Armitage_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetHuberType(ch);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_esteban castillo";
	AddGameCharacter(n, ch);


               // Alice Tailor
	ch.old.name = "Karen";
	ch.old.lastname = "Cakebread";
	ch.name	= TranslateString("", "Karen");
	ch.lastname	= TranslateString("", "Cakebread");
	ch.id = "Karen Cakebread";
	ch.model = "Towngirl";
	ch.sex = "man";
	ch.location	= "Alice_TailorsShop";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.IsTailor = true;
	ch.Dialog.Filename = "tailor_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	Facemaker(ch);
	AddGameCharacter(n, ch);

        ch.old.name = "Brendan";
	ch.old.lastname = "Arrowsmith";
	ch.name	= TranslateString("", "Brendan");
	ch.lastname	= TranslateString("", "Arrowsmith");
	ch.id = "Brendan Arrowsmith";
	ch.model = "searcher";
	ch.sex = "man";
	ch.location	= "Eleuthera_TailorsShop";
	ch.location.group = "sit";
	ch.location.locator = "sit2";
	ch.IsTailor = true;
	ch.Dialog.Filename = "tailor_dialog.c";
	ch.rank 	= 1;
	ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "0";
	ch.skill.Fencing = "0";
	ch.skill.Sailing = "0";
	ch.skill.Accuracy = "0";
	ch.skill.Cannons = "0";
	ch.skill.Grappling = "0";
	ch.skill.Repair = "0";
	ch.skill.Defence = "0";
	ch.skill.Commerce = "10";
	ch.skill.Sneak = "0";
	ch.money = "10";
	LAi_SetStayType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	Facemaker(ch);
	AddGameCharacter(n, ch);


        ///////////////////////////////////////////////////////////////////////////////////////////////
	// SOLDIERS   ELEUTHERA
	///////////////////////////////////////////////////////////////////////////////////////////////

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_soldier_19";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
        if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	//ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_soldier_443";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
        if(bUSAExists) ch.nation = AMERICA;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_soldier_33";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
        if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier3";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	//ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_soldier_222";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
        if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier4";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	if(bUSAExists) LAi_group_MoveCharacter(ch, "AMERICA_CITIZENS");
	else LAi_group_MoveCharacter(ch, "ENGLAND_CITIZENS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


///////////////////////////////////////////////////////////////////////////////////////////////
// SOLDIERS   ALICE
///////////////////////////////////////////////////////////////////////////////////////////////

        
        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_19";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_443";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_69";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "protector1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_441";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "protector2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_189";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "protector3";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_493";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "soldiers";
	ch.location.locator = "protector4";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

///////////////////////////PATROL////////////////////////////
/////////////////////////ELEUTHERA////////////////////////////

        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_95";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol1";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_96";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol2";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_995";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol3";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_1";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol4";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_885";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol5";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "El_patrol_86";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Eleuthera_town";
	ch.location.group = "patrol";
	ch.location.locator = "patrol6";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

        
//////////////////PATROL/////////////////////////////////////////////
//////////////////ALICE//////////////////////////////////////////////       


       
         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_95";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol1";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_96";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol2";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_995";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol3";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_1";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol4";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_885";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol5";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_patrol_86";
	ch.model	= 6; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice";
	ch.location.group = "patrol";
	ch.location.locator = "patrol6";
	ch.Dialog.Filename = "patrol_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "1";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);      
	
////////////////////////////////////////////////////////////////////////////////////////////////////////////:::
////////////// BARBADOS PLANTATIONS   (ELEUTHERA  EXIT)          //////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////:


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "BP_soldier_149";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "BarbadosPlantation";//"town_Eleuthera_exit";
	ch.location.group = "officers";
	ch.location.locator = "reload1_3";//"reload1_2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "BP_soldier_4143";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "BarbadosPlantation";
	ch.location.group = "officers";
	ch.location.locator = "reload1_1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

	
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////// ALICE  TOWN  EXIT  ////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    
         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_1549";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice_exit";//"Alice_exit";
	ch.location.group = "officers";
	ch.location.locator = "reload2_1";//"reload2_2";<=Away from Alice
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "Al_soldier_4143";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "Alice_exit";
	ch.location.group = "officers";
	ch.location.locator = "reload2_3";//"reload2_2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);
	
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////  FORT ON TOP OF MOUNTAIN  //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
       
        
        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_1549";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "officers";
	ch.location.locator = "reload1_1";//"reload2_2";<=Away from Alice
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_4143";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "officers";
	ch.location.locator = "reload1_3";//"reload2_2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_15a9";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "protector1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_41a3";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "protector2";//"reload2_2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);

     ////////////////////////////////////////////////////

        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a1";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier1";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a2";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier2";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a3";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier3";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a4";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier4";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a5";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier5";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a6";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier6";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a7";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier7";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a8";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier8";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a9";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier9";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a10";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier10";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a11";
	ch.model	= 3; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier11";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a12";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier12";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name 	= TranslateString("","Soldier");
	ch.lastname 	= "";
	ch.id		= "FV_soldier_a13";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "soldiers";
	ch.location.locator = "soldier13";
	ch.Dialog.Filename = "Oxbay soldier_dialog.c";
	ch.rank 	= 1;
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "5";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetGuardianType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Oxbay Soldier";
	AddGameCharacter(n, ch);




//////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////// FORTV PATROL  ////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////


        ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_1";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol01";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_2";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol02";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_3";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol03";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_4";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol11";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_5";
	ch.model	= 5; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol12";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_6";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol31";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_7";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol41";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_8";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol21";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

        		//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_9";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol22";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);


         ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_10";
	ch.model	= 2; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol32";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);

			//Patrol
	ch.old.name = "Soldier";
	ch.old.lastname = "";
	ch.name = TranslateString("","Soldier");
	ch.lastname = "";
	ch.id		= "FV_patrol_11";
	ch.model	= 4; // PB
	ch.sound_type = "soldier";
	LAi_CharacterReincarnation(ch, true, false);
	ch.sex = "man";
	if(bUSAExists) ch.nation = AMERICA;
        else ch.nation = ENGLAND;
	GiveItem2Character(ch, BLADE_SABER);
	ch.equip.blade = BLADE_SABER;
	ch.location	= "FortVRight";
	ch.location.group = "patrol";
	ch.location.locator = "patrol42";
	ch.Dialog.Filename = "Patrol_dialog.c";
	ch.rank 	= 1;
	ch.reputation = "None";
	ch.experience = "0";
	ch.skill.Leadership = "1";
	ch.skill.Fencing = "3";
	ch.skill.Sailing = "1";
	ch.skill.Accuracy = "1";
	ch.skill.Cannons = "1";
	ch.skill.Grappling = "1";
	ch.skill.Repair = "1";
	ch.skill.Defence = "1";
	ch.skill.Commerce = "1";
	ch.skill.Sneak = "1";
	ch.money = "10";
	LAi_SetPatrolType(ch);
	LAi_SetLoginTime(ch, 0.0, 24.0);
	LAi_SetHP(ch, 80.0, 80.0);
	LAi_group_MoveCharacter(ch, "ENGLAND_SOLDIERS");
	ch.greeting = "Gr_Patrol";
	AddGameCharacter(n, ch);





	
}

